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Not if your game character gets shot some guy comes round your house and shoots you, but a game where you buy a game, and start playing, but when your character dies, that's it. You cannot play the game anymore because you died.
It makes sense. However realistic games get, however good the graphics get, and even in a few years when we are playing games at TV quality, when you die, you get another life and carry on from the last door you walked through. That's hardly realistic, is it?
But consoles cannot do it. You could (in a fashion) do it on a PC, wher if you die, a file gets hidden somewhere on your PC's harddrive which says you're dead, and then when you load the game, the game finds this file and locks you out of the game. This would almost work, but give it a week, and there will be a post in this very forum letting the world know where this file is hidden. Still won't work on a console though, due to the lack of HDD. No console has the ability to destory a disc (the X-Box has, but I don't think they meant it to...) and you're hardly going to snap a disc into pieces if the game asks you to are you? So it looks like it can't be done.....
....At home that is. Every next-gen console now has (or will have soon) internet access. What if you buy the game, say, an Ultimate Fighter game for home use, and play it as much as you like, training, specialising and personalising a character, then you could pay x amount to take your developed character online. Online you would leave the realms of playing against the machine, and play other fighters from around the world in a one on one fight to the death. If you die, that's it. You're dead. Your internet connection would wipe the character from your memory card (this is possible), and you would go back to playing at home, training another guy to play again (after paying x amount again).
Note the monetry references. Of course, for any game to work online, someones going to have to pay for it, and in the games writers eyes, it might as well be you. How would you feel if you bought a game for say, £40, trained a character for 3 months, paid another £20 to fight in the tournament only to get slaughtered in the first round? Not that happy, I'd imagine. I'd also hazard a guess that you would'nt pay another £20 the next time either.
It's definately an interesting concept, dying in-game, and one I would be very interested to see how Mr Kojima goes about it (if he ever does). I don't know if I'd go for it myself, as I don't personally see myself a good enough gamer to take on the cream of the earth head to head, but I'd be definately interested in it. Perhaps even the Daily Mail would like it, as it potentially and subliminally rub in the concept of death to the gamers who turn obsessive? Who knows.
Thanks for reading,
Slave
Online games work with people not paying anything, Sega got Chu Chu Rocket and PSO working for free, ie no monthly charges, you only paid for the phone call.
So why couldn't an online fighting game work? You'd buy the game for £40, spend time training him/her up etc, and then enter the online competitin. If you charged everyone just a couple of quid, then you'd get more people to play.
When you got knocked out, that was it, you'd have to train another character and enter again, paying again. But there could be prizes and stuff for the winners, so if you go good enough you could win all your money back.
Even the best of us die because we're new to the game and don't know the physics and controls properly
Not if your game character gets shot some guy comes round your house and shoots you, but a game where you buy a game, and start playing, but when your character dies, that's it. You cannot play the game anymore because you died.
It makes sense. However realistic games get, however good the graphics get, and even in a few years when we are playing games at TV quality, when you die, you get another life and carry on from the last door you walked through. That's hardly realistic, is it?
But consoles cannot do it. You could (in a fashion) do it on a PC, wher if you die, a file gets hidden somewhere on your PC's harddrive which says you're dead, and then when you load the game, the game finds this file and locks you out of the game. This would almost work, but give it a week, and there will be a post in this very forum letting the world know where this file is hidden. Still won't work on a console though, due to the lack of HDD. No console has the ability to destory a disc (the X-Box has, but I don't think they meant it to...) and you're hardly going to snap a disc into pieces if the game asks you to are you? So it looks like it can't be done.....
....At home that is. Every next-gen console now has (or will have soon) internet access. What if you buy the game, say, an Ultimate Fighter game for home use, and play it as much as you like, training, specialising and personalising a character, then you could pay x amount to take your developed character online. Online you would leave the realms of playing against the machine, and play other fighters from around the world in a one on one fight to the death. If you die, that's it. You're dead. Your internet connection would wipe the character from your memory card (this is possible), and you would go back to playing at home, training another guy to play again (after paying x amount again).
Note the monetry references. Of course, for any game to work online, someones going to have to pay for it, and in the games writers eyes, it might as well be you. How would you feel if you bought a game for say, £40, trained a character for 3 months, paid another £20 to fight in the tournament only to get slaughtered in the first round? Not that happy, I'd imagine. I'd also hazard a guess that you would'nt pay another £20 the next time either.
It's definately an interesting concept, dying in-game, and one I would be very interested to see how Mr Kojima goes about it (if he ever does). I don't know if I'd go for it myself, as I don't personally see myself a good enough gamer to take on the cream of the earth head to head, but I'd be definately interested in it. Perhaps even the Daily Mail would like it, as it potentially and subliminally rub in the concept of death to the gamers who turn obsessive? Who knows.
Thanks for reading,
Slave