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I find that music in videogames is usually (not always) better when it is composed especially for the game. It usually has a unique feel to it that no other game will match, and it will change depending on the mood of the game.
Can you imagine punk-rock artists having tracks in romance scenes between Link and Zelda, or in the heated battles against the Death Star in Rogue Leader? The music would just sound stupid.
This does not mean that the games don't appeal to an adult audience mind! How many adults do you know scream really loud, swear and do obscene things all (or most) the time?
Ok, you may be like it yourself if you had a supervisor like mine in Marks & Spencers, however, not many people will actually be like this themselves.
I'm not saying that kind of music doesn't appeal to anyone, but it does mostly appeal to male teenagers who are of confused nature, and will believe anything they see on MTV2 to be real.
If you look at any real adults' collection of CD's, they will most likely feature calmer songs, or some of the pop-style (shudders) but will not likely feature any childish swearing and songs about wanting to commit suicide or do something to a dogs backside. What kind of an image is that sending to teenagers (the agegroup who these bands know are their biggest fans).
Anyway, Nintendo's games don't usually feature any kind of music already written for money making purposes because it wont usually match the game.
Jet Set Radio, as far as I'm aware, had music written for the game, but was not of the normal gaming style of music. It suits the type of game, but I doubt it would if the game was made for the music.
Crazy Taxi 2 is one of the only games I've played which are an exception to my view on music in games. The music, although pre-written and performed by The Offspring, does seem to suit the game to a large degree, but maybe it's because of their style, and the style of the game, just managed to be compatable with each other.
Anyways, that's my view on this topic. Anyone else like to comment?
I find that music in videogames is usually (not always) better when it is composed especially for the game. It usually has a unique feel to it that no other game will match, and it will change depending on the mood of the game.
Can you imagine punk-rock artists having tracks in romance scenes between Link and Zelda, or in the heated battles against the Death Star in Rogue Leader? The music would just sound stupid.
This does not mean that the games don't appeal to an adult audience mind! How many adults do you know scream really loud, swear and do obscene things all (or most) the time?
Ok, you may be like it yourself if you had a supervisor like mine in Marks & Spencers, however, not many people will actually be like this themselves.
I'm not saying that kind of music doesn't appeal to anyone, but it does mostly appeal to male teenagers who are of confused nature, and will believe anything they see on MTV2 to be real.
If you look at any real adults' collection of CD's, they will most likely feature calmer songs, or some of the pop-style (shudders) but will not likely feature any childish swearing and songs about wanting to commit suicide or do something to a dogs backside. What kind of an image is that sending to teenagers (the agegroup who these bands know are their biggest fans).
Anyway, Nintendo's games don't usually feature any kind of music already written for money making purposes because it wont usually match the game.
Jet Set Radio, as far as I'm aware, had music written for the game, but was not of the normal gaming style of music. It suits the type of game, but I doubt it would if the game was made for the music.
Crazy Taxi 2 is one of the only games I've played which are an exception to my view on music in games. The music, although pre-written and performed by The Offspring, does seem to suit the game to a large degree, but maybe it's because of their style, and the style of the game, just managed to be compatable with each other.
Anyways, that's my view on this topic. Anyone else like to comment?