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"'Real Time'"

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Sat 30/11/02 at 14:18
Regular
Posts: 787
To some extent, gaming 'real time' has been tried and attempted to be blended in games a few times before. GTA kind of went for it with its clock at the top that you often had to work around, but yet, that too wasn’t fully 'real time' gaming. But could this type of gaming be a hit? And would it be enjoyable? And, could it change gaming on a whole?

While the idea may not be on the whole practical, it’s a very interesting idea im sure you would agree. The whole point of it is to give you that real sense of time, and having to beat you're missions within this time limit, adding a whole new dimension to gaming, more could be made of the game itself, and a number of things could be improved, the games could be made much more involving, and tactical.

But how?

For this to work a number of things have to be considered first. If the game is going to be 'real time', every aspect of the game has to work by this. There would have to be no short cuts. Everything would be on a time scale of that similar to the real world. If this was possible, it opens up a whole knew aspect of gaming. Think about it.

Your in a an action game with all the usual, guns, enemies injuries and so on. You come to an area and engage in a gunfire battle. Shots are exchanged for some time until the battle is over, you have won and the enemies are dead. But you have been wounded. Now in a normal game that we have today, you would end up going and picking up a health icon or something like that, which is all too easy, but in this case, perhaps not. Say you have been hit in one of your organs, your not going to die right away, but the time is against you, you have a few hours to try and get this fixed, there’s no easy way around this. You have to try and get it fixed within a time limit before you loose too much blood and eventually die.

Most games could implement this idea of 'real time' into it, other examples could lie within the likes of GTA, and this game could make some real use of this idea. To re-spray a car, it obviously doesn’t take less than 10 seconds, more likely a few hours, so rather than driving straight in and out to evade the cops, things have to be done much differently. Since the job is going to take a few hours your going to have to lay low either in the building or out and around the place, so this is where the tactical part of the game comes in, you have to drive in there without the police being able to actually see you, allowing you to spend your time in there. Obviously, if you’re being chased this is going to be much harder to achieve, but that’s the point, it all adds to the difficulty and realism of the game.

Other examples are the likes of travelling times. Does it really only take a matter of seconds to drive across the city? No, so lets have the games made that way. Other small things could be added, the Dreamcast did this with one or two games. Depending what time of day it is when your playing, the game reflects this, so says its at night, then the game takes place at night and so on. The possibilities are endless.

One major advantage of having everything in 'real time' is the fact that it would all be on the same level. Many things within games now run, time wise, dubious to each other. It only takes seconds to travel large distances, yet to re-load a gun it takes a more realistic time. If everything was to run in on real time it would all be relative to each other, only a small thing, but would make the game that step closer to the realism that this is all about.
And that’s probably going to make the biggest difference if this was to be ever implemented. The step in coming closer to realism would be massive. Everything would be as it were to us here and now, the same difficulties and triumphs would be experienced in the new gaming world that is before us.

Another thing to consider is if this were to ever happen, how it would affect games on a whole. If developers were ever going to implement this, and implement it well, then a lot of work is going to have to be done to make it work and be an enjoyable game, after all, we are going to want to enjoy it. On one hand, the games are going to have to be huge. If 'real time' physics are going to be used then the playing areas are going to have to reflect this, and the only way that’s going to happen is to have an area that’s big enough for this, and big enough to get a decent sized game out of it. But big isn’t always better, and anyone could easily get overwhelmed by the game, or if its not interesting enough, people are going to get bored. But little things could combat this, for long travels either by foot or vehicle, new manovers and such could be used to give the game that little bit of variety, anything just to give the game something different in it.

There’s no denying, if this sort of game could ever be pulled off it would surely be something interesting. If the every day real life problems we as humans experience were implemented into the game, it would be so much more immersive than the most immersive games that we have to play currently. If getting injured in the game and then recovering from that is going to cause us some problems, maybe we are going to try and look after our characters that little bit more, or otherwise face the consequences.

Obviously, there are many problems too that have to be thought about. Mainly being that the idea on a whole may not be all that practical. Not many of us at all have the time to spend and play a game like this, we do (most of us anyway) have a life to live, which can’t be spent just playing a console game. The boredom factor too is a hard one to over come and not to mention the difficulties in which the developers have to tackle in making the game work for us on a gaming perspective. Finally, the way the games would work is too a complicated ideal, what happens when you turn the console off? When you start back playing a few hours later, how does the time scale work within that?

Maybe gaming being played in real time is an idea that is far away from here, or one that will never make the light of day. But it’s certainly an interesting idea to think about.
Sat 30/11/02 at 20:17
Regular
"360: swfcman"
Posts: 6,953
Theres always a first for everything.

Its a question of will they, and could they ever get it to work.
Sat 30/11/02 at 19:29
Regular
"Want a cd key.."
Posts: 3,443
Nice topic, but I had the same idea myself. But I came to the conclusion that the game would be too boring. Like you've mentioned.

Yet, I think someone should give it a go, who knows, could be the biggest thing since the wheel was invented.

Never know if you dont try eh?
Sat 30/11/02 at 14:18
Regular
"360: swfcman"
Posts: 6,953
To some extent, gaming 'real time' has been tried and attempted to be blended in games a few times before. GTA kind of went for it with its clock at the top that you often had to work around, but yet, that too wasn’t fully 'real time' gaming. But could this type of gaming be a hit? And would it be enjoyable? And, could it change gaming on a whole?

While the idea may not be on the whole practical, it’s a very interesting idea im sure you would agree. The whole point of it is to give you that real sense of time, and having to beat you're missions within this time limit, adding a whole new dimension to gaming, more could be made of the game itself, and a number of things could be improved, the games could be made much more involving, and tactical.

But how?

For this to work a number of things have to be considered first. If the game is going to be 'real time', every aspect of the game has to work by this. There would have to be no short cuts. Everything would be on a time scale of that similar to the real world. If this was possible, it opens up a whole knew aspect of gaming. Think about it.

Your in a an action game with all the usual, guns, enemies injuries and so on. You come to an area and engage in a gunfire battle. Shots are exchanged for some time until the battle is over, you have won and the enemies are dead. But you have been wounded. Now in a normal game that we have today, you would end up going and picking up a health icon or something like that, which is all too easy, but in this case, perhaps not. Say you have been hit in one of your organs, your not going to die right away, but the time is against you, you have a few hours to try and get this fixed, there’s no easy way around this. You have to try and get it fixed within a time limit before you loose too much blood and eventually die.

Most games could implement this idea of 'real time' into it, other examples could lie within the likes of GTA, and this game could make some real use of this idea. To re-spray a car, it obviously doesn’t take less than 10 seconds, more likely a few hours, so rather than driving straight in and out to evade the cops, things have to be done much differently. Since the job is going to take a few hours your going to have to lay low either in the building or out and around the place, so this is where the tactical part of the game comes in, you have to drive in there without the police being able to actually see you, allowing you to spend your time in there. Obviously, if you’re being chased this is going to be much harder to achieve, but that’s the point, it all adds to the difficulty and realism of the game.

Other examples are the likes of travelling times. Does it really only take a matter of seconds to drive across the city? No, so lets have the games made that way. Other small things could be added, the Dreamcast did this with one or two games. Depending what time of day it is when your playing, the game reflects this, so says its at night, then the game takes place at night and so on. The possibilities are endless.

One major advantage of having everything in 'real time' is the fact that it would all be on the same level. Many things within games now run, time wise, dubious to each other. It only takes seconds to travel large distances, yet to re-load a gun it takes a more realistic time. If everything was to run in on real time it would all be relative to each other, only a small thing, but would make the game that step closer to the realism that this is all about.
And that’s probably going to make the biggest difference if this was to be ever implemented. The step in coming closer to realism would be massive. Everything would be as it were to us here and now, the same difficulties and triumphs would be experienced in the new gaming world that is before us.

Another thing to consider is if this were to ever happen, how it would affect games on a whole. If developers were ever going to implement this, and implement it well, then a lot of work is going to have to be done to make it work and be an enjoyable game, after all, we are going to want to enjoy it. On one hand, the games are going to have to be huge. If 'real time' physics are going to be used then the playing areas are going to have to reflect this, and the only way that’s going to happen is to have an area that’s big enough for this, and big enough to get a decent sized game out of it. But big isn’t always better, and anyone could easily get overwhelmed by the game, or if its not interesting enough, people are going to get bored. But little things could combat this, for long travels either by foot or vehicle, new manovers and such could be used to give the game that little bit of variety, anything just to give the game something different in it.

There’s no denying, if this sort of game could ever be pulled off it would surely be something interesting. If the every day real life problems we as humans experience were implemented into the game, it would be so much more immersive than the most immersive games that we have to play currently. If getting injured in the game and then recovering from that is going to cause us some problems, maybe we are going to try and look after our characters that little bit more, or otherwise face the consequences.

Obviously, there are many problems too that have to be thought about. Mainly being that the idea on a whole may not be all that practical. Not many of us at all have the time to spend and play a game like this, we do (most of us anyway) have a life to live, which can’t be spent just playing a console game. The boredom factor too is a hard one to over come and not to mention the difficulties in which the developers have to tackle in making the game work for us on a gaming perspective. Finally, the way the games would work is too a complicated ideal, what happens when you turn the console off? When you start back playing a few hours later, how does the time scale work within that?

Maybe gaming being played in real time is an idea that is far away from here, or one that will never make the light of day. But it’s certainly an interesting idea to think about.

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