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So, what would improve Grand Prix 4? I would like to see something like Grand Prix Manager mixed in. I'll explain.
You've got your racing and that's fine. Now how about giving us three different options, Driver, Driver/Manager, Manager? Putting a Grand Prix Manager style into the Grand Prix series, the car would be easier to set up, you could make modifications to make your car faster, you will struggle to drive your car if the car stinks.
The set up option could be handled better. I'm a big F1 fan but I don't have much of a clue on how to set up the car. How about on using the different difficulty levels to teach the players how to set up the car?
The good thing about having the driver career is that you can move teams depending on how good you are. I was also thinking about having a testing section to the career game but that could be a little tedious. Perhaps a F3000 season?
The management side should be better handled. A huge selection of drivers should be made available and a wide variety of sponsers should be made available. These sponsers would also change the car livery.
The gripe I had with Grand Prix 3 is that after one season, what is there to do? A continuous racer with driver changes and car changes would benefit most Grand Prix fans.
What do you think to these possible ideas?
*Redo the rendering engine so polygons don't tear left, right and centre. It wasn't acceptable in GP3, and it won't be acceptable now.
*Redo the handling, so you actually notice when you have a crap car that is handling like a pig. Maybe keep the same handling routines from GP3/GP2, but introduced a variety of instabilities proportional to how much of a dog the car you're driving is. And take out that stupid feature that decides halfway through a corner "thou hast spun", and makes you do a full 180 even though you have opposite lock applied and are only doing 25mph. And the ability to do a 3-point turn without being forced to spinturn would be cool too.
*Ramp up the AI so it's not apparant you're racing against the computer all the time. Maybe introduce variations for different drivers.
*Somehow convince Jacques Villeneuve to let his name be used in the final product!
*UPDATE THE SUSPENSION MENU THEY STOPPED USING PACKERS IN 1996
*The safety car
*The ability to do manual pitstops (see Brews post)
*More varieties of car breakages
*I WUDD LIEK TO PLAY ON TEH INTARNET WIHT MY FRENDS!!:@!;11
*Put in some really rare, cool easter eggs, like naked people running across the track every 100 races or so, or one of those Jets they always have at the Australian Grand Prix crashing into the end of the pitlane or something.
Lots of other cool things. Don't dissapoint me Crammond, I'm won a copy of this on Gameaday and I expect great things :O|
Over on the main GP3 chat forums (www.grandprix3.com) there's a lot of frustration over fears that GP4 isn't going to be enough of a step forward from previous incarnations of Grand Prix 3. Recently the production leader for the game admitted that due to time limitations there will be no stop/go penalties, satefy cars or even the pre-race "installation lap" which would surely be a very simple addition yet go some way to giving a more realistic, atmospheric experience.
The revamped pit crews will feature, however, and there are some nice screenshots of little 3D men scampering over the exquisitely-detailed new GP4 models. The graphics engine looks a hell of a lot better, as do the in-game TV-style graphics.
What is also good is that each car will have its own individual 3D model, rather than one generic model for each car as in GP3 / GP3-2000. As usual the physics model will probably be awesome, especially as they've been working in conjunction with the Arrows F1 team.
I wouldn't be as hasty to pre-emptively write off the new Grand Prix game as some of the more die-hard fans appear to be doing on other forums, but there are many areas for addition that I think have been sadly overlooked. However, as with previous version of Grand Prix its' extensive fan base and modifications community are bound to build upon whatever Geoff Crammond ultimately serves up.
Just with a stupid coloured name. It still looks weird to me...
Howz life as a big bold Noty anyway YH?
http://www.f1gamer.co.uk/gp4/
For all the info.
You wouldn't be able to hear it when you're in the car driving, so I don't want to hear it.
But in GP4 you can now hear all the other cars engines, which you couldn't before, and you have radio messages from yourpit-crew.
So if there's an accident ahead, or oil on the track etc, they apparently tell you over the radio.
Cool!
Like: Ohhhhhhhh yeeeeeesssssssssssssssssss
He taaaaaaaaaaakessssssssss the chequered flag
Heeeessssss offffffffffffffffffffffff
Eg, Minardi would always be slower in a straight line as they have less horse power etc, regardless of the set-up you have.
If that wasn't in, I think it definately should be for this game. That way you can set the difficulty yourself, i.e try to win the championship in a Jaguar or something.
The aspect of the game that real life performance would enhace would be the multiplayer (split screen for XBox, not sure if two or four player though...) as you could drive a BAR or something, while a less skilled friend could drive the Ferrari.
All in all, there are only a few areas they can improve, in my view. If there was a management aspect I personally wouldn't touch it, but I can understand that some people may like to see it.
So for me I'd like to see:
Tutorials to help set the car up.
Realistic performance of cars.
4 player split screen for XBox version.
Network play on XBox (16 players would rock!).
Decent pit crews i.e NOT 2D sprites.
Better graphics.
Up to date season data.