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Anyway, forementioned column was lamenting the fact that (and I quote) "girls and gamers don't mix"! My first point was that being a girl and being a "gamer" (whatever that is, maybe I should say "playing games" instead) do not exclude each other. I would love to get a chorus of support from female contributors to these columns, but I feel my chances are slim, so I'll accept that they are perhaps a rare breed. But it was a bit of a patronising generalisation (don't get many of those these days) to infer that there are none.
Anyway, that was my initial rant, my warm-up for the main point, which is this. The vast majority of games players, and more importantly games buyers, fit into a single category, young and male. I think the breakdown of the posters in these discussions will probably reflect that, although anyone who isn't please let me know. The future of gaming holds in store a battle between four players, each of who will be trying to sell more units than the others. I presume this battle will be fought over the same set of buyers - young males. I wonder if any of the contenders has given much thought to capturing new sections of the market? And I don't mean by releasing things like Barbie's fashion studio either...
What do you reckon? Is it possible to expand the market at all, or is it a lost battle? If it is then HOW?
She is rather crap.
She walked out at the end of about 50 kills.
We had it on unlimited.
I think Mark Lamaar said, "If a man walked in here now, and declared himself the worlds best Fencer, there is not one man in here that would not think, I bet I could beat him."
Anon
(Ooops, did my name really appear next to this?)
MY sister managed to complete Zelda all by herself, and beat me once on Perfect Dark (I was messing about okay).