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"[GAME] The Walking Dead - Episode 2 - 360/PS3/PC"

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This thread has been linked to the game 'The Walking Dead: Episode 2 - Starved for Help'.
Wed 11/07/12 at 23:25
Regular
"Braaains"
Posts: 439
Typical. You wait for one Walking Dead game and two come along at once. Not only are TellTale putting out their own episodic game, but Activision are also working on a game based on the TV series, allowing you to play as Daryl Dixon and his oh-so-hilariously racist brother Merle.

Telltale have just released the second episode in the Walking Dead series, albeit about a month later than originally planned, and it's pretty damn good. It starts on a rather gruesome note with you having to make a decision that may or may not involve having to cut someone's leg off. No, really. You play as Lee Everett, a former convict who has hooked up with a bunch of other survivors seeking to escape the zombie apocalypse.

Oddly, though, the problem you face in this episode isn't zombie based as such, although the walking dead do figure into things. Instead, you've got to deal with the fact that Lee and his fellow survivors are running out of food. This leads you on a sort of pointy/clicky quest to find a way of surviving.

If you're looking for a game where you get to shoot zombies in the head on a regular basis then you're best off with Dead Island. The Walking Dead, on the other hand, does feature several action sequences but much of the drama is character driven. Best of all, as is the case with the comic, no character is safe so don't be surprised if some of the characters peg it in this episode.

The game's graphics are not absolutely amazing but they do the job, and look suitably comic like without being too cartoony. The backgrounds do occasionally look a little bit like movie sets, but I can forgive that. The one genuine criticism I have is that while Telltale say your actions effect the way the game unfolds, that's not really the case.

The truth your actions only really change the way people speak to you. Take the episode's opening sequence for example. Of the three characters you meet, two always end up dying before the sequence is over, no matter what you do. I can appreciate that it'd be difficult for Telltale to include branching paths given that the game's episodic, but it still feels a linear. Maybe your decisions will have an impact on the game's final Episode 5 ending sequence, but that remains to be seen.

That said, The Walking Dead Episode 2 - and Episode 1 as well - are well worth the money. The story has plenty of twists and turns and shocks and it's replayable in so much as you can see how people react to you when you're mean to them second time around. Roll on Episode 3.
Mon 03/09/12 at 23:20
Regular
Posts: 4
how can i watch walking dead episodes on computer for free?
Wed 11/07/12 at 23:50
Regular
"Monochromatic"
Posts: 18,487
It is a very enjoyable (that might be the wrong word actually) game and offers something quite different in terms of story and emotional attachment to the characters. By far it's the most interesting game I've played this year.
The only problem is that once you're into Episode 2, you realise that your free will is something of an illusion. At the moment it's just a well written interactive story, that may change towards the end.
Wed 11/07/12 at 23:25
Regular
"Braaains"
Posts: 439
Typical. You wait for one Walking Dead game and two come along at once. Not only are TellTale putting out their own episodic game, but Activision are also working on a game based on the TV series, allowing you to play as Daryl Dixon and his oh-so-hilariously racist brother Merle.

Telltale have just released the second episode in the Walking Dead series, albeit about a month later than originally planned, and it's pretty damn good. It starts on a rather gruesome note with you having to make a decision that may or may not involve having to cut someone's leg off. No, really. You play as Lee Everett, a former convict who has hooked up with a bunch of other survivors seeking to escape the zombie apocalypse.

Oddly, though, the problem you face in this episode isn't zombie based as such, although the walking dead do figure into things. Instead, you've got to deal with the fact that Lee and his fellow survivors are running out of food. This leads you on a sort of pointy/clicky quest to find a way of surviving.

If you're looking for a game where you get to shoot zombies in the head on a regular basis then you're best off with Dead Island. The Walking Dead, on the other hand, does feature several action sequences but much of the drama is character driven. Best of all, as is the case with the comic, no character is safe so don't be surprised if some of the characters peg it in this episode.

The game's graphics are not absolutely amazing but they do the job, and look suitably comic like without being too cartoony. The backgrounds do occasionally look a little bit like movie sets, but I can forgive that. The one genuine criticism I have is that while Telltale say your actions effect the way the game unfolds, that's not really the case.

The truth your actions only really change the way people speak to you. Take the episode's opening sequence for example. Of the three characters you meet, two always end up dying before the sequence is over, no matter what you do. I can appreciate that it'd be difficult for Telltale to include branching paths given that the game's episodic, but it still feels a linear. Maybe your decisions will have an impact on the game's final Episode 5 ending sequence, but that remains to be seen.

That said, The Walking Dead Episode 2 - and Episode 1 as well - are well worth the money. The story has plenty of twists and turns and shocks and it's replayable in so much as you can see how people react to you when you're mean to them second time around. Roll on Episode 3.

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