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"Nintendo 64"

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Thu 17/02/00 at 09:34
Regular
Posts: 787
Here a question.

How long do people think the N64 has left to live?

With games like Perfect Dark, Zelda: The Continuing Sage, Turok 3, A Resident Evil game, Top Gear Rally 2, and a bunch of other wicked games this year. How long will the N64 live for? Specially with the PS2 and Dolphin on the horizon how much longer can the N64 last?

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Thu 24/08/00 at 21:24
Regular
"Under the Wall"
Posts: 191
It looks strange, but at the same time, aesthetic.
Odd.

The controlers do seem dodgy. Sure there's no trigger?
Anyway, the layout can be changed at some point, probably by 3rd party hardware manufacturers, like competition pro (the best, in my opinion), and even nintendo.
Thu 24/08/00 at 19:37
Regular
"Whatever!"
Posts: 9,320
This is a hideous looking console, but I know it will be pretty amazing. Have you seen the demo screens, they look just incredible - the prospects of a Zelda game and wondering how Rareware will capitalise with the power and capability of the machine are quite mouthwatering. There have been many gadgets announced, there are ports all over the cube for peripherals - Digicard, Digicard adapter, Wireless Contollers, Modem adapter, Broadband adapter, Digital video cable, just to name a few. The game discs will be stored on mini DVD's, which may rule out the possibility of watching movies for the time being, of course Nintendo have already stated that they just want to concentrate on games alone. There are the inevetable four control ports and the controllers are looking pretty damn fine aswell. The real downer is of course that we wont get our hands on it for ages. Reports are too early, but many say it will take till at least the end of 2001, and by this time the Playstation 2 will be firmly established and we will probably be hearing rumors starting to spread about Playstation 3/Dreamcast 2. I sincerley hope that the Game Cube, once its out, succeeds. Not just for Nintendo's sake but for the sake of Video games in general. There is no denying that Nintendo make some of the best games in the business, and this will hopefully continue in the next generation market. I guess only time will tell.
Thu 24/08/00 at 18:32
Posts: 0
> The stupid thing is how are you going to save your games and files
> on a dvd disc ?

Erm, with the memory cards, perhaps? See here:

http://www.zdnet.com/gamespot/stories/screens/0,10865,2619275-3,00.html
Thu 24/08/00 at 17:13
Posts: 0
Game cube is the ugliest machine I have ever seen, but at the same time, it is beautiful
The controllers must have triggers, or else all first person shooters are doomed
I don't specifically like the button layout on the controllers, but it'll have to do.
The stupid thing is how are you going to save your games and files on a dvd disc ?
I don't think that it is writable (dvd ram instead of dvd rom.)
I hope that their is something built into the controller to save stuff, or on the machine.
Visit http://cube.IGN.com for pictures and game pictures of game cube.
Wed 23/08/00 at 20:36
Posts: 0
Here is every single Zelda game to date (Not including new GB Zelda titles)

1. Zelda (don't know title):NES-Overhead view
2. Zelda 2(don't know title): NES-platformer Not as popular
3. The Legend Of Zelda: A Link to the Past: SNES-overhead rpg (my fav so far)
4. The legend of Zelda: Links Awakening: GB-mono-overhead continuing from SNES version
5. The Legend Of Zelda: Ocarina Of Time: N64
6. The Legend Of Zelda: Links Awakening DX: GBC-same as mono but with extra level and in colour!
7. The Legend Of Zelda: Majora's Mask: N64
8 & 9. New Zelda series on GBC, one of the three was canceled.

I've put this on as people assume that Majora's Mask is Zelda 2 when it's Zelda 7!
Wed 23/08/00 at 15:27
Regular
Posts: 23,216
Did you know Bottles is dead? How dreadful!
Wed 23/08/00 at 15:25
Regular
Posts: 23,216
Before you say anything, I love the N64. BUT I do not like Turok. Next, Indiana Jones did do quite well on the PC, otherwise what would Lucasarts gain from converting it?
To prove I like the n64, remember they couldn't port Indy to the playstation because the hardware couldn't cope with the big areas.
Tue 22/08/00 at 16:20
Regular
"Under the Wall"
Posts: 191
What does it matter about the size of the carts really? There's always been the option to make bigger carts, but it was never necessary, plus it'd have cost more on the shop shelf, and what would developers have done with the space? FMV's. And we all know what Nintendo owners are supposed to think about FMV's...
Tue 22/08/00 at 11:05
Posts: 0
> Nintendo have been useing tiny carts for the last few years,
> goldeneye was on a 256mb cart!! that's so small!! Sony have
> been useing 650mb cds for the last 6 years!

You're wrong to compare the storage capacities of PlayStation CDs to N64 carts. Console cartridge capacities have always been referred to in *Megabits*, as opposed to CD-ROMs, which are commonly referred to using *Megabytes*.

The difference? Well... eight Bits in a Byte, remember? To get your MegaBits figure in Bytes, multiply by 1000 first to get Bits, then divide by eight to get Bytes, then divide by 1024 to get MegaBytes.

So: ((256 Mbits * 1000) / 8) / 1024) = 31.25 Mbytes

But anyway, you do have a point about Nintendo managing to fit quality games into such a small space... how do they manage it?

Oh, and sorry for the maths lesson...
Mon 21/08/00 at 18:48
Posts: 0
Also games like Hey, you Pikachu using the VRS are taking the N64 to the next level. I predict that the N64 will keep running throughout Dolphin/Starcube fame.
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