The "Nintendo Games" forum, which includes Retro Game Reviews, has been archived and is now read-only. You cannot post here or create a new thread or review on this forum.
How long do people think the N64 has left to live?
With games like Perfect Dark, Zelda: The Continuing Sage, Turok 3, A Resident Evil game, Top Gear Rally 2, and a bunch of other wicked games this year. How long will the N64 live for? Specially with the PS2 and Dolphin on the horizon how much longer can the N64 last?
Cooky
Odd.
The controlers do seem dodgy. Sure there's no trigger?
Anyway, the layout can be changed at some point, probably by 3rd party hardware manufacturers, like competition pro (the best, in my opinion), and even nintendo.
The controllers must have triggers, or else all first person shooters are doomed
I don't specifically like the button layout on the controllers, but it'll have to do.
The stupid thing is how are you going to save your games and files on a dvd disc ?
I don't think that it is writable (dvd ram instead of dvd rom.)
I hope that their is something built into the controller to save stuff, or on the machine.
Visit http://cube.IGN.com for pictures and game pictures of game cube.
1. Zelda (don't know title):NES-Overhead view
2. Zelda 2(don't know title): NES-platformer Not as popular
3. The Legend Of Zelda: A Link to the Past: SNES-overhead rpg (my fav so far)
4. The legend of Zelda: Links Awakening: GB-mono-overhead continuing from SNES version
5. The Legend Of Zelda: Ocarina Of Time: N64
6. The Legend Of Zelda: Links Awakening DX: GBC-same as mono but with extra level and in colour!
7. The Legend Of Zelda: Majora's Mask: N64
8 & 9. New Zelda series on GBC, one of the three was canceled.
I've put this on as people assume that Majora's Mask is Zelda 2 when it's Zelda 7!
To prove I like the n64, remember they couldn't port Indy to the playstation because the hardware couldn't cope with the big areas.
> goldeneye was on a 256mb cart!! that's so small!! Sony have
> been useing 650mb cds for the last 6 years!
You're wrong to compare the storage capacities of PlayStation CDs to N64 carts. Console cartridge capacities have always been referred to in *Megabits*, as opposed to CD-ROMs, which are commonly referred to using *Megabytes*.
The difference? Well... eight Bits in a Byte, remember? To get your MegaBits figure in Bytes, multiply by 1000 first to get Bits, then divide by eight to get Bytes, then divide by 1024 to get MegaBytes.
So: ((256 Mbits * 1000) / 8) / 1024) = 31.25 Mbytes
But anyway, you do have a point about Nintendo managing to fit quality games into such a small space... how do they manage it?
Oh, and sorry for the maths lesson...