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How long do people think the N64 has left to live?
With games like Perfect Dark, Zelda: The Continuing Sage, Turok 3, A Resident Evil game, Top Gear Rally 2, and a bunch of other wicked games this year. How long will the N64 live for? Specially with the PS2 and Dolphin on the horizon how much longer can the N64 last?
Cooky
PS as well as going out. I'm not a saddo who stays in all day. Unlike Matt, it seems.
Gameplay: Game play is smooth and easy to learn, but tough to master. I recommend buying a regular N64 controller, because the off-brands screwed up my play control. This game will always make you come back for more.
Graphics: You remember Mario Party and other games that made Mario's eyes look like polygons right? In this game they are nearly gone. Great piece of work. If you test it out try to play Practice mode in the slowest speed. It's hard to tell from the real thing.
Sound: The only faltering point is the sound. Mortal Kombat players remember Liu Kang's annoying whine, well Mario is doing the exact same. Otherwise everything is cheery, funny, and smacking action.
The Officail N64 Controller:
General/Summary: Out of all the current first-party controls (i.e. made by Sony, Nintendo & Sega), this one feels the most comfortable and the buttons, generally (maybe except for the C buttons), are pretty easy to reach and use.
The design of the controller, however, is by no means perfect. Because there is only one slot in the controller, you'll only be able to use either the Rumble Pak or the Controller Pak (unless you have one of those 3rd-party Rumble/Controller Pak combinations). Also, have you noticed that only a handful of games use the '+' pad?
The 'inefficient' design of the controller, as 'high quality' as it is, also makes it rather expensive - fortunately, this isn't a factor to gamers when they decide whether to buy controllers for multiplayer games.
Gameplay: This controller acts almost like a general-purpose solution for a gamer's controlling needs because it seems to work very well with many types of games (especially the 3D platformers and the first-person shooters). However, racers may prefer a steering wheel/pedal set, and fighting games are basically better with a joystick (but, because there are few good fighting games on the N64, purchasing a joystick may not be worth it).
The analog stick is tight and responsive, but the eight 'grooves' surrounding the stick seem to be pretty much a hindrance when trying to rotate the stick quickly (for example, when performing the rotation-style tricks in 1080º Snowboarding). Also, these 'grooves' seem to rub against the stick and 'erode' at the stick, leaving a white powdery substance that makes it more difficult to rotate the stick. Overall if you are going to buy a controller buy this,
The Officail N64 Controller:
General/Summary: Out of all the current first-party controls (i.e. made by Sony, Nintendo & Sega), this one feels the most comfortable and the buttons, generally (maybe except for the C buttons), are pretty easy to reach and use.
The design of the controller, however, is by no means perfect. Because there is only one slot in the controller, you'll only be able to use either the Rumble Pak or the Controller Pak (unless you have one of those 3rd-party Rumble/Controller Pak combinations). Also, have you noticed that only a handful of games use the '+' pad?
The 'inefficient' design of the controller, as 'high quality' as it is, also makes it rather expensive - fortunately, this isn't a factor to gamers when they decide whether to buy controllers for multiplayer games.
Gameplay: This controller acts almost like a general-purpose solution for a gamer's controlling needs (in BTL1®'s opinion) because it seems to work very well with many types of games (especially the 3D platformers and the first-person shooters). However, racers may prefer a steering wheel/pedal set, and fighting games are basically better with a joystick (but, because there are few good fighting games on the N64, purchasing a joystick may not be worth it).
The analog stick is tight and responsive, but the eight 'grooves' surrounding the stick seem to be pretty much a hindrance when trying to rotate the stick quickly (for example, when performing the rotation-style tricks in 1080º Snowboarding). Also, these 'grooves' seem to rub against the stick and 'erode' at the stick, leaving a white powdery substance that makes it more difficult to rotate the stick. Overall if you are going to buy a controller buy this,
Gameplay: This game's greatness lies within its unique and innovative nature. The only genre you can really place this game in is the simulation genre, and even then it's a stretch. This is simply one of those games that defies description, and therein lies its beauty. The fact that there's nothing else like it adds a sense of quality to it. Of course, this game is also a lot of fun, which is good, cause otherwise all that innovation would be for naught. Controls are very responsive, and while I don't think the N64 controller is the best thing in the world, it works very well with this game. The number of things to do is astonishing, and all the little mini-games that are thrown in are a lot of fun. As it is, this game has a lot of replay value simply based on its addictive and innovative nature. The only knock I have against this game is the fact that it lacks any sort of multiplayer action. I mean, come on, N64, a console with four controller ports, is released and neither of its launch titles make use of that? Mario 64 being one player I can understand but come on! At least throw in a two-player race or something like that. Still, despite this flaw, Pilotwings 64 proves to be quite the gaming experience, one that you have to experience to fully understand and appreciate.
Graphics: Just like Mario 64, this game is a strong initial showing of the N64's graphical prowess. The brightly colorful worlds are rendered exquisitely and the animation is very smooth, with absolutley no slowdown to speak of. However, this is also the first N64 game to introduce us to the concept of fog and pop-in on N64. And yes, it gets annoying. Still, this is not a bad looking game. Thing is time has passed and there are better looking games and more powerful systems out there. Don't let the four-year-old graphics keep you from getting this game if you haven't picked it up already, however.
Sound: Sound isn't really all that spectacular in this game, but it's nothing to really complain about either. Like Mario 64, everything appropriately fits the game's environment, even if they are a bit muffled. Again, though, that's a system problem, not a game problem.
The enemies only notice you when they are not facing you if you fire an unsilenced gun. They don't respond to the cries of the other baddies.
Heavy breathing. Heavy breathing is the stupidest idea ever to put in when you get shot.
Enemy intelligence: The enemies in this game are the stupidest polygon-based figures I have ever experienced.
It takes to long to die. Isn't it annoying when the blood comes down and it plays the end of the Bond theme and it takes five entire seconds to fall over, and then it shows you dying from different angles?
When you walk while ducking, it looks like you are kneeling and just sliding along the floor.
There are more, I'll let you disagree with me and assault me with stupid comments on GoldenEye's perfectness.
What I have to say is EA's The World is not Enough is going to stink and be more of a failure than Tomorrow Never Dies for playstation.
If anybody disagrees, you're a big fat idiot weirdo stupid dumb freak loser guy that likes being a jerk.
Good bye, idiots who actually took the time to read what I have to say. Unless you skipped over the earlier stuff, than you didn't take the time I guess...