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So why are Rare so brilliant? One thing I pick up from Rare is their ability to “copy” Nintendo. Star Fox Adventures: Dinosaur Planet is Zelda, Banjo Kazooie is Mario, Kameo: Elements of Power is Pokémon; Diddy Kong Racing is Mario Kart. But despite the obvious similarities that these titles have when compared with Nintendo’s home titles there is something different about them… they are older. Mario, despite being enjoyed by all ages, is aimed mainly at children 8 years or under, and agrees or not I see Banjo appealing to an older audience. When Bottles (the mole) died in Banjo Tooie Kazooie said: “Ah well we never liked him anyway”, you’ll never here Mario say that! Also compare Mario 64 to Banjo Kazooie; graphically Mario is much colourful and simple whilst Banjo is much more detailed again giving Banjo a slightly older look. And then there is Conker, again a platformer but I think you’ll all agree this doesn’t appeal to the same age group as Mario.
Zelda may not have a childish look but it does now, which is why Star Fox Adventures, with the Z targeting and 3D adventuring is simply and older looking Zelda. Pokémon, as brilliant as it maybe again has a very childish appeal whilst Kameo: Element of Power has updated this into a more adult adventure/battling game. So Rare seem to take Nintendo games and make them appeal to an audience they miss out, Mario Kart has a universal appeal but is only really good if you have 3 mates to play it with as the single player is duff, for those who don’t play multiplayer Mario Kart won’t be worth investing in but Diddy Kong Racing concentrates more on the single player so corners the market Mario Kart missed out. But to say Rare are just Nintendo is a little unfair, name one Nintendo game Jet Force Gemini takes after? Exactly a classic game dreamt up from Rare themselves, Killer Instinct was a 2D beat ‘em up a genre unexplored by Nintendo, and how about Perfect Dark, without a doubt one of Rare’s best titles and it has no connection to a Nintendo game (except maybe Pokémon Snap but that hardly counts). Blast Corps is evidence of Rare’s originality at its best and again there’s nothing like this anywhere let alone from Nintendo.
So what makes Rare so good? At that matter why does Metroid (from Retro Studios) look good enough to eat? Why does Eternal Darkness (Silicon Knights) look set to show Resident Evil a thing or two? What does these Nintendo second parties have over the millions of 3rd party developers? It is easy to understand why Nintendo are so good, they designed the system themselves, they know what it can do and they designed it to do what they want anyway. Unlike Playstation and X-box the console was made by game developers, the controller was designed by Shiguru Miyamoto, Star Wars developers Factor 5 designed Gamecube’s sound chip so of course Nintendo know how to get the most out of it. And again unlike the Playstation when you sign up as a Nintendo second party you are in for a lot of help. Every time Rare make a game Nintendo assist them every step of the way, a developer wanted to do this, finds it difficult to pull off so he contacts Nintendo who will help them achieve it. Metroid wasn’t doing so well, Nintendo have gone and placed them along the right track. If Dennis Dyack and his Silicon Knights team ever struggled whilst developing Eternal Darkness, Nintendo would step in and help.
What makes Rare (and any other second party) that much better than everyone else is the fact that Nintendo keep a close relationship with them and make sure everything is going ok. Sony may let Polyphony and Psygosis do what they want but is this really a good thing? Nintendo being the worlds greatest games company helping out companies like Rare ensures the success of what they develop. And Rare have been working with Nintendo for such a long time now, every time a new console comes around Rare know the console as well as Nintendo and like Nintendo can get the best out of it. And looking at Star Fox Adventures, Kameo: Elements of Power and Donkey Kong Racing it proves to me that Rare are still one of the best game companies around.
Here’s to the future
Dringo.
> I read a report from a Japanese show, and indeed an American one, and both said
> that after 40 mins the queue for Eternal Darkness was short and people came away
> with a bad taste in their mouth.
Not what i heared, i hered it is quite the revolution.
As for it beating Resi? The legend game, resi?
> our joking, surely?
I prefer a thriller to a b-movie like Resi, better graphics maybe but come on lets face it the game has its problems. ED is supposed to be awsome and one of the AAA titles this year along with Star Fox, Metroid, Mario and so forth.
Metroid does look good
> though, the visor idea and the morphing gun and third person moments truly sets
> it apart from Halo and such like...
Not really...
A few neat idea's but nothing THAT revolutionary.
And it's still not how Metroid should be.
If it was a third person game where you could switch into Visor mode when it was appropiate, giving you proper control rather than forcing you in one restrictive view for the entire game...
Want the old metroid? Get Metroid 4 on
> the GBA :D
I'll be doing just that! :-)
> Metroid Prime might look good graphics but a Metroid game where you can't see
> Samus is equivilant to a Perfect Dark game without guns or a Mario game without
> the jump button.
Metroid does look good though, the visor idea and the morphing gun and third person moments truly sets it apart from Halo and such like...
Want the old metroid? Get Metroid 4 on the GBA :D
I also got one too, so we're both happy!