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We've established that it will be good, that it will sell, that Nintendo know what they're doing.
The problem is, the next step is not something that Nintendo are usually very good at; Advertising.
If the rumours are to be believed, the Wii should be out sometime between September and November. If thats the case, they should really start drumming up interest now. They will want kids to have the Wii on their christmas list, general newspaper readers getting interested in this new idea and give time for casual gamers to come around to the idea that this is something new and different that they need to have.
But they need to get it right and they have so many options now that they've given the console THAT name. There are tons of pieces of music, tons of ways to get the right message across, far from being a nightmare (we all know the wii jokes by now) its actually an advertiser's dream.
But will they do much about it? Well, theres no sign yet that something is about to happen, but I really hope they have something lined up, otherwise the message just won't get out there in time and Wii will be the only ones to know about it...
:-D
> pb wrote:
> So. The Nintendo Wii.
>
> We've established that it will be good
>
>
>
> Have we? So what were the games like to play?
Judging by all of the multi-format mags and websites that have played them; fantastic!
> The new thing is downloading movies, will there be a time we can
> download games too? Would that lower the costs at all?
Well that time is here already. :)
Its not as simple as you'd think though. Sometimes they are cheaper but in the main they just think, ok we'll match prices with retail and pocket the extra money. The other aspect is that even though they might distribute online, retail is still important to them so they cant afford to upset retailers by undercutting them.
> Why are games more expensive?
>
> If it's all the money they spend on graphics, why was I paying a
> similiar price back in the 80ies for games like Sonic and Street
> Fighter II?
Games have production teams of anything up to 50 people, programmers, artists, musicians, designers, managers and so on all with areas of speciality. This is nothing like what it was in the 80s, where many games were the product of 2-3 people and could be produced in a much shorter period of time. Even if you just look at one aspect like graphics, the complexity is so much greater now. Producing graphics at todays standard takes much more time and resources.
On top of that you have to factor in the relative strength of the market. The games market is huge now, they can afford smaller margins. Back in the 80s/90s the market was much smaller and they had higher production costs in other areas like cartridge production.
I think we're underestimating the knowledge of the so called 'casual gamer' though. They'll hear about it somehow, whether it be from their mate who's more into gaming or whatever.