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Gamecube - Nintendo have always been at the forefront of pad design, with notable milestones being the introduction of analogue stick (N64) and shoulder buttons (SNES). The Gamecube designer seems to be no different. The analogue stick is perfectly placed, and the positioning of the butons seems perfect for all shaped hands. It just feels right, and the built in rumble pack and superb shoulder triggers only add to the comfort.
Playstation 2 - It seems Sony have taken heed opf the old adage 'if it ain't broke, don't fix it'. Little has changed from the PSone pad apart from analogue sensitive buttons, but the lack of games that have taken advantage of it means it is essentially the same pad. Saying that, it is still quite good.
XBox - What a shocker. Unless you have giant hands the controller seems to bulky, and unlike the Gamecube pad which seems like an extension of your hand you constantly have to wrestle with this pad, and the moulded D-pad and close, tiny buttons don't help. Microsoft's inexperience in the console industry definitely shows.
It seems only Nintendo have a real commitment to improvement and quality, and unlike PS2 who seem content to tweak their existing controller, Nintendo have really pushed the boat out in terms of design and comfort, and in my opinion have the best next-gen pad. But as the N64 showed controller excellence doesn't necessarily = huge sales.
What do you think is the best?
Gamecube - Nintendo have always been at the forefront of pad design, with notable milestones being the introduction of analogue stick (N64) and shoulder buttons (SNES). The Gamecube designer seems to be no different. The analogue stick is perfectly placed, and the positioning of the butons seems perfect for all shaped hands. It just feels right, and the built in rumble pack and superb shoulder triggers only add to the comfort.
Playstation 2 - It seems Sony have taken heed opf the old adage 'if it ain't broke, don't fix it'. Little has changed from the PSone pad apart from analogue sensitive buttons, but the lack of games that have taken advantage of it means it is essentially the same pad. Saying that, it is still quite good.
XBox - What a shocker. Unless you have giant hands the controller seems to bulky, and unlike the Gamecube pad which seems like an extension of your hand you constantly have to wrestle with this pad, and the moulded D-pad and close, tiny buttons don't help. Microsoft's inexperience in the console industry definitely shows.
It seems only Nintendo have a real commitment to improvement and quality, and unlike PS2 who seem content to tweak their existing controller, Nintendo have really pushed the boat out in terms of design and comfort, and in my opinion have the best next-gen pad. But as the N64 showed controller excellence doesn't necessarily = huge sales.
What do you think is the best?
Xbox's controller looks the best, but doesn't look to comfy.
> GC and ps2s controllers are very, very similar, except for the shanpe and
> arrangement of the buttons.
Xbox's controller looks the best, but doesn't
> look to comfy.
I'm not exactly sure what you mean. If you take away the difference in shape and button arrangement, what exactly is left to be similar???
I mean, if the buttons on the right were circular, there you have it, a fresh PS2 controller.