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EA started with a 3rd person adventure that they thought would give Bond fans a different perspective on the action and a chance to control their idol from a different angle. It all started with the release of ‘Tomorrow Never Dies’ on the Playstation and ever since EA haven’t looked back! ‘Tomorrow Never Dies’ relied on the film script to push the game through every step but it wasn’t enough for Bond fans and the game turned out to be a huge disappointment. EA tried to include gadgets, guns and vehicles but the game was over shadowed by ‘Goldeneye’ in every way. The Nintendo 64 was the most powerful console the world had seen and with twice the power of the Playstation Bond fans were hungry for more, not from EA but from Rare!
People hoped that maybe EA and Rare would team up to create the ultimate Bond experience however this wasn’t to be. Rare had handed over the licence to EA like a set of car keys and their Bond classic was the new benchmark which EA new they would have to beat in order to earn the respect they hoped for. Surely the Bond licence wasn’t going to be wasted wouldn’t the gadgets, beautiful Bond girls and the element of Stealth be the inspiration that EA needed to create a classic? Questions were asked but EA couldn’t reply.
As yet another year went by yet another game which fell short of Goldeneye was released, this time the World really wasn’t enough. Using the limited hardware of the Playstation EA couldn’t reach the graphical limit of what the Nintendo 64 used to create Goldeneye. As with the previous EA Bond release ‘The World Is Not Enough’ was powered by the coincidental film release from MGM studios. Taking the Bond game back into First Person View Point EA had the license to turn a great film into an equally great game. The game started promisingly, the first level gradually drew you into the world of James Bond before dropping you from a great height and then stamping on you as if to say “We give up”!
The Playstation was coming to the end of its life and the Nintendo 64 wasn’t selling enough for Nintendo to keep up with Sony’s breath taking sales figures. This was the moment EA had hoped for, a console that was faster and more powerful than the Nintendo 64, a console that would create the Goldeneye beater! Along came the release of the Playstation 2, the October of 2000 would hopefully see the look of EA and MGM Interactive studios change, the break they needed had arrived!
EA and MGM Interactive (along with a 3rd party developer) were quickly working away on the first bond game not to be based on the release of a film. Previews excited Bond fans across the world, EA promised that this would be the game to ‘Challenge Everything’ this would be EA’s new motto! Going by the name of ‘007 In Agent under Fire’ the game would see the player controlling Bond through is most exciting adventure yet and in an adventure that would see a mixture of Shooting, Driving and On-Rail missions. The game was finally released on the American shores and at first gamers took to it like a horse to water, but things soon went from bad to worse. Once again the game fell drastically short of the Goldeneye classic, the shooting missions lacked inspiration, the driving missions lacked in length and the On-Rail missions weren’t enough to change the every day Bond ‘wannabe’!
Gamers had lost faith with EA, MGM interactive and 3rd party developers were reluctant to work with EA on their next Bond release. ‘Agent under Fire’ was better than its EA predecessors but it wasn’t enough to keep Bond fans coming back for more, sales were going well but reputations were getting shaken, that’s ‘shaken not stirred!’ EA didn’t waste any time though and they were looking for a 3rd party developer to work with them on their next bond game.
November 2001 and EA were ready to confirm the name of their next bond release. Finally the hardcore Bond fans that had stood by EA through a set of below average games were waiting for the title of the next game; they were waiting with baited breath and crossed fingers. The date arrived and the name was released out of the bag, going by the name ‘007 Nightfire’ the game would see gamers take on the role of Bond in a whole new adventure that would be a standalone release with a totally original storyline! Was it going to be role on 2002 or role back to the Nintendo 64? Was it going to be a Bond too far?
EA had teamed up with ‘EUROCOM’ to develop the next Bond game which once again was described as a Goldeneye beater! Positive previews kept the anticipation alive, yet another Christmas release was set to boost sales of the game. Trailers were released on Television sets and the game looked promising. November came around and the game was released across all 3 next generation consoles as well as the PC. Bond fans rushed out to the shops to grab what could be the game they had waited over 4 years for. Being a big fan of First Person shooter games and stealth I was one of those anticipating the release and the game I had waited so long for arrived only this time I wasn’t disappointed.
Mixing elements from Bond films across the years as well as taking elements from the positive sides of ‘Agent under Fire’ and ‘Goldeneye’ the game is a blast, this is the game that not only has it shaken me but I have also been stirred! The graphics are lush, the gameplay is positively brilliant and I would say that the ‘Goldeneye’ beater has arrived. EA ask the question “Do you have what it takes to be BOND?” and I reply with a big fat yes along with a thankyou, a thankyou for creating one of my favourite releases on 2002 and a thankyou for restoring my faith in the Bond licence. Have EA and ‘EUROCOM’ brought us a ‘Bond too far’? Or is this the start of the Bond revolution? The evidence lies within the game and on that evidence alone I would have to say Roll on 2003 and not roll back Nintendo 64!
Thankyou for Reading
~ALASTAIR~
You don't even notice how linear the game is because of the twists in the plot and going back to cover the evidence you have just formulated. Check this out for some opinions on the game and some VAILD arguments for and against the game:
http://ukchatforums.reserve.co.uk /display_messages.php?threadid= 64274&forumid=342
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The only person who wasn't a big fan still enjoyed the game! The reason why I am getting at you so much is because you called the game RUBBISH when clearly what you should have said is "the game isn't for me but it is still good", how does a rubbish game get the acclaim that Shsnmue did/does. You go and read reviews and peoples opinions and you won't find above a handful of replies that said the game wasn't their cup of tea.
One more thing, you go and play Shenmues 1 + 2 through to the end and then come back and tell me that you aren't excited about Shenmue 3, in fact I challenge you to do that! I can guarentee that you will be ashamed for calling the game rubbish. Until then stop showing yourself up calling games which deserve the maximum amount of credit rubbish! I will tell you a game which is rubbish, Blade 1 on the PSONE! The Shenmues are modern day classics.
> Do you own it Tiltawhirl? Where are you up to? Whats your favourtie
> part of the game so far?
I played it for a while at a mates and thought it was good but certainly not up to the standard of Goldeneye by a long shot.
I plan on getting it at some point anyway.
As for your petty insults, I'll glaze over them this time, perhaps you should get some intelligence and try and fill your posts with reasons why it wasn't linear? But then, there aren't any really are there.
If you thought you could go anywhere and do anything then you are a fool. Yes you can wander up and down the street of the area you are in, and buy some pointless crap from a shop, but it was linear. You couldn't even leave the village you start in untill you hd asked certain people certain questions, whenever you tried to explore the rest of this freeform world you would br stopped by an invisble wall.
It was supposed to be an RPG for heavens sake, and you can't even choose what you want to say in a conversation, you have no choices about what you do whatsoever. In fact, conversation (apart from cutscenes) was limited to asking the same question to every single person untill you ot the correct answer, and then you were prepped with another question to repeat to every person untill you got the correct answer for that, it was complete rubbish.
And of course, you're now getting your genres confused, FPS can be linear, as can many genres, but RPGs? No, RPGs need to have a large world you can explore in, which you can only do to a small extent in a game that is supposidly the biggest and most freeform of them all. What about dechiphoring that chinese text? There were dozens of chinese people, yet you had to track down one particular person to read it for you. Balls.
Anf of course, how did you find this person?
"Excuse me, where is the X restaurant?"
"I'm busy, ask someone else"
"Excuse me, where is the X restaurant?"
"Can this wait until another time?"
"Excuse me, where is the XXX restaurant?"
"I don't know"
"Excuse me, where is the XXX restaurant?"
"I'm in a hurry, sorry"
"Excuse me, where is the XXX restaurant?"
"It's over there"
"Thanks"
Yep, that amounted for about 90% of the 'puzzles'.
The writers would have done better by stealing puzzles from a Spot the Dog book.
"More linear than Mario Bros"
Well that puts your argument across really well doesn't it! Do you even know what linear means? You can go anywhere in Shenmue and you can do almost anything and you call it linear? Its like arguing with an illiterate 7 year old, you can't back your arguments up with evidnece so you resort to saying the game is rubbish!
You then go onto say Nightfire is linear, but of course it is you fool! Half Life was linear, Halo, Goldeneye and Perfect Dark are linear, infact all FPS games are linear bar Deus EX and the Theif Series which let you take different roots to get to your goal! Come back with a good argument and I will read it, but until then stop making yourself look stupid!
EA have moved on quite a way from the traversty that was AUF, but they still have a hell of a long way to go.
In your opinion I am wrong Cookie Monster but thats your opinion. If I think Nightfire is better than Goldeneye then thats for me to choose and not someone else. Just as I could say that you thinking Goldeneye is better than Nightfire is wrong but I won't because your not in your opinion. You can't force the way you think onto what I think.