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Just scroll down the glossery of techno babble that Microsft are expecting people to know, or at least partly understand.
Here http://www.xbox.com/LIVE/connect/glossary.htm#nic
And look at adrien tryin to explain MICP numbers(whatever the hell they are) to olympic hero.
Lists of incompatable routers, modems, different conection types. To many people, just forget it. They won't have a clue.
Good luck to MS getting Xboxlive to take off- its not as easy as they make out.
> Adrien wrote:
> MTU numbers :). It's basically a internet setting, the maximum number
> of bytes per message. For example Ethernet as a maximum MTU of 1500.
>
> WTF?
>
> MS said this would be easy- yea for people like you who have PCs all
> around you and know what you're doing.
It is easy. MTU is only really changed for people who tweak there connection. Windows has a default MTU which it uses and it may not be the best. For example on my Machine the MTU was 1492 and I changed it to 1430. I went from a download of 465k max to a 480k max. If your internet connection is really slow compared to what it should be then you may need to change the MTU. Apart from that you dont even need to know it exists let alone mess with it.
Saying that, with my router it wouldn't work at all before I entered in the IP address and DNS server manually. Stupid automatic rubbish. Of course, my dad being a network engineer did help...
> MTU numbers :). It's basically a internet setting, the maximum number of bytes per message. For example Ethernet as a maximum MTU of 1500.
WTF?
MS said this would be easy- yea for people like you who have PCs all around you and know what you're doing.
I have a crap PC. I have basic knoledge- no probably more than most people but still its a bit confusing. And to be honest XboxLive'll probably come across as geeky instead of cool.
Mabye er-no is right. People arn't ready for it.
> And look at adrien tryin to explain MICP numbers(whatever the hell
> they are) to olympic hero.
MTU numbers :). It's basically a internet setting, the maximum number of bytes per message. For example Ethernet as a maximum MTU of 1500.
Just scroll down the glossery of techno babble that Microsft are expecting people to know, or at least partly understand.
Here http://www.xbox.com/LIVE/connect/glossary.htm#nic
And look at adrien tryin to explain MICP numbers(whatever the hell they are) to olympic hero.
Lists of incompatable routers, modems, different conection types. To many people, just forget it. They won't have a clue.
Good luck to MS getting Xboxlive to take off- its not as easy as they make out.