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"The Quicksave - Do we really need it?"

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Wed 30/01/02 at 14:39
Regular
Posts: 787
Three weeks ago I was happily tripping my way through Half-Life for the second time. I was enjoying blasting my through the alien hordes and all was well. But underneath my enjoyment was a slight boredom, because I knew that however many times I got savaged by a giant fish, minced by a tentacle or burnt by giant Garg, that with just a tap of the magic button, all my health and ammo would be restored and I could have another attempt at defeating them. Yes, Half-Life is plagued with the quick-save.

But what about the novices among us? Those that can’t kill a head crab without blowing themselves up, or who can’t defeat Xan on the easiest setting. Without the quick-save to aid them, these ones could be totally stuck in the river of PC gaming without a paddle. But then if games are designed for novices, the veterans won’t be tested and so won’t really enjoy them. Its a vicious circle.

Thankfully, game developers have put specific thought to this matter, and so evolve games like Max Payne. Max Payne is a prime example of how to balance the dreaded quick-save. On the Fugitive setting there are unlimited quick-saves, but the harder difficulty you choose, the less saves you get. When you reach New York Minute there are no saves, and you also have a time limit.

I think the save method implemented in Max Payne is what we will see in the future of games; novices and old hands alike are fully catered for. And on the harder difficulty levels you still experience the thrill and tenseness of knowing that you only have x amount of saves to reach the end of the level.

I think the quick-save will survive, but limited strictly so as to bring the fun and enjoyability back into gaming.

Anybody disagree with me?
Tue 05/02/02 at 10:02
Regular
"Stud-muffin!!"
Posts: 563
MoJoJoJo wrote:
> Don't like the quicksave and load?

Don't use it

But that equates to a self-imposed challenge that gamers shouldn't have to face. Developers should realise this.
Tue 05/02/02 at 00:16
Regular
"That's right!"
Posts: 10,645
Don't like the quicksave and load?

Don't use it
Mon 04/02/02 at 20:52
"penguins in hawaii?"
Posts: 211
Post a bit more, and you will become a regular (obviously) It's what i am doing!
Mon 04/02/02 at 10:13
Regular
"Stud-muffin!!"
Posts: 563
I realise that but Newbies aren't allowed to post in there
Thu 31/01/02 at 20:49
Regular
"Back For Good"
Posts: 3,673
Good post there mate, I'd Put it in Future of Gaming though :-)
Wed 30/01/02 at 14:39
Regular
"Stud-muffin!!"
Posts: 563
Three weeks ago I was happily tripping my way through Half-Life for the second time. I was enjoying blasting my through the alien hordes and all was well. But underneath my enjoyment was a slight boredom, because I knew that however many times I got savaged by a giant fish, minced by a tentacle or burnt by giant Garg, that with just a tap of the magic button, all my health and ammo would be restored and I could have another attempt at defeating them. Yes, Half-Life is plagued with the quick-save.

But what about the novices among us? Those that can’t kill a head crab without blowing themselves up, or who can’t defeat Xan on the easiest setting. Without the quick-save to aid them, these ones could be totally stuck in the river of PC gaming without a paddle. But then if games are designed for novices, the veterans won’t be tested and so won’t really enjoy them. Its a vicious circle.

Thankfully, game developers have put specific thought to this matter, and so evolve games like Max Payne. Max Payne is a prime example of how to balance the dreaded quick-save. On the Fugitive setting there are unlimited quick-saves, but the harder difficulty you choose, the less saves you get. When you reach New York Minute there are no saves, and you also have a time limit.

I think the save method implemented in Max Payne is what we will see in the future of games; novices and old hands alike are fully catered for. And on the harder difficulty levels you still experience the thrill and tenseness of knowing that you only have x amount of saves to reach the end of the level.

I think the quick-save will survive, but limited strictly so as to bring the fun and enjoyability back into gaming.

Anybody disagree with me?

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