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But what about the novices among us? Those that can’t kill a head crab without blowing themselves up, or who can’t defeat Xan on the easiest setting. Without the quick-save to aid them, these ones could be totally stuck in the river of PC gaming without a paddle. But then if games are designed for novices, the veterans won’t be tested and so won’t really enjoy them. Its a vicious circle.
Thankfully, game developers have put specific thought to this matter, and so evolve games like Max Payne. Max Payne is a prime example of how to balance the dreaded quick-save. On the Fugitive setting there are unlimited quick-saves, but the harder difficulty you choose, the less saves you get. When you reach New York Minute there are no saves, and you also have a time limit.
I think the save method implemented in Max Payne is what we will see in the future of games; novices and old hands alike are fully catered for. And on the harder difficulty levels you still experience the thrill and tenseness of knowing that you only have x amount of saves to reach the end of the level.
I think the quick-save will survive, but limited strictly so as to bring the fun and enjoyability back into gaming.
Anybody disagree with me?
> Don't like the quicksave and load?
Don't use it
But that equates to a self-imposed challenge that gamers shouldn't have to face. Developers should realise this.
Don't use it
But what about the novices among us? Those that can’t kill a head crab without blowing themselves up, or who can’t defeat Xan on the easiest setting. Without the quick-save to aid them, these ones could be totally stuck in the river of PC gaming without a paddle. But then if games are designed for novices, the veterans won’t be tested and so won’t really enjoy them. Its a vicious circle.
Thankfully, game developers have put specific thought to this matter, and so evolve games like Max Payne. Max Payne is a prime example of how to balance the dreaded quick-save. On the Fugitive setting there are unlimited quick-saves, but the harder difficulty you choose, the less saves you get. When you reach New York Minute there are no saves, and you also have a time limit.
I think the save method implemented in Max Payne is what we will see in the future of games; novices and old hands alike are fully catered for. And on the harder difficulty levels you still experience the thrill and tenseness of knowing that you only have x amount of saves to reach the end of the level.
I think the quick-save will survive, but limited strictly so as to bring the fun and enjoyability back into gaming.
Anybody disagree with me?