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But what about the novices among us? Those that can’t kill a head crab without blowing themselves up, or who can’t defeat Xan on the easiest setting. Without the quick-save to aid them, these ones could be totally stuck in the river of PC gaming without a paddle. But then if games are designed for novices, the veterans won’t be tested and so won’t really enjoy them. Its a vicious circle.
Thankfully, game developers have put specific thought to this matter, and so evolve games like Max Payne. Max Payne is a prime example of how to balance the dreaded quick-save. On the Fugitive setting there are unlimited quick-saves, but the harder difficulty you choose, the less saves you get. When you reach New York Minute there are no saves, and you also have a time limit.
I think the save method implemented in Max Payne is what we will see in the future of games; novices and old hands alike are fully catered for. And on the harder difficulty levels you still experience the thrill and tenseness of knowing that you only have x amount of saves to reach the end of the level.
I think the quick-save will survive, but limited strictly so as to bring the fun and enjoyability back into gaming.
Anybody disagree with me?
But what about the novices among us? Those that can’t kill a head crab without blowing themselves up, or who can’t defeat Xan on the easiest setting. Without the quick-save to aid them, these ones could be totally stuck in the river of PC gaming without a paddle. But then if games are designed for novices, the veterans won’t be tested and so won’t really enjoy them. Its a vicious circle.
Thankfully, game developers have put specific thought to this matter, and so evolve games like Max Payne. Max Payne is a prime example of how to balance the dreaded quick-save. On the Fugitive setting there are unlimited quick-saves, but the harder difficulty you choose, the less saves you get. When you reach New York Minute there are no saves, and you also have a time limit.
I think the save method implemented in Max Payne is what we will see in the future of games; novices and old hands alike are fully catered for. And on the harder difficulty levels you still experience the thrill and tenseness of knowing that you only have x amount of saves to reach the end of the level.
I think the quick-save will survive, but limited strictly so as to bring the fun and enjoyability back into gaming.
Anybody disagree with me?
Don't use it
> Don't like the quicksave and load?
Don't use it
But that equates to a self-imposed challenge that gamers shouldn't have to face. Developers should realise this.