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"Cutscenes and more ranting"

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Sat 26/01/02 at 22:22
Regular
Posts: 787
One thing I HATE about games now is that graphics are actually getting really good.

Why does this annoy me? Well, it means that rather than using a brilliantly crafted cut scene in full FMV glory, developers simply use in game graphics to depict important parts of the game... which just defies the point...

Many games nowadays use the insentive of advancing the plot as a reason for completing a level. You want to see what comes next in the game, so you complete the level to do it. In the past, on consoles like the PSX, developers used lucious FMV sequences to depict superb facial expressions and emotions in characters. They could use these to have some of the most cinematic scenes I have ever seen- Code: Veronica's intro is as spectacular as any hollywood blockbuster.

By using mere in game graphics, not only can you portray the emotions characters feel, but the actual amount of things characters can do is limitted. This inherantly removes one of gaming's greatest rewards.

Oh, and that's not the only thing that annoys me. After all, Zelda OOT had great cut scenes, even though they were all in game graphics. But so many developers simply aren't creative with their cut scenes. When Link completes the triforce and opens the gate to the future: one of the most awesome scenes in any games. Compare this to the second rate, lame cut scenes involving voices so inaudible that they games has no option to turn off sub-titles.

Oh, and that's another thing I want to rant on about. Voices in cut scenes are SO BAD. So bad that games always have subtitles. From the mumbling in House of the Dead, to the slurs of Devil May Cry (although that's mostly ok), you just focus your attention on the text... not the substandard graphical cut scenes. Perhaps that's the reason for the poor sound?

Anyway, here ends my rant... feel free to expres yourself too!

Sonic
Sat 26/01/02 at 22:22
Regular
"---SOULJACKER---"
Posts: 5,448
One thing I HATE about games now is that graphics are actually getting really good.

Why does this annoy me? Well, it means that rather than using a brilliantly crafted cut scene in full FMV glory, developers simply use in game graphics to depict important parts of the game... which just defies the point...

Many games nowadays use the insentive of advancing the plot as a reason for completing a level. You want to see what comes next in the game, so you complete the level to do it. In the past, on consoles like the PSX, developers used lucious FMV sequences to depict superb facial expressions and emotions in characters. They could use these to have some of the most cinematic scenes I have ever seen- Code: Veronica's intro is as spectacular as any hollywood blockbuster.

By using mere in game graphics, not only can you portray the emotions characters feel, but the actual amount of things characters can do is limitted. This inherantly removes one of gaming's greatest rewards.

Oh, and that's not the only thing that annoys me. After all, Zelda OOT had great cut scenes, even though they were all in game graphics. But so many developers simply aren't creative with their cut scenes. When Link completes the triforce and opens the gate to the future: one of the most awesome scenes in any games. Compare this to the second rate, lame cut scenes involving voices so inaudible that they games has no option to turn off sub-titles.

Oh, and that's another thing I want to rant on about. Voices in cut scenes are SO BAD. So bad that games always have subtitles. From the mumbling in House of the Dead, to the slurs of Devil May Cry (although that's mostly ok), you just focus your attention on the text... not the substandard graphical cut scenes. Perhaps that's the reason for the poor sound?

Anyway, here ends my rant... feel free to expres yourself too!

Sonic
Sat 26/01/02 at 22:26
Regular
"+34 Intellect"
Posts: 21,334
Yeah i agree, if there no FMV sequences in FF7 i dont think it would have been nalf as spectacular as it was. I have also overdosed on curry pringles, and feeling a little vomity. :S
Sat 26/01/02 at 22:27
Regular
"---SOULJACKER---"
Posts: 5,448
cookie monster wrote:
> Yeah i agree, if there no FMV sequences in FF7 i dont think it would have been
> nalf as spectacular as it was. I have also overdosed on curry pringles, and
> feeling a little vomity. :S


Errrr... I though you only ate cookies?

Sonic
Sat 26/01/02 at 22:35
Regular
"Back For Good"
Posts: 3,673
The FMVs on some of the PSX games were quite amazing, Up until then cut scenes were basically scrolls of text but FF7 for example used VCD quality FMVs with Crystal clear CD sound and they were jaw dropping. Nowadays in game graphics involve facial expressions and a more realistic look so developers try to fit the cut scenes in with the game instead of FMVs.

oh, I had a topic about subtitles should be an OPTION and they should, oh how they should!!!!!
Sat 26/01/02 at 22:47
Regular
"+34 Intellect"
Posts: 21,334
===SONICRAV---> wrote:
> cookie monster wrote:
> Yeah i agree, if there no FMV sequences in FF7 i
> dont think it would have been
> nalf as spectacular as it was. I have also
> overdosed on curry pringles, and
> feeling a little vomity. :S


Errrr...
> I though you only ate cookies?

Sonic

I cant afford to eat cookies all week, and youve got to watch out for too much fat in your diet, i dont want to become tubby.
Sat 26/01/02 at 22:58
Regular
Posts: 15,681
Cutscenes in games can get too long though.

I got bored earlier today when watching a cutscene from Final Fantasy 9 (my brother was playing and even he was bored).

The cutscene that was on was just too long and the lack of speech in the game makes it even more boring!
Sat 26/01/02 at 23:04
Regular
"Peace Respect Punk"
Posts: 8,069
yeah, Half-Life had a great cinematic feel with no need for FMVs... you don't need FMVs, just that feel of something awesome happening in game... If you can depict something that would normally be shown in an FMV in game, and lose no effect, then why not just do it in game, and have the player still in control, so they can immediatly react to the event???

Makes sense to me anyway...

;-)
Sat 26/01/02 at 23:07
Regular
"---SOULJACKER---"
Posts: 5,448
Well, one of the huge critisms of MGS2 is that most of the first hour is watching cutscenes!

Sonic
Sat 26/01/02 at 23:09
Regular
"+34 Intellect"
Posts: 21,334
===SONICRAV---> wrote:
> Well, one of the huge critisms of MGS2 is that most of the first hour is
> watching cutscenes!

Sonic

From what ive heard this is true, but i dont really have a problem with them.
Sat 26/01/02 at 23:15
Regular
Posts: 15,681
===SONICRAV---> wrote:
> Well, one of the huge critisms of MGS2 is that most of the first hour is
> watching cutscenes!

Sonic

I had a laugh at the Thumb Bandits version of some of the cutscenes.

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