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"GameCube: 60Hz/RGB Output Supported"

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Fri 25/01/02 at 13:18
Regular
Posts: 787
Aside from the imminent announcement due on Monday, news has leaked that the PAL Gamecube supports RGB output and the infamous 60Hz option.

Apparently, Nintendo of Europe are really pulling out all the stops to make the GameCube a success in Europe.

All I can say is, 'bout bleedin' time too.

Apologies though, can't post the link since it's prohibited, but take my word for it.
Mon 04/02/02 at 21:30
Regular
Posts: 15,579
Well, it was wrote by the ex-editer of Edge magazine.
Mon 04/02/02 at 21:15
Regular
"---SOULJACKER---"
Posts: 5,448
So, will there actually be 60hz on every game... the only source of this I've heard so far is Edge *cough*forums*cough*... ehich is like a mag qouting something from the SR forums- both forums are just places for gamers to chat...

Sonic
Mon 04/02/02 at 11:04
Regular
"---SOULJACKER---"
Posts: 5,448
Or†ega wrote:
> http://nintendo.cloudchaser.com/news/index.php?view=436


errr... this was quoted from tthe EDGE FORUMS- not edge! The edge forums are JUST LIKE these forums- writen by game lovers... not game makers!

Sonic
Mon 04/02/02 at 10:52
Regular
Posts: 15,579
http://nintendo.cloudchaser.com/news/index.php?view=436
Mon 04/02/02 at 10:48
Regular
"---SOULJACKER---"
Posts: 5,448
Sounds good to me!

Just out of interest, where does it say this is Edge?

Sonic
Mon 04/02/02 at 09:54
Regular
Posts: 15,579
As it looks as though no-one pointed this out...

Reading down here someone said 60Hz is all good and well only if the developer can be bothered to implement it.
However, with GameCube all that will be a thing of the past and every game will run at full speed and full screen. Developers wont have to worry about optimising their software because GameCube will do it all for them.

Some geezer from Edge said this


"When you turn on your PAL GameCube, hold down the 'B' button and it'll boot up in 60Hz mode. The machine remembers that you like the 60hz good stuff, so you don't have to do it every time; it holds the preferences in SRAM. It will also feature proper RGB support. Seriously, NOE's really trying to pull out the stops this time around."
Mon 28/01/02 at 10:11
Regular
"---SOULJACKER---"
Posts: 5,448
The only reason developers don't use 60Hz on the PS2 is because it's difficualt to impliment.

With the DC development kits, making a 60Hz option was easy as pie- why else did the vast majority of games use it.

Whne done properly, 60Hz options are absolutely fantastic... the PS2 games with 60Hz don't really give any marked improvement... it's all to do with the way the dev kits impliment it.

Sonic
Sun 27/01/02 at 23:54
Regular
"Eff, you see, kay?"
Posts: 14,156
To be honest I've never noticed the difference, although Burnout is easier because it's a little sharper at 50Hz.
Sun 27/01/02 at 23:48
Regular
Posts: 15,681
I dunno....

My old TV didn't support it and the dreamcast games looked ok.

My new TV however does and the games look much sharper and more detailed (although I also have a bigger screen)

It can depend on the TV itself.
Sun 27/01/02 at 23:21
Regular
"Eff, you see, kay?"
Posts: 14,156
Some dudes said to me you need a proper RGB SCART cable to get 60Hz on anything, which I suppose makes sense.

Yeah, Son'y attitude to 60Hz is a little lacklustre, but then, it's not Sony's doing. All their games have 60Hz, and aside from put 60Hz in the criteria in Q&A (which is very Nintendo) they can't do anything about it. After all, 60Hz isn't such a big deal. I always run Burnout at 50Hz, because it has advantages. Even then, no 60Hz support isn't a great loss.

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