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Gran Turismo, Gran Turismo 2, Toca, Toca 2, Fifa 98, Madden 99, Everybody's Golf, Need For Speed, Snooker World Championship.
None of these have plots to keep them moving along, just great gameplay, so plots aren't everything.
Having said this, I am an RPG fan more than any other genre, and think plots are essential for this type of game, but not all types of genre.
I congratulate you for being the first person to notice.
I already have HL for the PC but I'm thinking of getting the DC version if it is any good. I'll have to see, hopefully ODM will have a demo of it soon.
Back to the original point, and looking at something I said earlier, if you see the top tens that have been produced by some people in this forum, some of them have storylines and some don't, so I guess my saying that storylines help a game is not always correct. Oh well! Back to the drawing board. But, to turn this around, what games that have come out recently do not have some sort of story attached to them, with the history of the character and their consequent mental anguish over a loved one/murdered relative/running away from a gang. Even Dead or Alive 2 (a beat-em-up) has this. So are games companies realising this?
BTW: Thank you Gris(sic)
(yes I mean the snake!)
Self-satisfaction guaranteed!
A Deathmatch with a story means that each player would assume a character's role, with their strengths and weaknesses, but then you tend to play a deathmatch as a fast moving kill or be killed game. Would something akin to Metal Gear Solid on deathmatch with the story left in, so it progresses as you beat other people, work? If it was on the internet and players were wiped out when they lost?
On the other hand, Perfect Dark had all the attention to plot as a porn movie, which made the link beteen levels and the compulsive urge to keep playing the next level to follow the plot through so much weaker.
THE FUTURE OF GAMING WAS ONLINE GAMING...ER, ONLY ONE PERSON AND A SLOW MODEM...SOME FUTURE....(sorry, couldn't resist)