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"Games with a Story"

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Tue 12/09/00 at 14:02
Regular
Posts: 787
The best sort of games are the ones that have a story. Yes Shenmue Metal Gear and Zelda to name a few.These not only give the developers a good name but they sell by the bucket load too. These sort of games get you involved and get your emotions going. i am sure that these games not only please the player but give an overall great gaming experience.
Tue 12/09/00 at 14:02
Posts: 0
The best sort of games are the ones that have a story. Yes Shenmue Metal Gear and Zelda to name a few.These not only give the developers a good name but they sell by the bucket load too. These sort of games get you involved and get your emotions going. i am sure that these games not only please the player but give an overall great gaming experience.
Tue 12/09/00 at 15:02
Posts: 0
I enjoy any game that the developers have taken the time to think about. Even racing games and shooting games can be improved when you have characters to care about. To have cut scenes and storylines in a game means that there is something other than the basic gameplay there and it all helps to make the game more interesting. Mind you, games with too much of a plotline and not enough gameplay, such as Sword of the Berserk, can deter people from playing the game, especially when you have to wait 15 minutes for each part of the story to end before continuing!
Adventure and RPG games HAVE to have a good plot line, it's a basic part of the game and to have really strong characters makes the game even more playable because you care about what happens to them.
Tue 12/09/00 at 15:12
Posts: 0
As long as it isn't a great story with tons of possibilities, but a really linear game that isn't going to explore then to a satisfactory level. If a story is going to keep you intrested you have to be able to develop it yourself, rather than play through to the next bit of fmv to show you what happens next.
Tue 12/09/00 at 17:08
Posts: 0
I would rather have a storyline than none at all because it adds to the depth of the game, linear or not. I do understand, though, that any game where you control the characters destiny is better than one where you only watch the action, but usually this is only done in RPGs and adventure games. In one respect, all games with a story will require you to win and if you 'die' the heroes die as well and this could be seen as changing the story (very slightly, but still..)


THE FUTURE OF GAMING WAS ONLINE GAMING...ER, ONLY ONE PERSON AND A SLOW MODEM...SOME FUTURE....(sorry, couldn't resist)
Tue 12/09/00 at 17:18
Regular
"Under the Wall"
Posts: 191
One of the big differences between Goldeneye and Perfect Dark was that Goldeneye's plot was so much better, and that made the single player mode a lot more fun to play through.

On the other hand, Perfect Dark had all the attention to plot as a porn movie, which made the link beteen levels and the compulsive urge to keep playing the next level to follow the plot through so much weaker.
Tue 12/09/00 at 17:24
Posts: 0
Mind you, Goldeneye had a bit of a head start by already having a story written by professional scriptwriters. Perfect Dark was an attempt at something new (allegedly). Perfect dark works well as a multiplayer, but then you don't need a story in a deathmatch...or do you? That might be interesting now I've thought about it.hmm.

A Deathmatch with a story means that each player would assume a character's role, with their strengths and weaknesses, but then you tend to play a deathmatch as a fast moving kill or be killed game. Would something akin to Metal Gear Solid on deathmatch with the story left in, so it progresses as you beat other people, work? If it was on the internet and players were wiped out when they lost?
Tue 12/09/00 at 17:27
Regular
Posts: 23,216
I am betting myself a fiver today you will win Bluebottle.
Self-satisfaction guaranteed!
Tue 12/09/00 at 17:29
Regular
"Under the Wall"
Posts: 191
There is a story in death match though, your mate ate the last chocolate digestive, which you wanted, and now your going to fill his sory asp full of lead for it...
(yes I mean the snake!)
Tue 12/09/00 at 17:57
Posts: 0
I think to fulfill a games potential you at least need some basis of a story line in there some where.Especially with adventure which thankfully most of them incorporate such as Shenmue where you have to find the murderer of your father but some games have lame ones but they are still essential to keep the gamers interest such as Shadowman although it was a superb adventure it did lack a good plot,The game i thought succeded with out a plot was Metal Gear ,i know some of you are going to reply saying it has but it has a wafer thin but still carries itself away as being a geat game which i thought it was.Story lines are very important to games such as final fantasy where without the plot the game would be nothing,I have yet to play the best pc game ever (said by magazines )which is Half Life but i will but it for the dreamcast and it has said to have a superb plot but i have no idea what it is so i am looking forward to playing it.In the long run stories will play a big part in games as they will show emotions and the reason for playing a game in the first place.
Tue 12/09/00 at 18:47
Posts: 0
Half life is certainly a most excellent game, and one which involves you in the game by use of a good plot. You actually feel that you are moving the story along. Dreamcast fans will probably buy it buy the bucket load (especially now that it has been 'confirmed' that there will be an online option) To have this game and the graphics of a Dreamcast will be amazing.
I already have HL for the PC but I'm thinking of getting the DC version if it is any good. I'll have to see, hopefully ODM will have a demo of it soon.
Back to the original point, and looking at something I said earlier, if you see the top tens that have been produced by some people in this forum, some of them have storylines and some don't, so I guess my saying that storylines help a game is not always correct. Oh well! Back to the drawing board. But, to turn this around, what games that have come out recently do not have some sort of story attached to them, with the history of the character and their consequent mental anguish over a loved one/murdered relative/running away from a gang. Even Dead or Alive 2 (a beat-em-up) has this. So are games companies realising this?

BTW: Thank you Gris(sic)

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