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"What's in a name?"

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Wed 23/01/02 at 15:50
Regular
Posts: 787
Why is it that franchised games sell more than original titles that are just as good, if not better, than their big name counterparts?

No doubt Agent Under Fire has sold sheds loads of units despite its short, limitted gameplay. Meanwhile, original FPS titles, like Operation Winback, are left with second rate sales despite their excellent qualities.

Even more depressing is the games that are really pushing the idea of "brand stretching". Fifa games are released twice a year, with a planned third for world cup years. And do you honestly think that the improvements in gameplay are enough to warrant a new game? Maybe an upgrade to the game; maybe even a FREE patch (have EA ever considered such a thing?); but a whole new game is just the limit of money-grabbing capitalism.

Now, before you get me wrong, I have nothing against franchises. In fact, the idea is great- you can now play the role of your favourite secret agent, or drive your dream car. Goldeneye and GT are perfect examples of this.

What does get at me is the amount of second rate franchised games that are clearly just made to make money on the back of their name- not their quality. This is clearly unacceptable, and it's things like this that cause people to lose faith in the industry and turn towards pirating.

Of course, there is the other side of the coin- gamers should read up on games befoe they buy them. But when a developer spends millions advertising what they know to be a second rate product, it's no wonder people buy them.

So, if any of you work for developers, please please please think before you try to do a quick money grabbing stint- in the long term all it does it degrade the quality of games, and give a bad impression of the industry.

Sonic
There have been no replies to this thread yet.
Wed 23/01/02 at 15:50
Regular
"---SOULJACKER---"
Posts: 5,448
Why is it that franchised games sell more than original titles that are just as good, if not better, than their big name counterparts?

No doubt Agent Under Fire has sold sheds loads of units despite its short, limitted gameplay. Meanwhile, original FPS titles, like Operation Winback, are left with second rate sales despite their excellent qualities.

Even more depressing is the games that are really pushing the idea of "brand stretching". Fifa games are released twice a year, with a planned third for world cup years. And do you honestly think that the improvements in gameplay are enough to warrant a new game? Maybe an upgrade to the game; maybe even a FREE patch (have EA ever considered such a thing?); but a whole new game is just the limit of money-grabbing capitalism.

Now, before you get me wrong, I have nothing against franchises. In fact, the idea is great- you can now play the role of your favourite secret agent, or drive your dream car. Goldeneye and GT are perfect examples of this.

What does get at me is the amount of second rate franchised games that are clearly just made to make money on the back of their name- not their quality. This is clearly unacceptable, and it's things like this that cause people to lose faith in the industry and turn towards pirating.

Of course, there is the other side of the coin- gamers should read up on games befoe they buy them. But when a developer spends millions advertising what they know to be a second rate product, it's no wonder people buy them.

So, if any of you work for developers, please please please think before you try to do a quick money grabbing stint- in the long term all it does it degrade the quality of games, and give a bad impression of the industry.

Sonic

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