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"PS2 Controllers"

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Tue 22/01/02 at 09:56
Regular
Posts: 787
IS it just me, or have Sony been to complacent with their controller design?

The controller was meant to promise great things- analogue buttons meant that you could control games in a new way, the analogue stick would continue to allow precision control and the rumble came as standard. The problem is that none of these things have pulled off...

The analogue buttons are, in complete honesty, a disaster. Since the buttons only press in a couple of millimeters, then it's impossible to judge how hard you should be pressing them to get the required result. An example of how analogue buttons should work is the DC's analogue triggers that press in over an inch- allowing you to get the perfect pressure applied.

The analogue stick has remained the secondry control device- being in the middle of the pad just means that it is nowhere near as precise as if it had been placed infront of your thumb. Again, to give an example of a well implimented analogue take a look at the N64- it's placed right where your thumb lands. Don't Sony realise that the D-pad should be nearing obseletism?

Now, the rumble. This is actually an impressive standard feature, and something that other companies would do well to follow.

So, my overall point is: "Why have Sony kept the same controller design". Clearly the needs of gamers are changing, and with the PS2 Sony had a great opportunity to give developers the perfect tool for creating games.

When other manufacturers, like MS, designed their controller, they did hundreds of tests with developers to get it just right. Nintendo has their own in games department to demonstrate their controllers too, so why can't Sony go out and find out what developers want?

Sonic
Tue 22/01/02 at 12:13
Regular
"Back from the dead!"
Posts: 4,615
After playing a PS2 pad, the DC pad feels too big, and really cheap. None of the buttons have as nice action on them, and having to take out a rumble pack for the cart thing is a bit pants too.

Sony have got it right.
Tue 22/01/02 at 10:33
Posts: 0
PS2 controller is not perfect. Not by a fair margin but part of keeping the design the same was due to the backwards compatibility issue. Which of course is understandable.

I loved the DC controller for driving games. F355 and MSR were a joy to play like that.

I miss my DC.

Sniff.
Tue 22/01/02 at 10:29
Regular
"---SOULJACKER---"
Posts: 5,448
Well, the analogue buttons work nicely in GT3, but in all honesty you still don't get the control you would with triggers...

But my real underlying point is why Sony have chosen to keep the same controller design? Obviously they have to let people play their old PS1 games, but this could be done buy just having the same controller port interface.

I think quite a few people have said the controller can be made better- to say it's perfect is sheer stupidity. The question is whether it would have been better for the PS2 contoller to be more revolution than evolution?

Sonic
Tue 22/01/02 at 10:24
Posts: 0
I have to say that I agree with some of what you've said but on the whole I really like the PS2 controller.

The DC one is/was really good but on the whole the PS2 controller works for me. The analogue response is generally pretty good I find. In GT3 there are definite differences depending on how hard you press the buttons.

Saying that, I also quite like the Xbox controller but then again I have quite big hands (ooh er missus).
Tue 22/01/02 at 10:22
Regular
"---SOULJACKER---"
Posts: 5,448
Natbuc wrote:
> well actuall i think all of nintendos controllers have been chaep and
> plasticy....hard to hold......and when i hold a PS2 controller my thumbs land
> neatly on the anologue sticks......ggo back to your nintie forum and stop taking
> obviouse insults towards PS2.

Well, not only do I have a PS2, but I love the games. I am just trying to see what other peoples' opinions are on the controllers, and put my view accross.

This is the whole point of the forums, and to say that I'm insulting the PS2 just shows how biased you are towards the console- you can't even take a bit of constructive critism about it! In fact, you remind me of some Newbie Sony fanboys.

Sonic
Tue 22/01/02 at 10:05
Regular
"Jim Jam Jim"
Posts: 5,626
I like the PS2 controller. I do agree that the analogue buttons arent the best. But these buttons arent needed often. I did actually learn how to use them in GT3.

I like the Analogue buttons on the DC, and the ones that are on the X-Box. These really are good for driving games, but if used as a digital button they arent that good.

I feel that the PS2 pad is still one of the best. It offers 8 buttons as well as a D-Pad and 2 analogue sticks. Actually it offers 10 buttons if you count the L3 and R3 buttons.

Overall I havent had a problem with the control, even though the analogue sticks are too the side. Having used the PS1 dual shock controller for so long, you are use to to it so the PS2 pad is easy to use.
Tue 22/01/02 at 10:01
Posts: 0
Maybe its just you....

I think that the PS2 controller is far better than Game Cubes and X Box's small brick of a controller. The analogue buttons work fine for me and you can vary how they are pressed - I'v never had any problems on DOA2, GT3 Dropship e.t.c. The little analogue sticks make control much easier than the D pad and are great for FPS shooters as you dont have to hold down another button to sneak along.

Overall I like the design, sure its the same as the PSONE one with analogue but "if it ain't broke don't fox it"
Tue 22/01/02 at 10:01
Regular
"  "
Posts: 7,549
well actuall i think all of nintendos controllers have been chaep and plasticy....hard to hold......and when i hold a PS2 controller my thumbs land neatly on the anologue sticks......ggo back to your nintie forum and stop taking obviouse insults towards PS2.
Tue 22/01/02 at 09:56
Regular
"---SOULJACKER---"
Posts: 5,448
IS it just me, or have Sony been to complacent with their controller design?

The controller was meant to promise great things- analogue buttons meant that you could control games in a new way, the analogue stick would continue to allow precision control and the rumble came as standard. The problem is that none of these things have pulled off...

The analogue buttons are, in complete honesty, a disaster. Since the buttons only press in a couple of millimeters, then it's impossible to judge how hard you should be pressing them to get the required result. An example of how analogue buttons should work is the DC's analogue triggers that press in over an inch- allowing you to get the perfect pressure applied.

The analogue stick has remained the secondry control device- being in the middle of the pad just means that it is nowhere near as precise as if it had been placed infront of your thumb. Again, to give an example of a well implimented analogue take a look at the N64- it's placed right where your thumb lands. Don't Sony realise that the D-pad should be nearing obseletism?

Now, the rumble. This is actually an impressive standard feature, and something that other companies would do well to follow.

So, my overall point is: "Why have Sony kept the same controller design". Clearly the needs of gamers are changing, and with the PS2 Sony had a great opportunity to give developers the perfect tool for creating games.

When other manufacturers, like MS, designed their controller, they did hundreds of tests with developers to get it just right. Nintendo has their own in games department to demonstrate their controllers too, so why can't Sony go out and find out what developers want?

Sonic

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