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Developer: Nintendo
Console Specifications
CPU: 485 MHz custom IBM PowerPC "Gekko"
Graphics: Graphics Processor: 162 MHz custom ATI/Nintendo "Flipper"
Texture-Read Bandwidth: 10.4 GB per second (peak)
Pixel Depth: 24-bit color, 24-bit Z buffer
Polygon Performance: 6 to 12 million polygons per second (peak)
Memory: 40 MB
Sound: 81 MHz custom Macronix 16-bit DSP
64 simultaneous channels, ADPCM encoding
Storage Media: 3-inch, 1.5 GB capacity disc
Dimensions: 5.9 inches (W)
4.3 inches (H)
6.3 inches (D)
id have never have guessed
Developer: Nintendo
Console Specifications
CPU: 485 MHz custom IBM PowerPC "Gekko"
Graphics: Graphics Processor: 162 MHz custom ATI/Nintendo "Flipper"
Texture-Read Bandwidth: 10.4 GB per second (peak)
Pixel Depth: 24-bit color, 24-bit Z buffer
Polygon Performance: 6 to 12 million polygons per second (peak)
Memory: 40 MB
Sound: 81 MHz custom Macronix 16-bit DSP
64 simultaneous channels, ADPCM encoding
Storage Media: 3-inch, 1.5 GB capacity disc
Dimensions: 5.9 inches (W)
4.3 inches (H)
6.3 inches (D)