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If the sequels graphics are better than the originals then surely the power to make the graphics as rich as the sequel’s was available when the first game was in production?
Every game on the PS2 should stretch the graphical capabilities like Metal Gear Solid 2 did. Do developers discover new techniques when producing the sequel, or do they hold the possibilities back so the sequel looks better?
The graphics we see in Vice City and Tony Hawk’s 4 must have all been around when the prequels were made, so why weren’t they used?
If the sequels graphics are better than the originals then surely the power to make the graphics as rich as the sequel’s was available when the first game was in production?
Every game on the PS2 should stretch the graphical capabilities like Metal Gear Solid 2 did. Do developers discover new techniques when producing the sequel, or do they hold the possibilities back so the sequel looks better?
The graphics we see in Vice City and Tony Hawk’s 4 must have all been around when the prequels were made, so why weren’t they used?
* Reaches for doughnut *
> Did you mean to put this in Prime?
Yeah, sorry about that...
> If the sequels graphics are better than the originals then surely the
> power to make the graphics as rich as the sequel’s was available when
> the first game was in production?
I'm a simple man.
This line confused me greatly.
> I'm a simple man.
> This line confused me greatly.
In simple speak. A games graphics has the same capabilities as it's sequel. But the sequel has better graphics.
This is possible because usually a game engine is already established, so attention to prettiness can commence.