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Super Monkey Ball -- No Loading Times
Luigi's Mansion -- No Loading Times
Super Smash Bros Melee -- Minimal Loading Times
Rogue Squadron -- Minimal Loading Times
Pikmin -- Yet To Arrive
The gamecube doesnt come out until Feburary
Or march
or april
or even may
:)
But, er no. I can't see any complaints about loading-times being posted here, let's just say that eh?
Your CD player uses it!
And games like Sould Reaver perfected it.
BUT that is different to what DOA2 did. After all, you can't stream a whole level at once now... can you! If anyone can explain how DOA2 did it, please please tell me
Sonic
For example, as you're messing about in the menu, the game is actually loading up the game data, in preparation for you to begin playing.
The first game I know of to use this technique to great affect is Jak&Daxter on PS2.
Soul Reaver on the PSX and DOA2 on the DC are 2 examples of completely different games that have no loading times, even though one has to change level completely (DOA2).
However, all the loading optimisation takes time to code, and for that reason developers often don't bother and just leave things as default.
Sonic