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"GT3 Concept. TOKYO"

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Fri 11/01/02 at 20:10
Regular
Posts: 787
Imagine what it would have been like to test-drive Honda's SSM in 1995, a full five years before it was introduced to the buying public as the S2000, or the feeling you'd get from taking Ford's redesigned GT-40, a Ferrari killer that might never see the light of day, out for a spin. It takes years for concept cars to finally be made into production vehicles--if they're not scrapped entirely--and in the process, they often lose a lot of their glamour, exotic looks, and impressive performance figures. While you might never have a chance to drive these cars in real life, Sony and Polyphony Digital are giving you the ability to do the next best thing with Gran Turismo Concept 2001 Tokyo.
The game was unveiled earlier last year at the 2001 Tokyo Motor Show, a mere three months after Gran Turismo 3: A-Spec was released in the US. The game is a sequel of sorts to GT3, and like GT3, Gran Turismo Concept will hand you the keys to a number of highly coveted exotics that you'd otherwise only be able to read about within the pages of Car & Driver or catch a brief glance at during an episode of MTV Cribs. But perhaps calling it a sequel isn't entirely accurate. Gran Turismo Concept 2001 Tokyo can best be described as a stand-alone expansion pack for Gran Turismo 3. That is, it uses the same graphics engine and sound library from GT3, features the same play mechanics and similar interfaces, and has the same collection of tracks, while adding around 50 new cars (many of which are brand-new concept vehicles that were debuted at the auto show on the same day that this game was announced) as well as a few other bonuses that were unavailable in the original--basically, all of the things that an expansion pack should be. The only difference is, of course, that you don't need a copy of Gran Turismo 3: A-Spec to play Gran Turismo Concept 2001 Tokyo.
Sat 12/01/02 at 12:52
Regular
"round the outside"
Posts: 667
iam quite sure its gonna be relesed in england
Sat 12/01/02 at 01:59
Regular
"!"£$%^&*()_+"
Posts: 2,148
lucky japanese.
Sat 12/01/02 at 01:21
Regular
Posts: 15,579
Went straight to the top of the Jap charts though. Surely if it does well enough we will see it?
Fri 11/01/02 at 22:12
Regular
"Jim Jam Jim"
Posts: 5,626
And will it be released in the UK? Probably not.
Fri 11/01/02 at 22:07
Regular
"ATAT Supremo"
Posts: 6,238
Be nice if there was a GTA3 concept too ;-)) New cars to steal ;-))
Fri 11/01/02 at 20:10
Regular
"round the outside"
Posts: 667
Imagine what it would have been like to test-drive Honda's SSM in 1995, a full five years before it was introduced to the buying public as the S2000, or the feeling you'd get from taking Ford's redesigned GT-40, a Ferrari killer that might never see the light of day, out for a spin. It takes years for concept cars to finally be made into production vehicles--if they're not scrapped entirely--and in the process, they often lose a lot of their glamour, exotic looks, and impressive performance figures. While you might never have a chance to drive these cars in real life, Sony and Polyphony Digital are giving you the ability to do the next best thing with Gran Turismo Concept 2001 Tokyo.
The game was unveiled earlier last year at the 2001 Tokyo Motor Show, a mere three months after Gran Turismo 3: A-Spec was released in the US. The game is a sequel of sorts to GT3, and like GT3, Gran Turismo Concept will hand you the keys to a number of highly coveted exotics that you'd otherwise only be able to read about within the pages of Car & Driver or catch a brief glance at during an episode of MTV Cribs. But perhaps calling it a sequel isn't entirely accurate. Gran Turismo Concept 2001 Tokyo can best be described as a stand-alone expansion pack for Gran Turismo 3. That is, it uses the same graphics engine and sound library from GT3, features the same play mechanics and similar interfaces, and has the same collection of tracks, while adding around 50 new cars (many of which are brand-new concept vehicles that were debuted at the auto show on the same day that this game was announced) as well as a few other bonuses that were unavailable in the original--basically, all of the things that an expansion pack should be. The only difference is, of course, that you don't need a copy of Gran Turismo 3: A-Spec to play Gran Turismo Concept 2001 Tokyo.

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