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"Revolution"

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Mon 07/01/02 at 00:49
Regular
Posts: 787
We look back at the early years of gaming and we see the birth of genres, we see the first Platformer, the first shoot ‘em up and the first driving game. But genres haven’t stopped today but sadly these days some don’t get further than the first few games.

Sheep Dog ‘N Wolf a damn good title and was oddly called a Steal ‘em up, now this is still an early idea and may progress in to something more but right now it is just a one hit wonder despite its similarities with Silicon Valley (or for PS1 owners Evo’s space adventure). Some though don’t turn out to be one hit wonders. Survival Horror genre (which is also oddly named) is now a widely accepted genre to go along side platformers and Racers. Resident Evil, Alone in the Dark are probably the biggest names but Onimusha and Devil May Cry aren’t far behind. Despite this Survival Horror is still quite old now what new genres have been created over the last couple of years that will revolutionize the gaming future?

Crazy Taxi: Despite being around in the arcades for sometime this brilliant new idea on the driving front to use on a console. It was popular enough to gain a sequel but there were problems with both and we all knew it, you couldn’t stand it for so long. Fears of this being a trend within the game industry though came to an end with the brilliant Simpson’s Road Rage.

Party games: No one honestly thought this idea had a future but oddly it does??? Although a great game Mario Party are one of few N64 titles to get a third outing and with a fourth planned for the Gamecube! The idea was then passed on to THQ who implemented the idea into the Rugrats games and then Acclaim gave it a go in South Parks Chef’s Luv Shack.

Dancing games: I never understood the attraction to these I thought the idea of dance mats and button bashing was just stupid but after playing on SEGA’s awesome Space Channel 5 and my entire view of them has changed. Dancing games are huge in Japan and quite popular in other places as well, if you haven’t tried one don’t get put off but the idea button pressing at the right moment is damn well addictive.

Extreme Sports games: These exploded after Tony Hawks, now Matt Hoffman, SSX, Jet Set Radio and many more. These games are fast and require quick-fingered players, timing is of the essence and so they have become addictive. Be it racing style like Trickstyle, straight trick games like Tony Hawks or Graffiti games like Jet Set (grind) Radio they are some of the most popular games to date

But creating new genre’s is becoming harder and harder to do but creating a new genre isn’t the only way forward revolutionizing an older one is also a great thing to do. Over the last generation this has happened to even the oldest genres. Platformers have gone through many changes first Mario and Banjo revolutionized them with the new 3D worlds that were brilliant and refreshing changing platform games forever, Sadly Banjo and Donkey Kong went too far so Conker appeared and refreshed it all and again this is a new revolutionary way for the platform genre.

Shoot ‘em ups changed after the arrival of Goldeneye and all big Shooters like it are following in Goldeneye/ Perfect Darks footsteps. Halo, Agent under fire and Timesplitters are but a few that has followed in Goldeneye’s footsteps and again this was a game that changed the view of Shoot ‘em ups. Tekken revolutionized beat ‘em ups and most of us have forgotten Street Fighter and Killer Instinct its all Tekken and Dead or Alive these days. Driving games changed with the introduction of the 3D stick now the handling is much more precise.

So what of the future? Will Eternal Darkness revolutionize Survival horror promising the new Psychological side of the genre? Will Mario Sunshine return platformers to the former glory last seen early in the N64’s life? Will the new Zelda change the way developers think when they make adventure games? Who knows but then I suppose that is what makes the future so exciting!

Here’s to the future.

Dringo.
Mon 07/01/02 at 10:11
Regular
"Peace Respect Punk"
Posts: 8,069
I think that REZ game has subliminal messages telling kids to take drugs...
;-)

Oh, and I agree with that Eternal Darkness thing, I have been really excited about that game ever since I first heard about it. I mean, you may look into your inventory, only to find all your stuff gone, but then a white flahs comes, and if you check again, it is back. And you open a door, and your arms fall off, then your head, then torso, and you are left with a pair of legs. They fall to the floor, and again the white light flashes, and you realise you haven't yet opened the door, and just imagined it...

These are only two examples that have been seen in Eternal Darkness, think of the possibilities! You are fighting a horde of zombies, but you soon realise some are just in your mind. Can you distinguish between the two to fight off the real threat? You may come across someone, they'll turn around and be a zombie or other such enemy, you lop off their heads, and boom! The white flash comes, and you see that the person was not an enemy at all, but could have given you vital help! There are so many more ways it could be incorporated to mess with your mind!
Mon 07/01/02 at 02:23
Regular
"Eff, you see, kay?"
Posts: 14,156
Oh, well there's far too much to say about it than to write here. Try ps2.ign.com and read their review, but basically, it's a shooter, but as you progress through the level, and better your score, the graphics and colours get, well, not "better" just "more". Also, the music evolves as you go. It's all very hard to explain, but read the review and look at the screenies. You might get and idea then, but the experience can't be expressed in words or pictures.
Mon 07/01/02 at 01:06
Regular
Posts: 18,185
I don't know much about REZ so i left it why not brief me TBN musical shoot 'em up and space shooter is all i have heared.
Mon 07/01/02 at 01:05
Regular
Posts: 18,185
ED is said to be a genre in itself, how many games have you played where you wonder if what is happening is real or not????

The sanity idea is excellent bring on this epic.
Mon 07/01/02 at 00:59
Regular
"Eff, you see, kay?"
Posts: 14,156
Silent Hill 2 has already brought psychology into the Survival Horror genre, to extremely good effect.

Also, you missed space shooters. The most recent one has to be Rez, which has nearly completely attained synesthesia, a great feat indeed. It has to be one of the most orginal games this year, and more or less creates a whole new genre.
Mon 07/01/02 at 00:49
Regular
Posts: 18,185
We look back at the early years of gaming and we see the birth of genres, we see the first Platformer, the first shoot ‘em up and the first driving game. But genres haven’t stopped today but sadly these days some don’t get further than the first few games.

Sheep Dog ‘N Wolf a damn good title and was oddly called a Steal ‘em up, now this is still an early idea and may progress in to something more but right now it is just a one hit wonder despite its similarities with Silicon Valley (or for PS1 owners Evo’s space adventure). Some though don’t turn out to be one hit wonders. Survival Horror genre (which is also oddly named) is now a widely accepted genre to go along side platformers and Racers. Resident Evil, Alone in the Dark are probably the biggest names but Onimusha and Devil May Cry aren’t far behind. Despite this Survival Horror is still quite old now what new genres have been created over the last couple of years that will revolutionize the gaming future?

Crazy Taxi: Despite being around in the arcades for sometime this brilliant new idea on the driving front to use on a console. It was popular enough to gain a sequel but there were problems with both and we all knew it, you couldn’t stand it for so long. Fears of this being a trend within the game industry though came to an end with the brilliant Simpson’s Road Rage.

Party games: No one honestly thought this idea had a future but oddly it does??? Although a great game Mario Party are one of few N64 titles to get a third outing and with a fourth planned for the Gamecube! The idea was then passed on to THQ who implemented the idea into the Rugrats games and then Acclaim gave it a go in South Parks Chef’s Luv Shack.

Dancing games: I never understood the attraction to these I thought the idea of dance mats and button bashing was just stupid but after playing on SEGA’s awesome Space Channel 5 and my entire view of them has changed. Dancing games are huge in Japan and quite popular in other places as well, if you haven’t tried one don’t get put off but the idea button pressing at the right moment is damn well addictive.

Extreme Sports games: These exploded after Tony Hawks, now Matt Hoffman, SSX, Jet Set Radio and many more. These games are fast and require quick-fingered players, timing is of the essence and so they have become addictive. Be it racing style like Trickstyle, straight trick games like Tony Hawks or Graffiti games like Jet Set (grind) Radio they are some of the most popular games to date

But creating new genre’s is becoming harder and harder to do but creating a new genre isn’t the only way forward revolutionizing an older one is also a great thing to do. Over the last generation this has happened to even the oldest genres. Platformers have gone through many changes first Mario and Banjo revolutionized them with the new 3D worlds that were brilliant and refreshing changing platform games forever, Sadly Banjo and Donkey Kong went too far so Conker appeared and refreshed it all and again this is a new revolutionary way for the platform genre.

Shoot ‘em ups changed after the arrival of Goldeneye and all big Shooters like it are following in Goldeneye/ Perfect Darks footsteps. Halo, Agent under fire and Timesplitters are but a few that has followed in Goldeneye’s footsteps and again this was a game that changed the view of Shoot ‘em ups. Tekken revolutionized beat ‘em ups and most of us have forgotten Street Fighter and Killer Instinct its all Tekken and Dead or Alive these days. Driving games changed with the introduction of the 3D stick now the handling is much more precise.

So what of the future? Will Eternal Darkness revolutionize Survival horror promising the new Psychological side of the genre? Will Mario Sunshine return platformers to the former glory last seen early in the N64’s life? Will the new Zelda change the way developers think when they make adventure games? Who knows but then I suppose that is what makes the future so exciting!

Here’s to the future.

Dringo.

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