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So... first off, it seems to be in three main stages:
1) Learn how to make jumps, grabs and rails etc... giving yourself small combos of around 10k or so.
2) Discover reverts and manuals allowing you to link longer combos together, taking your scores through the roof, and past 200k.
3) I haven`t got this far yet, but from what Tarrant seems to be able to do, there is a mystery third step where you know exactly how to mix in all the specials, the variety, the grabs, combos, rails, manuals, reverts, etc... all together in one mammoth million point combo.
Having only just completed the game with one character (a custom built erm... skater) I now have access to Darth Maul. I find it quite exciting that Lucasfilm have allowed so much detail to be used for Maul. Not only is he just like the real thing, but all his moves, and goals are force related. Nice touch!
Anyway, the main point I`ve noticed about the game is its gradually growing addictiveness. Initially I would play for only 20 minutes to an hour, in the hope of perhaps getting another couple of goals. However, as the game opens up to you, it becomes gradually more and more addictive. Given the life altering addiction to THPS3 I have at my level, imagine what it must be like for Tarrant! How does he manage to stay alive without eating and stuff?
So there you have it, a bried description with very little detail telling you exactly what you already knew. THPS3 is a great game that becomes scarily addictive. Its a close call as to which is better out of Tricky and this, and coming from somebody as biased towards SSX as me, things look good for old Tonty.
So... first off, it seems to be in three main stages:
1) Learn how to make jumps, grabs and rails etc... giving yourself small combos of around 10k or so.
2) Discover reverts and manuals allowing you to link longer combos together, taking your scores through the roof, and past 200k.
3) I haven`t got this far yet, but from what Tarrant seems to be able to do, there is a mystery third step where you know exactly how to mix in all the specials, the variety, the grabs, combos, rails, manuals, reverts, etc... all together in one mammoth million point combo.
Having only just completed the game with one character (a custom built erm... skater) I now have access to Darth Maul. I find it quite exciting that Lucasfilm have allowed so much detail to be used for Maul. Not only is he just like the real thing, but all his moves, and goals are force related. Nice touch!
Anyway, the main point I`ve noticed about the game is its gradually growing addictiveness. Initially I would play for only 20 minutes to an hour, in the hope of perhaps getting another couple of goals. However, as the game opens up to you, it becomes gradually more and more addictive. Given the life altering addiction to THPS3 I have at my level, imagine what it must be like for Tarrant! How does he manage to stay alive without eating and stuff?
So there you have it, a bried description with very little detail telling you exactly what you already knew. THPS3 is a great game that becomes scarily addictive. Its a close call as to which is better out of Tricky and this, and coming from somebody as biased towards SSX as me, things look good for old Tonty.
*Hits one hand with the other*
*Other hand takes revenge*
*Hey! How`d you do that?*
*What? Me?*
*Yeh you!*
*Er, same way as you...*
I need sleep.
>I need sleep.
You need more than that mate! Try a psychiatrist.
I hate being addicted...although i like it....love/hate thing.
Already addicted to Champman which is more than enough with a bit of pro evo on the side...
However, the pluseseses far outeigh the minuseseses.
How many times do you have to complete it to get Wolverine?
Also, what happens with all those "gap" tricks, the blue things. I am told there are thousands, that if you collect them all, you get some amazing video or something.
Havent heard about the gaps, may have to look into it and see if its true. It would take awhile to try and find all the gaps.