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Time Crisis 2 is the only really excellent example and it offers no long term challenge. Agent Under Fire is an improvement but the AI is poor, and Timesplitters....well it was a launch game. Thunderhawk was terrible and Dropship doesnt seem much better, and Top Gun......oh dear.
What is really great about games like Ghost Recon is that you know you're characters are dead if they take a few shots, the AI is remarkably good, and when the firefight erupts its pretty close to real life as you can get. Operation Flashpoint is the kind of game that the PS2 should be able to run easily, even on a low end PC it looks amazing. But instead we get the sparsely populated Dropship environments.
With Metal Gear Solid 2 nearing the situation still doesnt look close to being sorted out, MGS2 is more stealth than shooting isnt it ? USSOCOM seems stuck in development limbo and ......hmm ran out of things to say....
Beat em ups are about the only genre the PC lacks, though this is more to do with the companies which design them than actual PC capability - pads for the PC are widely available and well up to the job of fighting games.
> if you mean first person shooters then your wrong, half life, timeplitters 2,
> quake 3, red faction are all good games and the list goes on.
Did you actually read the whole thread? Me-thinks not.
sigh....
You are right about these types of games missing from the PS2, but alot of FPS's are available now and a few good ones coming out soon. PC's are also missing genres namely the trusted old Beat Em Up. Maybe its becuase a keyboard and mouse is too fiddly, as a console controller is perfect for it.
Half Life - improved conversion of a 2+ year old PC game with a 'simpler' control system.
Red Faction - a well designed but ultimately unchallenging FPS which is no where near as "good" (used loosely in connectionwith this game) as the larger PC version. And it has an auto aim feature to make up for the rubbish control system
UR tournament and Quake 3 - Both PC conversion without the benefits of MODS and online play, plus worse graphics than most PCS.
Devil May Cry - Auto aim and the ease at which bad guys are dispatched means this is not a challenging shooter. It is v.good but all a bit too linear and unthinking.
As for the consoles can do these games argument....X Box can, it already has a brilliant Ghost Recon conversion, for launch. And with DOA3, Halo e.t.c it seems to have the genres covered. Just a thought...
> I'm not too sure of how it is "missing". The PS2 has lots of good
> games that are revolved around shooting - Red Faction, Quake 3, Half Life and
> Unreal Tournament to name a few. The P.C has by far the most FPS titles to that
> on any other format - so it was unfair to draw such a comparison.
All of the games you mentioned here, however, are arcade-style FPS. They're fast paced shoot-em-ups.
There's almost a complete difference between these arcade-style shoot-em-ups and the tactical FPS' such as Rainbox Six.
There is a complete lack of such tactical-shooters, but for that matter no games consoles have ever really had an expansive library of these style of games. Tactical-shootrs just tend to work better with a PC, or at least with a keyboard/mouse setup on a PS2.