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Some gamers ridicule the fact that if you've already got FIFA 98, why bother with the sequel that comes out every year? Others argue that if you've already got THPS2, or Gran Turismo 2, what's the point in getting another game for £40 that is simply more of the same?
Well the answer to me is simple. People buy sequels to games because they liked the original so much. You don't fall in love with a Cardigan's album and just buy the one, do you? You get the next one as well because it's more of the same, same singers, same instruments (maybe a couple of extra ones), same musicians (maybe the lineup has changed a little), just different lyrics/tunes.
This analogy works very well with the forthcoming Metal Gear Solid 2: Sons of Liberty. Same lead character, (Snake), same weapons (maybe a couple of extra ones), same backup team (maybe the lineup has changed a little), and a different storyline/location.
Where the analogy breaks down, however, is price. A new album will set you back about £20 and a new game will set you back around twice that. However it is my personal belief that a new game provides much more entertainment than just the audio (and in some cases visual) entertainment provided by an album by your favourite artist. Games are interractive on many levels; audio, visual, touch (rumble packs), and that immersive quality that they so often have as well.
So next time you think about not getting a sequel because it's just 'more of the same', think about it. If you enjoyed the previous installment the chances are that your £40 or so on the next version will be well spent.
And maybe you'll think twice before having a go at all the Final Fantasy fans who are about to buy sequel number 9 in the series when it is released later this year.
Sequals are made usualy if the developers are on to a winning formula, they keep the same structure but change and add few things in order to give the game a fresh feel.
If that is the case, how come so many Army Men games have been made, I mean who buys them?
Anyway, Smackdown 3 is the worst excuse for a sequel. Most people say smackdown 2 is better. Blatent example of the developers selling the game through the name, while producing a hash of a game.
> But if Goldeneye 2 was exactly the same as Goldeneye but had a totally different
> name would it sell as much?
I remember it didnt sell that well when it was released in 1997 in October (think it was the 10th). Then, people started to play it and play it... then buy and buy...
...But 'no' probably not :-D
> I buy sequels because they are usually updated, new characters and storylines
> and a beter way of play as are the case with Diablo and Diablo II, and the
> C&C series.
Yeah command and conquer games rock the real time strategy world.
I reckon if Goldeneye2 was released with that name, no matter if it was nothing to do with the first. It would sell.... millions.
If a sequel is done well, then there is no problem in people going out and buying it. Take GTA3 as a famous recent example, it was significantly different to warrant people paying for it, but kept most of the best bits from its predecessors. SSX Tricky changed the courses, graphics and gave us more character developement and interaction and this was what people were crying out for.
Lazy programmers are to blame for the bad name of sequels in the games industry, just as lazy script writers are for sequels in the film industry, and although there are still quite a few good film sequels, games players have the better end of the deal with most of their games sequels being better than the original.