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Now, I won't tell you what the dream was about, it was just very odd, but had the most amazing special effects - invisible effects.
That may not make any sense to you, but I was thinking - will effects in gaming ever be as good, or even surpass those in real life? Will a sunset in an RPG game ever conjure up more emotion inside than a real life one? It's a scary thought, because if it were to happen, then maybe we'd want to spend more times in these virtual worlds, than in reality. How long WILL Virtual Reality take to bring itself to the mainstream world, if at all?
Special effects are getting better every year, with every leap in the console generation, and in fact there's already a great range on the PlayStation 2 - early titles like Smuggler's Run compared to games like Silent Hill 2? It's amazing how fast technology is advancing, but aside from graphical awe and wonder, I think we need a major overhaul of the gaming experience. Boundaries need to be push, rules need to remade, and the word Euphoria needs to be recognised as part of gaming.
Have you ever been to that Alien Encounter Experience in DisneyLand? How great is that! Well it's something special because nearly all of your senses are being stimulated - you're looking around, listening out, feeling the supposed breath of an Alien on your neck, smelling/tasting that smoke that rises around you and, anyway, if you haven't been on that then maybe you've been in one of those 3D movies - the ones that require you to look incredibly stylish in them good old 3D glasses... Well, they're good as well, they're funny, they're entertaining, you often get short spurts of cold air onto your neck/back, or wherever, all this from a 2D screen, and a little bit more.
If gaming was to take the same approach - perhaps, in a more conventional way (you can't expect hundreds of people to sit in the same place, playing the same game, wearing head phones and sitting on a specially designed chair - just for that game so that it 'squirts air' and so forth in sync with whereabouts you are in the game, can you?), I just feel that it'd be nice to feel how the likes of Tony Hawk feel when they don't land the way they should - obviously, I'd rather not get injured, or indeed wear one of those rumble vests, but a little judder on the control pad? Please...
I want surround sound - the latest Dolby systems, I want a chair for every game - a chair that takes a mini 'Game Experience Card', so that someone has had to program it to make the game the best experience so far - we need to feel more in games, we need to be scared - we need chairs that swivel just like that (Infrared pads would be a must), when you've spun in Colin McRae 3, and we need bursts of air when we're walking down the street in Resident Evil - we need voices on our head, we need to be scared even more,
we need more!!!
Anyway, I'm done.
Thank you for reading
> Have you ever been to that Alien Encounter
> Experience in DisneyLand? How great is that!
LOL, i must have been on something different, becuase quite frankly i thought it was lame!
Now, I won't tell you what the dream was about, it was just very odd, but had the most amazing special effects - invisible effects.
That may not make any sense to you, but I was thinking - will effects in gaming ever be as good, or even surpass those in real life? Will a sunset in an RPG game ever conjure up more emotion inside than a real life one? It's a scary thought, because if it were to happen, then maybe we'd want to spend more times in these virtual worlds, than in reality. How long WILL Virtual Reality take to bring itself to the mainstream world, if at all?
Special effects are getting better every year, with every leap in the console generation, and in fact there's already a great range on the PlayStation 2 - early titles like Smuggler's Run compared to games like Silent Hill 2? It's amazing how fast technology is advancing, but aside from graphical awe and wonder, I think we need a major overhaul of the gaming experience. Boundaries need to be push, rules need to remade, and the word Euphoria needs to be recognised as part of gaming.
Have you ever been to that Alien Encounter Experience in DisneyLand? How great is that! Well it's something special because nearly all of your senses are being stimulated - you're looking around, listening out, feeling the supposed breath of an Alien on your neck, smelling/tasting that smoke that rises around you and, anyway, if you haven't been on that then maybe you've been in one of those 3D movies - the ones that require you to look incredibly stylish in them good old 3D glasses... Well, they're good as well, they're funny, they're entertaining, you often get short spurts of cold air onto your neck/back, or wherever, all this from a 2D screen, and a little bit more.
If gaming was to take the same approach - perhaps, in a more conventional way (you can't expect hundreds of people to sit in the same place, playing the same game, wearing head phones and sitting on a specially designed chair - just for that game so that it 'squirts air' and so forth in sync with whereabouts you are in the game, can you?), I just feel that it'd be nice to feel how the likes of Tony Hawk feel when they don't land the way they should - obviously, I'd rather not get injured, or indeed wear one of those rumble vests, but a little judder on the control pad? Please...
I want surround sound - the latest Dolby systems, I want a chair for every game - a chair that takes a mini 'Game Experience Card', so that someone has had to program it to make the game the best experience so far - we need to feel more in games, we need to be scared - we need chairs that swivel just like that (Infrared pads would be a must), when you've spun in Colin McRae 3, and we need bursts of air when we're walking down the street in Resident Evil - we need voices on our head, we need to be scared even more,
we need more!!!
Anyway, I'm done.
Thank you for reading