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"Half Life - please help!"

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Thu 03/01/02 at 14:36
Regular
Posts: 787
I am stuck on a cetain bit in Half Life and cant seem to figure out what I've got to do next. Its the part in the game where there is a big green plant/triffid type thing in the middle of the room with three claws.

One of the scientists said to 'fire it up', whatever that means, and I've climbed down to the bottom of the silo and pushed the switch and have also pushed the switch at the top of the silo (where electric poles extend from the ceiling after the button is pushed), but now what do I do? I have looked for walkthrus, but the only one I found was for the Decay levels. So can anyone shed some light on this? Thanks xx
Thu 03/01/02 at 16:04
Regular
Posts: 2,982
Tallulah wrote:
> Greatly appreciated Dav1d. XXX

I hope youre female............
Thu 03/01/02 at 15:57
Posts: 0
Greatly appreciated Dav1d. XXX
Thu 03/01/02 at 15:56
Posts: 0
Funny man.
Thu 03/01/02 at 15:55
Regular
Posts: 2,982
SPOILER ALERT!

Oxygen & Fuel switches: Go down to the level directly below you, and break the boards with your crowbar to exit the chamber. Cross the bridge (hint: don't shoot at the alien on the bridge, those boxes explode and will make you have to jump across) and follow the red and blue pipes down the hallway. Break the sewer grate and drop into the pipes, follow the pipe and turn left, then climb up.

Approach the huge fan and before pushing the button you'd better save the game (this is dangerous). Hit the button and run up the ladder hopefully avoiding the fan blades now in motion. Once the fan hits full speed jump toward it and ride the air current up to the boarded up ceiling (use your crowbar to break them). Use the vent to get to the Oxygen/Fuel control room and activate both. Exit by using the ladder and head back for the test chamber and the giant tentacle monster.

Power switch: Descend to the lowest level, avoiding the tentacles as you did before (explosives or skulking). The walkways have huge holes in them and these jumps are tough, save first. It helps to look downward to time the jump better.

Once across you will see a huge puddle of water on the floor (this will become electrified soon, so you might want to arrange the boxes to form a bridge now) move across it and enter the room. Avoid or kill the fisher/tongue creatures that hang from the ceiling and activate the elevator with the button.

Look to your right when it arrives; see that ladder? As the lift descends, but before it breaks and falls, make a flying leap for that ladder. Descend the ladder to the radioactive goo and piping. Walk on the pipes to avoid damage. Find the generator room and activate both switches (do not do this while on top of it though, or you'll become all dead and crispy). Watch the spinning platform to get the timing right and exit the generator room safely. Climb the ladder again, and look for a platform to jump to.

Once you reach that puddle again you will either have it easy (you made a box bridge before hand) or hard (you didn't); the electrified pool is extremely damaging. If you have set up the boxes, cross using them. If not you can move two crates to form a bridge most of the way, but it will still cost you around 20 health to make it across.

Now that the oxygen, fuel, and power are on, you can make some fried calamari by ascending to the top and hitting the now active test fire button. Watch the tentacles go boom (you won't take damage if you back away as far as you can go away from the window, but you'll miss a pretty explosion).

Exit through the hole once occupied by the tentacle monster. Fall through the center or you will die by hitting the slanted ground first. Grab the .357 magnum at the bottom of the pool. Swim around until you find a broken pipe to swim through, walk on the pipes until you reach one suspended by cables.

Look across and see a very hard jump to an opening with a broken grate. Make the jump and beware, the pipe ahead will break (note the wall discoloration); if you fall with the pipe you will perish, so jump back as it falls. Use the small ledges on the sides to make a controlled descent into the room. Kill the head crab under the table and collect the power-ups.
Thu 03/01/02 at 15:54
Posts: 0
whos court jester? and sorry i dont have the game.
Thu 03/01/02 at 15:51
Posts: 0
Who died and made you Court Jester?

I know I just walk throught the levels, but I cant get any further than that, I cant find the way to the next bit/level.
Thu 03/01/02 at 15:25
Posts: 0
in half life dont u just keeo walking forward and killing everything thats in your path?

try walking forward.
Thu 03/01/02 at 14:36
Posts: 0
I am stuck on a cetain bit in Half Life and cant seem to figure out what I've got to do next. Its the part in the game where there is a big green plant/triffid type thing in the middle of the room with three claws.

One of the scientists said to 'fire it up', whatever that means, and I've climbed down to the bottom of the silo and pushed the switch and have also pushed the switch at the top of the silo (where electric poles extend from the ceiling after the button is pushed), but now what do I do? I have looked for walkthrus, but the only one I found was for the Decay levels. So can anyone shed some light on this? Thanks xx

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