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As I mentioned earlier there were quite a few bad games (ok a lot of bad games) for the PS1 and now the PS2 and sometimes it was surprising to see such games being brought out for the major consoles (a person who though up the Army Men idea, should be put in the darkened room and fed broccoli for a duration of 3 months). But the excellent titles such as Final Fantasy 7 were worth every penny carefully removed from our piggybanks, and the effort of dragging yourself out of bed before ordering the game on the net. Should a game be good, people try and overlook all the negative points about the game. It’s impossible to make a game perfect but there is one thing that loads of people neglect when it comes to games – ORIGINALITY.
Yes ok, I know that this has been discussed many times before and still no compromise has been reached. But I will try and express my own opinion and maybe bring us closer to deciding what is really better for the gaming world. But we will come to opinions later. Now lets have a look at what is considered to be original..
There are naturally 2 different types of original games. They may not differ drastically but there is a significant distinction between the two. So, “original” games are considered the ones that either take a different approach to an already well-established genre but are not successors as such to any games already on the market or are games that present a totally new challenge gameplay-wise and therefore may be considered revolutionary. Unfortunately nowadays the “revolutionary” type games are very rarely seen and when an odd game does appear on the shelves, it is either ignored by the public or keeps getting very suspicious looks from them. It is the former category that most original games fall into but they are still a minority compared to another type of games, which we will get to a little bit later. So what does “a new approach to the well-established genre” actually means? Well it means taking a popular genre such as an First-Person Shooter (FPS) and trying to make it severely different from the other games that fall into that genre. This could mean adding more features to the gameplay, tweaking the style of the approach to all the challenges etc. For example Deus Ex, a well-received PC FPS, which is coming to the PS2 this spring, features an RPG element to the gameplay that helps strengthen the story significantly and engulf the player letting him interact with the game further and the element also manages to deepen the gameplay extensively. In my opinion this is a good way to make a distinction between normal linear type of games and new innovative titles that may just attract the public because the developers took a risk of adopting a new approach on something already conventional. Whereas there was lack of skateboarding games before Tony Hawks, the FIFA series are not exactly the most original of titles are they.
Now lets have a look at one game that changed the way people think about games. Metal Gear Solid, which was released on the PSone in February 1999, was not only an original game. No it even also introduced a new genre to games-stealth’em up. The game, created by Hideo Kojima, was simply different from anything else on the market. Thanks to the diverse style of gameplay and the detail given to the surrounding locations and the like made the game an instant classic. So despite 2 Metal Gears already appearing on the SNES over 5 years earlier, the game was still considered original and revolutionary. The game couldn’t really be challenged in terms of gameplay and graphics but it still generated a number of spin-offs, which were, to put it nicely, not very good. It was obvious that MGS set a standard which all other game developers had in mind when making their own games. Syphon Filter turned out to be a good game and even though MGS influences were definitely there, it still managed to be different. This is a good way of becoming a successful company and making a name for yourself. The company experimented and ended up with a good action game. But enough of MGS for now. We will come back to it but for now Mr.Snake would you mind going over there please…. yes a bit further…that’ll do..
So what about the new features that are constantly being introduced to games to distinguish them from other titles in the similar genres. It is a very difficult thing to move away from a conventional image of a game and it is important to remember that you are trying to be different-you are not going to get anywhere if you stick with an explored genre and make another game that will just be remembered as, well “another game”. You do not want people to say “Ah, how many more of them driving/platform etc games do we have to see appear on the shelves”. You need people to think that YOUR game is going to make people turn around and take notice. Therefore developers are constantly trying to make their games dissimilar to others. Even if they are undertaking yet another footie game, they are trying to hide the similarities in the genre and make people want to buy it. And since most sports sims/platforms/adventures etc fall under the “new approach” category it is the company who best handles the gameplay and graphics will probably end up with the best game. Anyway new features to games may include things like new levels, extra vehicles, hidden extras and the like. Developers try to cram in as many of them as possible in their games to make them more playable and interesting. But at times production deadlines or inability of the staff to work any more 72-hour shifts prevents the companies to include all the features they intended to include in their finished product. And this is why companies decide to produce SEQUELS to their games…
Sequels are games, which are usually similar to their predecessors in more ways than one. Apart from a similar name with a 2 or 3 at the end, sequels usually carry the same gameplay as the first game and the graphics engine usually stays the same throughout the series so that the people who played the first game can instantly recognise the title and get into it more quickly. Sequels also tend to be generally better than the originals (with an exception of the Police Academy movies) because of a number of factors: 1) More features could be included in the game that didn’t make the first title 2) The developers are able to listen to the customers feedback about the first game and improve the sequel accordingly. This may involve just minor tweaks to the graphics, or a total re-think of the style of gameplay. 3) Better software may result in the developers being able to improve the game’s visuals. All these are very important to remember when making a sequel but if the original game was a really good title, the developers will have a tough job on their hands. You see the expectations for the sequel will be so high, that enormous pressure will be on developers’ shoulders. They will have to make sure the sequel captures the feel of the first game but is also different enough to warrant a purchase. But unfortunately games are not just made for the sole purpose of us playing them till our eyes bleed and enjoying every single minute of it. NONONONONO it’s just not as simple as that. Games are made because of MONEY.
Yes money that developers will receive if the game sells well, if it gets an award, if it is mentioned somewhere or if the management just feel that the game was a pearl (no bonuses for the Army Men developers then…). Money is always on the minds of the people behind the games. They don’t just have to make a playable title; they have to make sure that it will sell by a bucket-load. And here is where a big problem lies. Sometimes developers decide to scrap the idea of making an enjoyable game and just go for a rush re-make of the original. For a couple of years it has worked for FIFA, probably because of the official FIFPro license that EA received allowing them to include all the real players and clubs. Unfortunately EA have failed to improve each annual title enough for it to be a completely new experience. Ea have also failed to listen to any customer feedback and year in and year out they have simply chucked out virtually the same game on the market. And people fell for it. They went out, they bought it and every Christmas kids were likely to find a brand new FIFA game in their stockings. And at the same time Konami were not just concentrating on Silent Hills and Metal Gears. In the meantime they have made a darn good football game by the name of ISS, which was a superior game to FIFA in any way but the lack of teams available to the player. But at the end of 2001 the trend has stopped, and even the attempts of EA to sort out the gameplay after (finally) listening to the criticisms were too little too late to stop ISS or Pro Evo Soccer which is the new name of the series becoming the best selling footie game on the market. Lets look at another example. Eidos the company behind Tomb Raider games and Core Design (developers of the game) have come up with a brilliant idea. They have decided to make an adventure game with a female lead character…so 1996-Psone just been launched few months before, Tomb Raider 1 appears…WOW this is BRILLIANT-everyone loves the game…1997-Tomb Raider 2-Ah wicked, a sequel to the best game ever….1998-Tomb Raider 3-Uh well I guess its Lara Croft…1999-TR:The Last Revelation….Uh haven’t we seen this before??…2000-TR: Chronicles Err Hold on…You get the picture. They never really were any different to the first game but because of the success of the original, everyone still went out and bought it. Eidos became one of the most praised companies for releasing that game but even they have learned from their mistakes and are promising us a different style of gameplay for the next Tomb Raider game. Problem, which luckily the console makers are not faced with just as yet, are add-on disks that PC gamers are now so used to. These come out almost every other month and they cost a bob too, so gamers who want to get the best out of their games have to purchase add-ons, patches, new mods and character etc. As long as consoles do not go in that direction we will be fine…
Mr Snake…You can come out now…Arghhh I thought I told you not to use my German shepherd as a shooting target….Anyway, as said earlier, MGS was a very important game in the history of gaming. So when the sequel was announced for the PS2 everyone stood up and took notice. Rumours and speculations circulated around the net suggesting possible plot twists and the like. Then PS2 owners were treated to a playable demo of the game in May 2001. Magazines were praising the game for being a masterpiece and that the game will gob smack us by the graphics and the gameplay. But then something weird happened. Magazines and gaming websites have started reviewing the import version of MGS2 and were still praising it. But the game didn’t get a single 10/10 score…. Reviewers thought that it was too similar to the first MGS to deserve a higher score. Which does make you think for a little bit. Should this game been original, it would get perfect scores everywhere since it is far superior to its predecessor. But considering that it is a SEQUEL many were not as enthusiastic about the game.
So opinions still differ when it comes to talking about originality of games. Some claim that there are not enough original games and there are too many sequels on the market, others declare that the balance is just about right and so on. But they just need to think for one minute. What would happen if there would be no sequels and just a load of original games? That would mean gamers not being sure about the quality of the titles whereas with sequels they know they are getting their moneys worth in most cases. Admit it, wouldn’t you rather play Tony Hawks 3 rather than ESPN Skateboarding. People do go for more well known names and in my opinion they should be able to choose what they are spending their money on. Gran Turismo 3 or Lotus Challenge, SSX Tricky or Shaun Palmers Snowboarding etc…If there is a choice, gamers will be able to make a decision based on their own knowledge r maybe decide to go for something new.
As long as there are many good games coming out for the PS2 and other consoles people should stop complaining about sequels and original games. Developers do their best to bring us those games that will put a smile on our faces and thank them in our heads for being so good to us. They do work hard ya know…So unless we are left with train dating sims or Jennifer Love Hewitt makeover designers I will be happy….
Thank you very much and what do you have to say on the matter?
There was alot of updates around at the PS2 launch that people weren't pleased with, such as Tekken tag (tekken 3) or Ridge Racer 5 (RR4) and there's still a few to come like Ape escape 2001 but for the people who missed out first time this is a golden opertunity to pick up a recent version of a good game. Tony Hawk's another, I'm into BMXing more that skateboarding and found Mat Hoffman's pro bmx to be far more enjoyable than Tony Hawk as many snowboarders will find Shawn Paulmer's pro boarder more to their liking and they're hardly original ;-)
One things for certain, Every once in a while the gaming industry needs something fresh and original!!!!
Great post triple H ;-)
SO a developer will concentrate on making somthin which the gamer can associate with without concentrating on gameplay as much. Becasue in the real world, a lot of sales come from people looking at the box. And a lot of Class games go un-noticed by many. eg, Twisted metal black.
Licenses are another important factor. EA have kept the FIFA license for ages, and they have sold bucked loads of games by people seeing the "FIFA" name. Pro evo has always lagged behind in sales becasue of the better image from FIFA, but now Pro evo is building a rather good image.
Another good example could be the WWF license. I mean, how crap is Smackdown 3? It looks as though they made the story mode in the last few days of development! THen we can look at some of the early wrestling games on the N64. WCW/NWO revenge and world tour. They were great games but they were outsold by the inferior acclaim WWF games. Again, people looking at the "WWF" name. BUt in the end, THQ did get the license and they saw great sales from Wrestlemania 2000 and NO mercy, which was deserved.
Anyway, sequels sell. Licenses help sell.
Its hard to get good sales from a new game, only good advertising (which sony were great in the run up to chhirtmas with) can sell the game.
So both the developers and the consumers benefit but this doesn’t apply to crap games like Army Men but the developers of the series claim that it does well in the states and that’s why they keep on making them.
for instance say you had some money to invest most people go for the safe stock options instead of just putting their money in something which looks interesting but doesn't have the same percentage of success. games companies are the same. they'd rather play it safe and stay with the successful and make game after game in it instead of introducing something totally new. most will try it once in a while and hope it's a hit but mostly play safe for the rest of the time.
personally i couldn't care if the game is original or has 27 after it as long as it's good and suits my taste
Anyway, now that I`m here, might as well reply :-)
So... originality and stuff. Yup, you wouldn`t listen when I said upside down/anti grav platform games, beat `em ups where you have to hit as lightly as possible and RPGs where you have to stay where you are and learn nothing at all costs... so I`ll say it again:
ctrl+v
Ah well... you know what I mean.
Anyway, the point is, you try something radically new, and it could completely backfire. The idea of hitting somebody as lightly as possible is my favourite from the above, but its main loss would be the frantic sweat producing button bash ups that result from 4 people trying to pound eachother at a beat `em up.
As you mentioned about MGS2, it has not got perfect scores due to it being a sequel. However, I think this is just the easy way out for reviewers to avoid giving a perfect score - which would kill their reputations.
So...
Complete copies get bashed big time
Completely new ideas are scary and avoided
Instead...
Go for the comprimise. New ideas added into an already proven formula. An innovative sequel.
As I mentioned earlier there were quite a few bad games (ok a lot of bad games) for the PS1 and now the PS2 and sometimes it was surprising to see such games being brought out for the major consoles (a person who though up the Army Men idea, should be put in the darkened room and fed broccoli for a duration of 3 months). But the excellent titles such as Final Fantasy 7 were worth every penny carefully removed from our piggybanks, and the effort of dragging yourself out of bed before ordering the game on the net. Should a game be good, people try and overlook all the negative points about the game. It’s impossible to make a game perfect but there is one thing that loads of people neglect when it comes to games – ORIGINALITY.
Yes ok, I know that this has been discussed many times before and still no compromise has been reached. But I will try and express my own opinion and maybe bring us closer to deciding what is really better for the gaming world. But we will come to opinions later. Now lets have a look at what is considered to be original..
There are naturally 2 different types of original games. They may not differ drastically but there is a significant distinction between the two. So, “original” games are considered the ones that either take a different approach to an already well-established genre but are not successors as such to any games already on the market or are games that present a totally new challenge gameplay-wise and therefore may be considered revolutionary. Unfortunately nowadays the “revolutionary” type games are very rarely seen and when an odd game does appear on the shelves, it is either ignored by the public or keeps getting very suspicious looks from them. It is the former category that most original games fall into but they are still a minority compared to another type of games, which we will get to a little bit later. So what does “a new approach to the well-established genre” actually means? Well it means taking a popular genre such as an First-Person Shooter (FPS) and trying to make it severely different from the other games that fall into that genre. This could mean adding more features to the gameplay, tweaking the style of the approach to all the challenges etc. For example Deus Ex, a well-received PC FPS, which is coming to the PS2 this spring, features an RPG element to the gameplay that helps strengthen the story significantly and engulf the player letting him interact with the game further and the element also manages to deepen the gameplay extensively. In my opinion this is a good way to make a distinction between normal linear type of games and new innovative titles that may just attract the public because the developers took a risk of adopting a new approach on something already conventional. Whereas there was lack of skateboarding games before Tony Hawks, the FIFA series are not exactly the most original of titles are they.
Now lets have a look at one game that changed the way people think about games. Metal Gear Solid, which was released on the PSone in February 1999, was not only an original game. No it even also introduced a new genre to games-stealth’em up. The game, created by Hideo Kojima, was simply different from anything else on the market. Thanks to the diverse style of gameplay and the detail given to the surrounding locations and the like made the game an instant classic. So despite 2 Metal Gears already appearing on the SNES over 5 years earlier, the game was still considered original and revolutionary. The game couldn’t really be challenged in terms of gameplay and graphics but it still generated a number of spin-offs, which were, to put it nicely, not very good. It was obvious that MGS set a standard which all other game developers had in mind when making their own games. Syphon Filter turned out to be a good game and even though MGS influences were definitely there, it still managed to be different. This is a good way of becoming a successful company and making a name for yourself. The company experimented and ended up with a good action game. But enough of MGS for now. We will come back to it but for now Mr.Snake would you mind going over there please…. yes a bit further…that’ll do..
So what about the new features that are constantly being introduced to games to distinguish them from other titles in the similar genres. It is a very difficult thing to move away from a conventional image of a game and it is important to remember that you are trying to be different-you are not going to get anywhere if you stick with an explored genre and make another game that will just be remembered as, well “another game”. You do not want people to say “Ah, how many more of them driving/platform etc games do we have to see appear on the shelves”. You need people to think that YOUR game is going to make people turn around and take notice. Therefore developers are constantly trying to make their games dissimilar to others. Even if they are undertaking yet another footie game, they are trying to hide the similarities in the genre and make people want to buy it. And since most sports sims/platforms/adventures etc fall under the “new approach” category it is the company who best handles the gameplay and graphics will probably end up with the best game. Anyway new features to games may include things like new levels, extra vehicles, hidden extras and the like. Developers try to cram in as many of them as possible in their games to make them more playable and interesting. But at times production deadlines or inability of the staff to work any more 72-hour shifts prevents the companies to include all the features they intended to include in their finished product. And this is why companies decide to produce SEQUELS to their games…
Sequels are games, which are usually similar to their predecessors in more ways than one. Apart from a similar name with a 2 or 3 at the end, sequels usually carry the same gameplay as the first game and the graphics engine usually stays the same throughout the series so that the people who played the first game can instantly recognise the title and get into it more quickly. Sequels also tend to be generally better than the originals (with an exception of the Police Academy movies) because of a number of factors: 1) More features could be included in the game that didn’t make the first title 2) The developers are able to listen to the customers feedback about the first game and improve the sequel accordingly. This may involve just minor tweaks to the graphics, or a total re-think of the style of gameplay. 3) Better software may result in the developers being able to improve the game’s visuals. All these are very important to remember when making a sequel but if the original game was a really good title, the developers will have a tough job on their hands. You see the expectations for the sequel will be so high, that enormous pressure will be on developers’ shoulders. They will have to make sure the sequel captures the feel of the first game but is also different enough to warrant a purchase. But unfortunately games are not just made for the sole purpose of us playing them till our eyes bleed and enjoying every single minute of it. NONONONONO it’s just not as simple as that. Games are made because of MONEY.
Yes money that developers will receive if the game sells well, if it gets an award, if it is mentioned somewhere or if the management just feel that the game was a pearl (no bonuses for the Army Men developers then…). Money is always on the minds of the people behind the games. They don’t just have to make a playable title; they have to make sure that it will sell by a bucket-load. And here is where a big problem lies. Sometimes developers decide to scrap the idea of making an enjoyable game and just go for a rush re-make of the original. For a couple of years it has worked for FIFA, probably because of the official FIFPro license that EA received allowing them to include all the real players and clubs. Unfortunately EA have failed to improve each annual title enough for it to be a completely new experience. Ea have also failed to listen to any customer feedback and year in and year out they have simply chucked out virtually the same game on the market. And people fell for it. They went out, they bought it and every Christmas kids were likely to find a brand new FIFA game in their stockings. And at the same time Konami were not just concentrating on Silent Hills and Metal Gears. In the meantime they have made a darn good football game by the name of ISS, which was a superior game to FIFA in any way but the lack of teams available to the player. But at the end of 2001 the trend has stopped, and even the attempts of EA to sort out the gameplay after (finally) listening to the criticisms were too little too late to stop ISS or Pro Evo Soccer which is the new name of the series becoming the best selling footie game on the market. Lets look at another example. Eidos the company behind Tomb Raider games and Core Design (developers of the game) have come up with a brilliant idea. They have decided to make an adventure game with a female lead character…so 1996-Psone just been launched few months before, Tomb Raider 1 appears…WOW this is BRILLIANT-everyone loves the game…1997-Tomb Raider 2-Ah wicked, a sequel to the best game ever….1998-Tomb Raider 3-Uh well I guess its Lara Croft…1999-TR:The Last Revelation….Uh haven’t we seen this before??…2000-TR: Chronicles Err Hold on…You get the picture. They never really were any different to the first game but because of the success of the original, everyone still went out and bought it. Eidos became one of the most praised companies for releasing that game but even they have learned from their mistakes and are promising us a different style of gameplay for the next Tomb Raider game. Problem, which luckily the console makers are not faced with just as yet, are add-on disks that PC gamers are now so used to. These come out almost every other month and they cost a bob too, so gamers who want to get the best out of their games have to purchase add-ons, patches, new mods and character etc. As long as consoles do not go in that direction we will be fine…
Mr Snake…You can come out now…Arghhh I thought I told you not to use my German shepherd as a shooting target….Anyway, as said earlier, MGS was a very important game in the history of gaming. So when the sequel was announced for the PS2 everyone stood up and took notice. Rumours and speculations circulated around the net suggesting possible plot twists and the like. Then PS2 owners were treated to a playable demo of the game in May 2001. Magazines were praising the game for being a masterpiece and that the game will gob smack us by the graphics and the gameplay. But then something weird happened. Magazines and gaming websites have started reviewing the import version of MGS2 and were still praising it. But the game didn’t get a single 10/10 score…. Reviewers thought that it was too similar to the first MGS to deserve a higher score. Which does make you think for a little bit. Should this game been original, it would get perfect scores everywhere since it is far superior to its predecessor. But considering that it is a SEQUEL many were not as enthusiastic about the game.
So opinions still differ when it comes to talking about originality of games. Some claim that there are not enough original games and there are too many sequels on the market, others declare that the balance is just about right and so on. But they just need to think for one minute. What would happen if there would be no sequels and just a load of original games? That would mean gamers not being sure about the quality of the titles whereas with sequels they know they are getting their moneys worth in most cases. Admit it, wouldn’t you rather play Tony Hawks 3 rather than ESPN Skateboarding. People do go for more well known names and in my opinion they should be able to choose what they are spending their money on. Gran Turismo 3 or Lotus Challenge, SSX Tricky or Shaun Palmers Snowboarding etc…If there is a choice, gamers will be able to make a decision based on their own knowledge r maybe decide to go for something new.
As long as there are many good games coming out for the PS2 and other consoles people should stop complaining about sequels and original games. Developers do their best to bring us those games that will put a smile on our faces and thank them in our heads for being so good to us. They do work hard ya know…So unless we are left with train dating sims or Jennifer Love Hewitt makeover designers I will be happy….
Thank you very much and what do you have to say on the matter?