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Tue 01/01/02 at 23:47
Regular
Posts: 787
Once upon a time Carts ruled the world and all we ever needed to use was carts, carts were so cleverly designed that you can save games onto them without using these new fangled Memory cards. When the Disc era of gaming appeared and Sony used these memory cards. These Memory cards though had an advantage, you could transfer data from one game to another so if you rented a game out save it on the memory card when you buy the game you can upload your old saved file. So the N64 decided to use them despite being cartridge based (only a few games used the memory card though so it wasn’t as important as they were on the Playstation). The N64 was the first to alter these memory cards from simple memory systems by creating in built rumble facilities.

Nowadays Memory cards are getting posh the big spaced but stupidly priced PS2 memory card is examples of companies revolutionizing that area. The Gamecube and Panasonic are using new memory cards with memory space exceeding that of the console itself and with the help of Panasonic you can transfer data from a video camera and use it on a future Gamecube title or a digital camera. These nice Memory card ideas are all well a good but there was a special memory card developed for SEGA’s Dreamcast.

The Visual memory unit is just that a memory card that displays your data but it does much more than that oh yes. Fans of Resident Evil will know a bar shows how well your doing with a Fine, Caution and Danger rating. Instead of pressing pause to view it you can now look down at your VMU and it will show you. Some games such as Ready to Rumble round 2 shows your health ala Resident Evil Code Veronica but also how many punches you have landed and a score. You can download information off of the Internet onto it and you can even download small games to play.

The VMU’s are an ingenious idea from SEGA on their sadly ill-fated Dreamcast system. Nintendo has seen this idea and the thought of a seperate screen whilst you are playing might be one way in which the Gameboy Advanced can become compatible with the system. Meanwhile the Nintendo Gamecube memory cards form Panasonic that can carry (in theory) NES games is looking to be an interesting prospect. Certain Video cameras will allow you to download what you've filmed onto a Memory card and perhaps transfer it onto a Gamecube disc, maybe games can be downloaded and transfered onto a Gamecube disc (although this opens up another piracy problem)?

The Digital camera idea is also interesting, the Perfect Dark face mapping was scrapped could this return? Digital Camera's are more wide spread than Gameboy Camera's so it would be clever. Uploading you own sounds onto a Gamecube game is also possible. The memory cards from Panasonic look very promising indeed (although the bigger ones are very pricy). And who knows what will happen when the Internet arrives, people transfering flim footage and camera shots from one memory card to the other via the world wide web!

It will be interesting to see how Nintendo will work with this idea.

Here's to the Future.

Dringo.
Wed 02/01/02 at 00:28
Regular
"Eff, you see, kay?"
Posts: 14,156
Blocks are totally unrelated to MB size.
Wed 02/01/02 at 00:16
Regular
Posts: 18,185
Turbonutter wrote:
> I do hope you know that these panasonic memory-stick rip offs are really,
> *really* expensive. Have you even tried looking them up? Go to the PC World
> website (I can't) and check.

Don't need to i know they go as low as *mbit for our price about £20 and as high as like 500 i think at £500 or something i dunno something like that.

I am aware but there is cheaper ones.
Wed 02/01/02 at 00:15
Regular
"Sally On Weekdays!"
Posts: 378
"4MB gamecube memory card equals $14.99 from EB.

Official memory card is $19.99, which is apparently 59 slots...how ever big that is...

ANyone know how big in Megabytes it is?"

Well, I know that a 15-block PS1 memory card is approximately 1MB, so I would call it a safe bet calling 59 blocks 4MB. That is an educated guess, as I don't know what the measurement of blocks to megabytes are with the GC. If that's the case, you are either getting royally ripped off, or collecting a good bargain - depending on which way you look at it.
Wed 02/01/02 at 00:12
Regular
Posts: 15,579
4MB gamecube memory card equals $14.99 from EB.

Official memory card is $19.99, which is apparently 59 slots...how ever big that is...

ANyone know how big in Megabytes it is?
Wed 02/01/02 at 00:10
Regular
"Sally On Weekdays!"
Posts: 378
"All future consoles will definitly have internet access in some form, so it surely be possible to trasfer the data through the modem.

But yes, it would be a lot simplier with a memory card...Like with PCs, Floopy discs are old and ancient...but every new PC is still fitted with one."

Exactly - why complicate and already decent system. Yes, it has is flaws, but what doesn't? As the internet is introduced to consoles, the gap between Computer and Console will get smaller and smaller until there is no suitable comparison and everything is called a computer, or everything is called a console. I would prefer the former.
Wed 02/01/02 at 00:07
Regular
Posts: 15,579
There again....

All future consoles will definitly have internet access in some form, so it surely be possible to trasfer the data through the modem.

But yes, it would be a lot simplier with a memory card...Like with PCs, Floopy discs are old and ancient...but every new PC is still fitted with one.
Wed 02/01/02 at 00:05
Regular
"Eff, you see, kay?"
Posts: 14,156
I do hope you know that these panasonic memory-stick rip offs are really, *really* expensive. Have you even tried looking them up? Go to the PC World website (I can't) and check.
Wed 02/01/02 at 00:02
Regular
Posts: 18,185
The 8 mbit GC one translates as about £17.50.

As for Hard drives i disagree on many occasions have i found it useful to transfer my Perfect Dark character to other peoples games so i can use him. Also when renting games etc.... memory cards prove useful yes it saves money by in mario kart Nintendo could easily save the ghost data onto cart but they chose not to so your mates can fight your ghost on there games.
Tue 01/01/02 at 23:57
Regular
Posts: 15,579
Dringo wrote:
Nowadays Memory cards are getting posh
> the big spaced but stupidly priced PS2 memory card is examples of companies
> revolutionizing that area.

It itsnt that stupidly priced. 8MB is great for £25. I got 12 games but the Memory card still does me fine.

As for the future of memory cards, hmmm. Well they will get bigger...but wont we be using Hard-drives? X-box has an internal hard-drive dont it? does it use memory cards?

Consoles are jsut becoming more and more like PCs....
Tue 01/01/02 at 23:47
Regular
Posts: 18,185
Once upon a time Carts ruled the world and all we ever needed to use was carts, carts were so cleverly designed that you can save games onto them without using these new fangled Memory cards. When the Disc era of gaming appeared and Sony used these memory cards. These Memory cards though had an advantage, you could transfer data from one game to another so if you rented a game out save it on the memory card when you buy the game you can upload your old saved file. So the N64 decided to use them despite being cartridge based (only a few games used the memory card though so it wasn’t as important as they were on the Playstation). The N64 was the first to alter these memory cards from simple memory systems by creating in built rumble facilities.

Nowadays Memory cards are getting posh the big spaced but stupidly priced PS2 memory card is examples of companies revolutionizing that area. The Gamecube and Panasonic are using new memory cards with memory space exceeding that of the console itself and with the help of Panasonic you can transfer data from a video camera and use it on a future Gamecube title or a digital camera. These nice Memory card ideas are all well a good but there was a special memory card developed for SEGA’s Dreamcast.

The Visual memory unit is just that a memory card that displays your data but it does much more than that oh yes. Fans of Resident Evil will know a bar shows how well your doing with a Fine, Caution and Danger rating. Instead of pressing pause to view it you can now look down at your VMU and it will show you. Some games such as Ready to Rumble round 2 shows your health ala Resident Evil Code Veronica but also how many punches you have landed and a score. You can download information off of the Internet onto it and you can even download small games to play.

The VMU’s are an ingenious idea from SEGA on their sadly ill-fated Dreamcast system. Nintendo has seen this idea and the thought of a seperate screen whilst you are playing might be one way in which the Gameboy Advanced can become compatible with the system. Meanwhile the Nintendo Gamecube memory cards form Panasonic that can carry (in theory) NES games is looking to be an interesting prospect. Certain Video cameras will allow you to download what you've filmed onto a Memory card and perhaps transfer it onto a Gamecube disc, maybe games can be downloaded and transfered onto a Gamecube disc (although this opens up another piracy problem)?

The Digital camera idea is also interesting, the Perfect Dark face mapping was scrapped could this return? Digital Camera's are more wide spread than Gameboy Camera's so it would be clever. Uploading you own sounds onto a Gamecube game is also possible. The memory cards from Panasonic look very promising indeed (although the bigger ones are very pricy). And who knows what will happen when the Internet arrives, people transfering flim footage and camera shots from one memory card to the other via the world wide web!

It will be interesting to see how Nintendo will work with this idea.

Here's to the Future.

Dringo.

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