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Anyhoo, it was after midnight, I had one light on that cast 'long and flat' shadows if you know what I mean. Less of a homely light, more of a colder, spookier one. And it was blowing a gale like Gods a*s with serious wind. Seriously. Windows rattling et al. And I was playing Resi, on hard, with that bloomin' grenade zombie pegging it around. First of all, the natural tension was there, but that zombie thats fast and you can't kill freaked me out, especialy when he turned up in places I didn't expect.
For example, I was running through the balcony area above the dining room at the start, my lovely Samurai Edge in hand. I tapped L to see if any body/ies were about, and it locked on. Cautiously, I moved forawrds. Suddenly the critter charged. At the same moment as thunder rumbled in the real world. Needless to say, I hit the 180 switch, and pegged it out of there! After that, I didn't see him again, thinking he was staying in the same room. Oh no. He turned up in several uncomfotable positions, and at one point, I was trapped between a charging crimson head, and the grenade dude. A quick shotgun blast dispatched the nasty zombie, but I was, actualy, quite shaken. The lights didn't help, I can tell you. At another point, the flimsy door leading out onto the outside balcony with the dogs was wobbling. Foolishly, I opened it. Zombie Dave (as I named him in Digitisers memory) was there. Ah. I ran again. The fear of a fast, lethal enemy that you could not kill was something very new to the game, and not nice, I can tell you.
Enough with the grenade one. He was bad enough. But actualy, in the right conditions, the game itself (without gimmicks) was quite scary in parts. Not horrficly so, as no games are, but it was quite jumpy. For instance, a zombie burst out of a door, grabbing me. Horrible music played, wind howled in real life. I fancied that even the lights flickered. It was horrific for a second, as he was grabbing and I was franticly smacking the pad all over the place. At other points, enemies that I knew were there became frightening because of the eerie real world atmosphere. The lack of health and ammo on hard, coupled with the serious damage even a basic zombie can do, and the real situation around me, created a sense of fright in me that I have never felt playing a game. It really was quite scary, not least because it was the first time I'd felt it.
So, to conclude, Resident Evil finaly became scary for me. Not normaly, but under the right circumstances, it can be quite and unsettling experiance. If I didn't have the Samurai Edge, I think I would have given up - I realised the game was so well balanced, that you felt naked against the enemies without such a powerful weapon - making it really hard. Add the wind, rain, lights, and rattling and you have a scary experiance. An enemy you couldn't kill also created huge amounts of fear. Once again, I say well done Capcom.
Fantastic.
Anyhoo, it was after midnight, I had one light on that cast 'long and flat' shadows if you know what I mean. Less of a homely light, more of a colder, spookier one. And it was blowing a gale like Gods a*s with serious wind. Seriously. Windows rattling et al. And I was playing Resi, on hard, with that bloomin' grenade zombie pegging it around. First of all, the natural tension was there, but that zombie thats fast and you can't kill freaked me out, especialy when he turned up in places I didn't expect.
For example, I was running through the balcony area above the dining room at the start, my lovely Samurai Edge in hand. I tapped L to see if any body/ies were about, and it locked on. Cautiously, I moved forawrds. Suddenly the critter charged. At the same moment as thunder rumbled in the real world. Needless to say, I hit the 180 switch, and pegged it out of there! After that, I didn't see him again, thinking he was staying in the same room. Oh no. He turned up in several uncomfotable positions, and at one point, I was trapped between a charging crimson head, and the grenade dude. A quick shotgun blast dispatched the nasty zombie, but I was, actualy, quite shaken. The lights didn't help, I can tell you. At another point, the flimsy door leading out onto the outside balcony with the dogs was wobbling. Foolishly, I opened it. Zombie Dave (as I named him in Digitisers memory) was there. Ah. I ran again. The fear of a fast, lethal enemy that you could not kill was something very new to the game, and not nice, I can tell you.
Enough with the grenade one. He was bad enough. But actualy, in the right conditions, the game itself (without gimmicks) was quite scary in parts. Not horrficly so, as no games are, but it was quite jumpy. For instance, a zombie burst out of a door, grabbing me. Horrible music played, wind howled in real life. I fancied that even the lights flickered. It was horrific for a second, as he was grabbing and I was franticly smacking the pad all over the place. At other points, enemies that I knew were there became frightening because of the eerie real world atmosphere. The lack of health and ammo on hard, coupled with the serious damage even a basic zombie can do, and the real situation around me, created a sense of fright in me that I have never felt playing a game. It really was quite scary, not least because it was the first time I'd felt it.
So, to conclude, Resident Evil finaly became scary for me. Not normaly, but under the right circumstances, it can be quite and unsettling experiance. If I didn't have the Samurai Edge, I think I would have given up - I realised the game was so well balanced, that you felt naked against the enemies without such a powerful weapon - making it really hard. Add the wind, rain, lights, and rattling and you have a scary experiance. An enemy you couldn't kill also created huge amounts of fear. Once again, I say well done Capcom.
Fantastic.
Either it's a great game or you should look to marketing when you're older, Nick.
Nicely written. :D
Maybe I should look into that marketing.
:D
Or the first one.
Both good, as far as I've heard about Zero.
> usually i hate them because i cant get to grips with the control
> system.
The controls are the same, but Rent it anyway. It's a truly brilliant game, involving and the character swap works really well.
> *BURN RESI, BURN RESI, BURN RESI, DON'T IGNORE GERRID, BURN RESI*
>
> Maybe I should give gerrid all my money
I agree.