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So, you can imagine the mad dash as developers and publishers try to get their game realy for the December deadline. Often the coders sleep in their offices, live on pizza, and lose all sense of time. And at the end of it, they have made a great game they can be proud of.
There are also those developers who just miss the deadline... but all is not lost! You often find a large number of developers releasing games just after Christmas... they missed the big rush, but they still ahve the custom of new console owners :)
There is, however, one more type of developer/publisher. The type that will happily put out an incomplete, badly made, or just plain poor game just before Christmas in the hope that it will be bought either as a Christmas present, or by unknowing new console owners.
Selling the games by means of fancy covers (has anyone noticed how games that have clearly had lots of work put into their covers need more time spent on the game itself?!), shop promotions (which are all paid for by the publisher), and unoriginal ideas.
These developers and publishers should be ashamed- putting games on the market that are clearly poor quality, just so they can make a quick buck.
All it means in the long term is that gamers are less likely to trust games companies to making quality titles, thus pushing them towards piracy. More obviously, gamers feel hard done by having spent £40 (a hell of a lot of money in my book!), for something that could have made their day.
So, what do you think? Are publishers right to cash in on games when they have the chance, or is it immoral? Is it the gamers' faults for not reading up on games, or should game store staff refuse to promote poor games- however much they're paid?
Sonic
Why do Commedy central allow this to happen (odd how these cartoons are owned by the same people!)
Sonic
Therefore it is very bad. The end.
Rocket Robot on Wheels suffered a similar fate i don't look into PS2 that much (there isn't enough N64 games to talk about any being underated) but i will see what games didn't get the recognition they deserved.
Dringy...
So, you can imagine the mad dash as developers and publishers try to get their game realy for the December deadline. Often the coders sleep in their offices, live on pizza, and lose all sense of time. And at the end of it, they have made a great game they can be proud of.
There are also those developers who just miss the deadline... but all is not lost! You often find a large number of developers releasing games just after Christmas... they missed the big rush, but they still ahve the custom of new console owners :)
There is, however, one more type of developer/publisher. The type that will happily put out an incomplete, badly made, or just plain poor game just before Christmas in the hope that it will be bought either as a Christmas present, or by unknowing new console owners.
Selling the games by means of fancy covers (has anyone noticed how games that have clearly had lots of work put into their covers need more time spent on the game itself?!), shop promotions (which are all paid for by the publisher), and unoriginal ideas.
These developers and publishers should be ashamed- putting games on the market that are clearly poor quality, just so they can make a quick buck.
All it means in the long term is that gamers are less likely to trust games companies to making quality titles, thus pushing them towards piracy. More obviously, gamers feel hard done by having spent £40 (a hell of a lot of money in my book!), for something that could have made their day.
So, what do you think? Are publishers right to cash in on games when they have the chance, or is it immoral? Is it the gamers' faults for not reading up on games, or should game store staff refuse to promote poor games- however much they're paid?
Sonic