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"To be continued? Cobblers"

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Fri 14/07/06 at 22:40
Regular
"Braaains"
Posts: 439
There's a disturbing trend that seems to be cropping up in games these days, that of having the game just finish with no real resolution. Halo 2, for example, just finishes with the promise of more to come. The latest Tomb Raider, too, just stops mid-way through the story, with a blatant cue for a sequel. Which is pretty damn infurating, because having paid full whack for both of these games, I felt distinctly ripped off. So why is it that games makers somehow think this is acceptable?

Granted, some TV series feature cliffhangers at the end of the season, but then again you're not paying much for them. And I count on the fingers of one hand the number of films that have ever ended in a cliffhanger. But it's not even the case that games are guaranteed sequels, and it's pretty presumptuous of games companies to assume that. Halo 3's definitely on its way, but there's no guarantee there'll be another Tomb Raider game any time soon. Shoot-em-up XIII ended in a cliff-hanger, and there was never a sequel produced to that. And as for Shenmue II? No matter how much hardcore Shenmue fans swear blind a sequel will be produced, it's pretty damn unlikely. The guy behind the game actually envisioned a series of five games. Oh dear.

When I pay for a game, I expect to get a proper ending, not just a 'to be continued.' It's not like I've forked out a few quid for a cinema ticket - games cost upwards of twenty quid, and for that kind of cash you've got the right not to expect it to just stop. In fact, any such non-ending puts me right off buying the sequel. Hopefully other gamers will feel so disenfranchised and think twice before spending their cash next time.
Sat 15/07/06 at 17:30
Regular
"8==="
Posts: 33,481
Think they were more fussed about the multi for Halo 2.
Fri 14/07/06 at 23:42
Regular
"Brooklyn boy"
Posts: 14,935
Yea RPG's are getting bad for that, Xenosaga and the .hack games being the worst offenders. Xenosaga will apparently have 6 games in the series (though i think Xenogears was one of them) and .hack had 4 i think.
Fri 14/07/06 at 22:40
Regular
"Braaains"
Posts: 439
There's a disturbing trend that seems to be cropping up in games these days, that of having the game just finish with no real resolution. Halo 2, for example, just finishes with the promise of more to come. The latest Tomb Raider, too, just stops mid-way through the story, with a blatant cue for a sequel. Which is pretty damn infurating, because having paid full whack for both of these games, I felt distinctly ripped off. So why is it that games makers somehow think this is acceptable?

Granted, some TV series feature cliffhangers at the end of the season, but then again you're not paying much for them. And I count on the fingers of one hand the number of films that have ever ended in a cliffhanger. But it's not even the case that games are guaranteed sequels, and it's pretty presumptuous of games companies to assume that. Halo 3's definitely on its way, but there's no guarantee there'll be another Tomb Raider game any time soon. Shoot-em-up XIII ended in a cliff-hanger, and there was never a sequel produced to that. And as for Shenmue II? No matter how much hardcore Shenmue fans swear blind a sequel will be produced, it's pretty damn unlikely. The guy behind the game actually envisioned a series of five games. Oh dear.

When I pay for a game, I expect to get a proper ending, not just a 'to be continued.' It's not like I've forked out a few quid for a cinema ticket - games cost upwards of twenty quid, and for that kind of cash you've got the right not to expect it to just stop. In fact, any such non-ending puts me right off buying the sequel. Hopefully other gamers will feel so disenfranchised and think twice before spending their cash next time.

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