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"It's Been Emotional"

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Sat 22/12/01 at 20:54
Regular
Posts: 787
How much emotion is put into games nowadays - and how much emotion do the games that you play make you feel? Are games really meeting your expectations? Has a storyline in a game ever been so intense, so gripping that perhaps you've let the odd tear slip down your face? Perhaps not, but how emotional are games - it's a simple question...isn't it?

I think the original Shenmue game was a very emotional title, because behind those pretty shambolic voice overs, there was meaning behind everything - this was one man's dream, that, with the help of his team, become one of the best games of all time - it had a gripping story, although there were some very mundane elements to the game, it still stands out as an emotional title for me.

Now, the PS2, isn't that supposed to have an emotion engine? What's all that about then!? Really, I don't understand this one little bit, but maybe someone could clarify; is it just a graphics chip that's been glorified with a name that makes it seem more advanced? Chutney?

Ahem, I think story writers should take more care in their lines in the games, and maybe there'd be a bit more emotion - I mean we've all been frustrated with a game to the point of throwing the control pad against the screen (Sonic Adventure dashes to mind), but I want to feel angry because of an opposing character, I think the more the game developer can make the character relate to the audience, the more of an emotional rollercoaster they can take you on, and in most cases this makes for a better game.

Thanks for reading, I've not said that much, but it's been difficult to write - what are your thoughts?
Sat 22/12/01 at 21:35
Posts: 0
Cool, I guess that's why so many people liked it - but you know what I mean, there aren't that many top games like these that utilise such emotional power.

Know what I mean?
Sat 22/12/01 at 21:33
Regular
"I like cheese"
Posts: 16,918
Emotion is very important games. Metal Gear Solid was overall, a very emotional game. It was plot-based, and at many points in the game I felt very emotional.

I've said emotion enough times now.

But I believe if you want to make a good adventure/RPG/plot-based shooter, it has to have emotion. MGS had a great deal of that, which is why it is still my favourite ever game.
Sat 22/12/01 at 21:29
Posts: 0
Egg
Sat 22/12/01 at 21:18
Regular
"[SE] Acetrooper"
Posts: 2,527
LOL @ the both of you!

LOL

SHOCKY, reporting out...

LOL

Ahem...
Sat 22/12/01 at 21:16
Posts: 0
How much did you read of it then? 10 words maybe? :-)
Sat 22/12/01 at 21:15
Regular
"I like cheese"
Posts: 16,918
:|
Sat 22/12/01 at 21:11
Posts: 0
I do apologise for using a Vinnie Jones line.
Sat 22/12/01 at 21:07
Posts: 0
I do apologise for using a Vinny Jones line.
Sat 22/12/01 at 20:54
Posts: 0
How much emotion is put into games nowadays - and how much emotion do the games that you play make you feel? Are games really meeting your expectations? Has a storyline in a game ever been so intense, so gripping that perhaps you've let the odd tear slip down your face? Perhaps not, but how emotional are games - it's a simple question...isn't it?

I think the original Shenmue game was a very emotional title, because behind those pretty shambolic voice overs, there was meaning behind everything - this was one man's dream, that, with the help of his team, become one of the best games of all time - it had a gripping story, although there were some very mundane elements to the game, it still stands out as an emotional title for me.

Now, the PS2, isn't that supposed to have an emotion engine? What's all that about then!? Really, I don't understand this one little bit, but maybe someone could clarify; is it just a graphics chip that's been glorified with a name that makes it seem more advanced? Chutney?

Ahem, I think story writers should take more care in their lines in the games, and maybe there'd be a bit more emotion - I mean we've all been frustrated with a game to the point of throwing the control pad against the screen (Sonic Adventure dashes to mind), but I want to feel angry because of an opposing character, I think the more the game developer can make the character relate to the audience, the more of an emotional rollercoaster they can take you on, and in most cases this makes for a better game.

Thanks for reading, I've not said that much, but it's been difficult to write - what are your thoughts?

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