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I am really saddened when I see developers putting minimal effort into video-game music. Tony Hawk's 3 has a bumpin' soundtrack, but there is pretty much no effort gone into it; give artist money, get artist's music. The reason for this is that if a developer tries for good music, they often fail.
The most recent example of this is in Airblade. It was a great game, and with the music of Tony Hawk it would be better, but with those god-awful rap 'tunes' it really does make for a bad time.
Innovation in music and sound is really called for in games. Music is probably one of the subconcious factors that makes the player stay hooked, ff music was great and one of the many things which is appealing about ff.
Real innovation in music is evident in SSX Tricky. While it is still from an artist, DJ Rahzel and Run DMC manage to make some really good music, and it is not just tracks, its interactive music. That is a great thing, and something which all games should use if they want decent music
So developers should pay attention to music, it IS something which can make a game better and often can earn a bit more dosh (do I hear the words 'extortionately priced soundtracks'?)
I'll leave you with a thought which I read a while ago in Edge magazine...
Imagine a game where for the first 10 minutes it is pitch black, and you have to use your ears to find where to go and where your enemies are.
Think on the potential for music and sound, don't you love surround sound?
I am really saddened when I see developers putting minimal effort into video-game music. Tony Hawk's 3 has a bumpin' soundtrack, but there is pretty much no effort gone into it; give artist money, get artist's music. The reason for this is that if a developer tries for good music, they often fail.
The most recent example of this is in Airblade. It was a great game, and with the music of Tony Hawk it would be better, but with those god-awful rap 'tunes' it really does make for a bad time.
Innovation in music and sound is really called for in games. Music is probably one of the subconcious factors that makes the player stay hooked, ff music was great and one of the many things which is appealing about ff.
Real innovation in music is evident in SSX Tricky. While it is still from an artist, DJ Rahzel and Run DMC manage to make some really good music, and it is not just tracks, its interactive music. That is a great thing, and something which all games should use if they want decent music
So developers should pay attention to music, it IS something which can make a game better and often can earn a bit more dosh (do I hear the words 'extortionately priced soundtracks'?)
I'll leave you with a thought which I read a while ago in Edge magazine...
Imagine a game where for the first 10 minutes it is pitch black, and you have to use your ears to find where to go and where your enemies are.
Think on the potential for music and sound, don't you love surround sound?