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"Music in games"

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Fri 21/12/01 at 18:03
Regular
Posts: 787
Developers don't put as much attention into music as they do into, say graphics. Its a well known fact. But we all know that if the music in a game is rubbish, then it shows very much. Which is why its a shame that only big name developers seriously think about music. Like Konami with Metal Gear Solid, and Squaresoft with Final Fantasy. In fact, I think that Nobuo Uematsu, the man who writes Final Fantasy music is one of the best composers of all time. The music fits in perfectly with the game, and is one of those absorbing factors.

I am really saddened when I see developers putting minimal effort into video-game music. Tony Hawk's 3 has a bumpin' soundtrack, but there is pretty much no effort gone into it; give artist money, get artist's music. The reason for this is that if a developer tries for good music, they often fail.

The most recent example of this is in Airblade. It was a great game, and with the music of Tony Hawk it would be better, but with those god-awful rap 'tunes' it really does make for a bad time.

Innovation in music and sound is really called for in games. Music is probably one of the subconcious factors that makes the player stay hooked, ff music was great and one of the many things which is appealing about ff.

Real innovation in music is evident in SSX Tricky. While it is still from an artist, DJ Rahzel and Run DMC manage to make some really good music, and it is not just tracks, its interactive music. That is a great thing, and something which all games should use if they want decent music

So developers should pay attention to music, it IS something which can make a game better and often can earn a bit more dosh (do I hear the words 'extortionately priced soundtracks'?)

I'll leave you with a thought which I read a while ago in Edge magazine...

Imagine a game where for the first 10 minutes it is pitch black, and you have to use your ears to find where to go and where your enemies are.

Think on the potential for music and sound, don't you love surround sound?
There have been no replies to this thread yet.
Fri 21/12/01 at 18:03
Regular
"¬_¬"
Posts: 3,110
Developers don't put as much attention into music as they do into, say graphics. Its a well known fact. But we all know that if the music in a game is rubbish, then it shows very much. Which is why its a shame that only big name developers seriously think about music. Like Konami with Metal Gear Solid, and Squaresoft with Final Fantasy. In fact, I think that Nobuo Uematsu, the man who writes Final Fantasy music is one of the best composers of all time. The music fits in perfectly with the game, and is one of those absorbing factors.

I am really saddened when I see developers putting minimal effort into video-game music. Tony Hawk's 3 has a bumpin' soundtrack, but there is pretty much no effort gone into it; give artist money, get artist's music. The reason for this is that if a developer tries for good music, they often fail.

The most recent example of this is in Airblade. It was a great game, and with the music of Tony Hawk it would be better, but with those god-awful rap 'tunes' it really does make for a bad time.

Innovation in music and sound is really called for in games. Music is probably one of the subconcious factors that makes the player stay hooked, ff music was great and one of the many things which is appealing about ff.

Real innovation in music is evident in SSX Tricky. While it is still from an artist, DJ Rahzel and Run DMC manage to make some really good music, and it is not just tracks, its interactive music. That is a great thing, and something which all games should use if they want decent music

So developers should pay attention to music, it IS something which can make a game better and often can earn a bit more dosh (do I hear the words 'extortionately priced soundtracks'?)

I'll leave you with a thought which I read a while ago in Edge magazine...

Imagine a game where for the first 10 minutes it is pitch black, and you have to use your ears to find where to go and where your enemies are.

Think on the potential for music and sound, don't you love surround sound?

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