The "Xbox Games" forum, which includes Retro Game Reviews, has been archived and is now read-only. You cannot post here or create a new thread or review on this forum.
This could be the game that I get a 360 for.
Any info much appreciated.
Character Development
Pretty much like Baldur's Gate, you earn skill points as you gain XP and get extra skill points when you level up. These can be distributed amongst your 'skills'. You start with 13 skills and by visiting NPCs you can learn and train in 25 further skills.
Each skill has 'Ranks', e.g. for melee, missile, general puspose and riding skills you can increase them by 10 Ranks, magic skills can be increased by 15 Ranks.
So you start off with Swimming, Strong Hand, Air Magic, Lockpicking etc and can put points into these to increase how fast you can swim, how much damage you do, what types of spells you can cast and how easy it is to pick locks until you find new skills to diversify yourself with.
Combat
Three main types of combat: Melee, Missile and Mounted.
Melee involves the usual - a longsword will attack differently to a dagger which will attack differently to a polearm, axe or mace. Some skills can only be used with specific weapons, e.g. Stun can only be used with Blunt Weapons. Some melee skills are more general purpose, like Dirty Trick which kicks sand into an opponent's eyes. The more points you put into Dirty Trick the better chance you have at blinding them, but keep in mind it'll never work on an opponent carrying a shield.
Missile is all about bows and arrows and you have lots of skills you can use with archery, like Multi-Arow, Disarming-Arrow, Blinding-Arrow and so on. You take aim, pull back the string, the longer you pull back the string the more you'll zoom in and the more damage you will end up doing.
Mounted - Riding Skill is the chief skill involved here, the advantage is you can charge in to a group, deal damage, charge back out again quickly before you receive too much damage yourself. Mounts include lizards, horses, skeletal horses and so on, all with different encumberance attributes, and they'll all get spooked by different things.
Magic
5 schools of magic, you start off with Air and Fire but can also learn Earth, Water and Necromancy. Earth is mainly defensive, Fire is offensive, Necromancy allows you to make use of dead bodies to provide more allies and so on. Magic is Tiered: 1 skillpoint allows you to access Tier 1 spells, it takes a total of 15 skillpoints to access the highest Tier, Tier 5.
For an idea of what this means, the Fire School gives you a Fireball spell at Tier 1, at Tier 5 you get Meteor, which, as it sounds, is a little more effective, and before that at Tier 4 you get Summon Devil which sounds a lot of fun.
Magic uses a Card System. You can also find, buy or steal Magic Cards and stacking two cards of the same type together increases the potency of that spell. Stack too many of the same type together and you could end up with a mega-spell that does huge damage but you might not have enough MP to cast it. There are also Booster Cards to be found which give abilities like 'Reduce MP use' and so on.
Alchemy
One of your 38 skills, Alchemy works pretty much the same way it does in Oblivion - harvest plants (which regrow), use bones/bodyparts from corpses, mix them together to make HP Potions, Fire Resistance Potions but also Traps. You can name your creations and they're then added to your recipe book so you won't forget the recipe.
Reputation
Lots of groups to gain faction with: Merchants Guild, Warrior Guild, Thieves Guild, Mages, Necromancers, 'The Society' and the Karga and Skelden Clans who are at war with each other. You can pretty much gain faction with all the groups as in Oblivion, however later on when the leader of the Merchants Guild asks you to assassinate the leader of the Thieves Guild and the leader of the Thieves Guild asks you to Assassinate the leader of the Merchants Guild then you have a problem that only you can solve.
Stacking Items
Probably the most unique feature of Two Worlds. Find two longswords that are the same? Stack them together in your inventory to get a longsword with 10% more damage. Combine a Str+1 ring to a Str+2/Dex+1 ring to get a Str+3/Dex+1 ring. Stacking more of the same together can sometimes produce surprising effects, e.g. 5 pieces of bodyarmor can increase defence the first 4 stacks but add fire resistance on the 5th stack.
There are also gems which can be added to weapons and armor to provide such effects as immunity to poison, fire resistance, fire damage, berserking skill - pretty much Oblivion-esque in this respect.
I 'think' the online component is going to be along the lines of Baldur's Gate Dark Alliance but nobody knows for sure yet how the 360 lobby system will work (on PC it's multiplayer lobbies based in cities I believe, on the 360 it could just be you start up a game and hope people join, i.e. pretty naff).
But I'm getting it for the offline mainly. Again it's a bit like Baldur's Gate Dark Alliance in that once you've killed something, it's dead, no respawn. The developers stated in one interview that it would take about 100 hours to kill everything in the game so the likelihood is this wouldn't be a problem, but I think they're underestimating RPG players.
Either way, looking forward to exploring new lands again, which is always fun.
This could be the game that I get a 360 for.
Any info much appreciated.