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> Nintendo's GameCube continues to be the most overlooked of the three
> gaming giants currently battling it out for world supremacy.
> Part of the problem is the lingering suspicion that the little cube is
> for children.
> This perception is not helped by a wealth of first party titles from
> Nintendo that, while excellent, are aimed at the younger end of the
> gaming age spectrum.
Hasn't said anything about MP yet but has b!tched about the GC being a kiddies console.
> When is an FPS not an FPS?
> So hopes are high for Metroid Prime, particularly as Nintendo itself now > recognises it needs to pitch the machine at an older audience.
> On first impressions, the game comes across as a first person shooter
> (FPS) in the mould of Halo on the Xbox, or Red Faction on the
> PlayStation 2.
> A futuristic adventure, your character looks out on the ruins of a
> crashed spaceship with a familiar-looking weapon for company.
Doesn't seem to have done any research into the plot or even acknowledge that Samus is a franchise character in the making.
> Graphically, the game is a treat and is easily the best-looking title on > the GameCube.
> But the controls are counter-intuitive and take some time to get to
> grips with, especially having to switch between visors, which dictate
> whether you are scanning objects or shooting at them.
"Oooh, its a little different and it wanted me to learn something before playing. It's different and I fear change"
> Click, click, bang
> On occasion it really inhibits a sense of interaction with the world.
> The combat too falls short, with targets locked onto automatically. It
> just becomes a case of click, click, click, explosion. But Metroid is
> not designed to be a FPS.
> Combat is very simplistic
> If anything, the game is one of exploration. You must scan your
> environment, looking for clues and ways to access new levels.
> The puzzles, however, are pretty basic and there is little incentive to > keep moving forward, other than to be given a fresh new graphical treat.
anyone think that he has bothered to finish it yet?
> The key problem is that the game falls between two stools.
> FPS fans will recoil at the simplistic and unrewarding targeting system > and the reliance on scanning endless numbers of objects, while platform > fans may find the first person viewpoint unfamiliar and awkward.
> And that is a pity, because the energy and creativity put into the game > is tremendous and there is a great amount of depth.
> But you will only discover that depth if you have the tenacity to find
> it and I was greatly put off.
> Sometimes re-writing the rules of a genre pays off, and sometimes it
> does not.
> Metroid Prime came close to the former but ultimately achievers the
> latter.
> Metroid Prime is out now in the UK for Nintendo GameCube.
I'm not convinced this nonce has played the game more than a couple of hours. Maybe I'm being stubborn because I want to believe the hype, but this is one review from a guy who I have never heard of, versus countless magazine reviews which all say it's the mutt's nuts.
Maybe because I have only seen screenshots of it but from that it dosn't look "that" great.
Perhaps playing it or watching video footage would change my mind but at the moment I am not interested in buying it at all.