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Another thing I don't get is how the 'Cube had many great games that would eat your life away like Paper Mario: TTYD, The Legend of Zelda: Wind Waker and even Pikmin 2. So how come the Wii is mainly made up of tired ports and watered down spin-offs (such as Tony Hawk's Downhill Jam)? What has the Gamecube got that the Wii hasn't? Isn't the Wii more powerful than it? Should people have to settle with "Soul Calibur Legends" when Nintendo was capable of Soul Calibur 2 on their previous console?
Don't get me wrong. There are lots of games I am looking forward to on the Wii: Super Paper Mario, Super Smash Bros Brawl, Super Mario Galaxy, Metroid Prime 3, Resident Evil: The Umbrella Chronicles, Fire Emblem: Goddess of Dawn, Mario & Sonic at the Olympics and Nights: Journey of Dreams to name a few. However, compare that to the HUGE numbers of games that are being released for the PS3 and Xbox 360 in just this year alone: Bioshock, Mass Effect, Halo 3, Splinter Cell: Conviction, Brothers in Arms Hell's Highway, Assassin's Creed, Naruto: Rise of a Ninja, The Darkness, Grand Theft Auto IV, Alone in the Dark, Alan Wake, etc. The Wii needs more proper games, and not just five-second minigames that the player has to shake the remote and nunchuck like a pair of maracas to.
Looking at Super Smash Bros Brawl and Mario Galaxy, these are two fine examples of how a game can be done properly without much unneeded control tweaks (if what we've seen and heard is anything to go by). Why can't we have more stuff like that? Obviously, I don't mind if the game actually works with the controls. Metroid Prime 3 might be just the game to make (near) perfect use of the controls, and not making them feel tacked on. Manhunt 2, which NGamer awarded an astonishing 92%, could've also been one of those games (and perhaps also be able to prove to developers that the Wii is capable of much bigger things), as the controls supposedly work well for that game. Of course, it just had to be (temporarily?) banned until Rockstar could make it more "acceptable", didn't it? This is another thing that just gets underneath my skin.
I suppose it is good to actually see some great online games on the horizon (with Mario Strikers Charged already out). It may not be able to compete with Xbox Live, and waiting times may be agonising, but it still offers plenty of good clean fun. I'm really hoping for the inevitable Mario Kart to be announced soon too.
Oh well, I guess I should end this on a positive note, so I won't say any more than that. We all know Nintendo are the king of party games, and are pretty damn good with games in general (judging from the SNES, N64, Gamecube and various Gameboy iterations), so I am hoping we will see more of what we used to- superb classics that will stay in our memories, in the good way. I guess, for now, all we can do is enjoy some of the Wii, 360 and PS3's back catalogues until we get a few AAA titles that Ninty are famous for. My rant is over (just wanted to get it all off my chest)... for now.
Take Zelda for example you flick the wiimote to the side to use your sword but that is is and apart from having the controller "split in half" I found the experiance much like playing a zelda game on the N64
Mario strikers is another good example. Again the only motion sensor use is a flick of the wiimote to initiate a bady tackle. Again most of the time it is just like playinmg any other novelty football game on any other traditional controler.
I just see the wiimote and nunchuk as a wireless controller split in two. I think it is important to remember that you cannot take wiiplay and wiisport as the standard for wii software as these were release titles aimed at showing the innovation off. I think most games will just use the motion sensor part sparingly.
I am very happy with my wii and at 25 you can still find games on it that are fun and not just bubble games for kids. I agree with the point made earlier. What is the point of having the same games as the other 2 platforms. The wii can't compete graphically so it relies on fun games.
To sum up.
I had both the Wii and the PS3......... i sold the PS3!
> Nintendo is turning it's back on the gamers who made it what it
> is, but to be honest I don't blame them. They have shareholders
> to please, and if this kiddy crap sells then I guess we'll just
> have to wait for our games.
Do you mean by this that they have abandoned the people who grew up with Nintendo for a different demographic?
There is some truth in that, though it's not a deliberate move on Nintendo's part. They're focusing now on a wider demographic, and this will always mean that some hard-core gamers from their past will feel left out, but the majority of NES and SNES Nintendo fans are still getting the same type of games (or will be as the 2nd Generation titles are rolled out) in feel as they were back then. If the gamers themselves have changed as they grew older, then it's not Nintendo's fault.
Many older gamers who play a lot of games want something more realistic with High-def graphics and sound, but not all. However, Nintendo realises that a vast number of people are left out of that equation if all consoles are geared to giving that experience. So the Wii and DS are designed to cater for the people who aren't swayed by realistic bloodbaths or multiple weapon selections and wouldn't have looked twice at a console these days in other circumstances.
It does also overlap those gamers who want something with a more Nintendo feel, and often you'll find that they're the ones with 2 or 3 consoles, a Wii and something else. This is a great strategy which involves the Wii price point meaning that a great number of people can afford 2 consoles as an option. It seems to be working from a sales perspective, anyway.
So, I don't think they've (deliberately) abandonned their older fans, I think both the gamers and Nintendo have moved on and some of the fans have changed their tastes as they've got older while others still see the Nintendo aspect of the Wii games.
This was part of the differences I was painting between the Wii and the DS and why the touchscreen is less of a flash in the pan than the Wii motion controller.
Mainly because most games that require controller movement only require very suttle movements. The most powerful strikes in Wii Sports Baseball can be done with a slight flick of the wrist and FPS games require the space it takes to point a TV remote at a TV...like the old NES Zapper games or Xbox/Playstation/Dreamcast shooters like House of the Dead III, Confidential Mission and Time Crisis.
Surely the Playstation 2 requires the most room at the moment to make use of Eye Toy, Dance Mats (especially for multiplay), and Guitar Hero? More (successful) fads which have very limited use...
The Wii controller is more in line with various things found in arcades. Thankfully they've bundled a normal controller with it too.
Whereas something like the DS can make good use of the touch screen due to the added bonus of being small and portable the wii is rather more limited in that it requires a proper space for it to be setup and the unlike the DS's touch screen there's really only so much you can do with the remote before things start to be repeated.
When people start wanting more complicated games the remote will be shunned in favor of the more traditional controller.
That said when you look at the updates of games such as Rapala fishing and Cabela's hunting games it's easy to see the remote could have a long-life with some titles. However the more complicated a game is the less the remote's likely to be adequate for it.
I'd still love to play a turnbased RPG using it though. :)
> The Wii is a console based around a gimmick, what were you
> expecting?
I guess you could say the same about Blu-ray on PS3 or the Analogue stick on the Saturn/N64...
I seem to remember seeing your name somewhere...
I'm "ois", if you remember.