The "Retro Game Reviews" forum, which includes Retro Game Reviews, has been archived and is now read-only. You cannot post here or create a new thread or review on this forum.
Things do not go as plan as you find out that the colony planet is being attacked by an army of robotic life-forms called the Geth, led by a traitorous Spectre agent named Saren. From then on the story has you zipping off to some incredibly varied planetscapes that range from downright gloomy, to picturesque, exotic locales, in a plot that revolves the nefarious Saren and his scheme that threatens the galaxy.
Character interaction, more specifically, conversations make quite a fair portion of an RPG experience, and Mass Effect is no exception. This time, however, Bioware have shaken up this element a little way - instead of the limited few conversation topics and responses, you are now presented with a radial dialogue display with six portions of it that make up different responses. These dialogue choices are more mood-focused, for example, you can choose an aggressive, nice, or sympathetic, and all add to the cinematic experience
Like the dialogue boxes in the game you are able to go around towns, colony’s, and the citadel to buy stuff like armor, weapons, and upgrades from many different merchants around different planets. If you are a person who likes to get the full experience of a game and like to trail of from the main story line then I strongly advise you to do as many of the side missions as possible. When you get all the people of your crew on your ship don’t forget to go around and talk to all of your crew members every two to three completed missions to see if any of your crew has side missions for you to do.
Combat is dealt in real-time, where your teammates battle the Geth and other creatures. Each of your squad members have special abilities which you select through a paused, radial menu. These abilities range from destroying shields, to throwing the enemies around.
Biotics, among other powers depend on your class and level. When you start the game, you pick your first name (last name is always Sheppard), your facial details, back-story, and of course, your class. The six classes available range from the gun-heavy Soldier, the Tech-utilising Engineer, and the Adept, who uses Biotic powers. The rest, like the Infiltrator are a balance of two roles, but are not as specialised as the main three classes.
To accompany the on foot combat and exploration, you can also be dropped from your spaceship, the Normandy SR1, to the surface of uncharted planets in the Mako. From here you can drive around the terrain, blasting Geth and giant worms, to salvaging resources and exploring camps
Graphically, I think it is a rather sleek-looking, spectacular game. Some vistas look exotic, beach holiday-worthy, and various slimy aliens actually look like slimy, due to the fantastic textures and shimmering effects. Sometimes the game will glitch and it takes a long time for all the details to show up, but if you sit and for a few seconds then every thing shows up and you can see just how much time the developers spent on the details of this game.
If you're more into shooting and explosions, than talking and cut scenes*, this game is probably not your cup of tea, but if you enjoy a bit of both - an immersive story and some shooting with a slight touch of strategy, this should be right up your street.
Things do not go as plan as you find out that the colony planet is being attacked by an army of robotic life-forms called the Geth, led by a traitorous Spectre agent named Saren. From then on the story has you zipping off to some incredibly varied planetscapes that range from downright gloomy, to picturesque, exotic locales, in a plot that revolves the nefarious Saren and his scheme that threatens the galaxy.
Character interaction, more specifically, conversations make quite a fair portion of an RPG experience, and Mass Effect is no exception. This time, however, Bioware have shaken up this element a little way - instead of the limited few conversation topics and responses, you are now presented with a radial dialogue display with six portions of it that make up different responses. These dialogue choices are more mood-focused, for example, you can choose an aggressive, nice, or sympathetic, and all add to the cinematic experience
Like the dialogue boxes in the game you are able to go around towns, colony’s, and the citadel to buy stuff like armor, weapons, and upgrades from many different merchants around different planets. If you are a person who likes to get the full experience of a game and like to trail of from the main story line then I strongly advise you to do as many of the side missions as possible. When you get all the people of your crew on your ship don’t forget to go around and talk to all of your crew members every two to three completed missions to see if any of your crew has side missions for you to do.
Combat is dealt in real-time, where your teammates battle the Geth and other creatures. Each of your squad members have special abilities which you select through a paused, radial menu. These abilities range from destroying shields, to throwing the enemies around.
Biotics, among other powers depend on your class and level. When you start the game, you pick your first name (last name is always Sheppard), your facial details, back-story, and of course, your class. The six classes available range from the gun-heavy Soldier, the Tech-utilising Engineer, and the Adept, who uses Biotic powers. The rest, like the Infiltrator are a balance of two roles, but are not as specialised as the main three classes.
To accompany the on foot combat and exploration, you can also be dropped from your spaceship, the Normandy SR1, to the surface of uncharted planets in the Mako. From here you can drive around the terrain, blasting Geth and giant worms, to salvaging resources and exploring camps
Graphically, I think it is a rather sleek-looking, spectacular game. Some vistas look exotic, beach holiday-worthy, and various slimy aliens actually look like slimy, due to the fantastic textures and shimmering effects. Sometimes the game will glitch and it takes a long time for all the details to show up, but if you sit and for a few seconds then every thing shows up and you can see just how much time the developers spent on the details of this game.
If you're more into shooting and explosions, than talking and cut scenes*, this game is probably not your cup of tea, but if you enjoy a bit of both - an immersive story and some shooting with a slight touch of strategy, this should be right up your street.