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So what happened ‘Yesterday’?
Well, I was reading up on a game which is out this month for the Gameboy Advance called MegaMan & Bass. It’s a great little Platformer which was only released on the SNES in Japan, so it’s good to see it come to the GBA. But I read one thing which totally striped this game down to rubbishness (is that a word?), it had stripped it down to sub-MegaMan standards. MegaMan games are suppose to be hard, they always have been and they ‘were’ always meant to be. You are suppose to go from one side of the level to the next, merely balancing on the verge of death throughout the whole level and then you face the Boss who crushes your face. This is true MegaMan fashion.
But no, out trots MegaMan & Bass out of Japanese territory and they think we are retards. They stick in an Auto Save feature, which I hate.
Where’s the challenge in that!?
You start walking through a level, go through a door and then it saves for you. In some ways this is even worse then the ‘Save At Anytime You Like’ some games have incorporated into them. You don’t even have to press Start to save, it does it for you. This is lazy and this is why you are fat.
The challenge in the game has been taken out, it’s what made it great.
Another method of saving, which I won’t moan about, is like the one featured in Metroid Prime. I go from my last save point and venture out into this big unexplored Alien Planet, which is so dangerous that the Plants attack you. Now you don’t see that everyday. Not only that but you have to dodge fire, duel with some evil Warthog thing and jump from high cliffs all whilst going further and further away from your last save point. The thing is, this is a big place, you get lost very easily. You are about to die and your searching for a place to save and still the angry Warthogs try and bite your head off. Your heart is pumping as you have just done another 5% of the game and suddenly you find the next save point, or the one you were trundling back to, and you can breathe again.
Not only does this make the game challenging but it also has a emotional thing going on with it too. It messes with your brain, unlike pressing start and saving or just pressing forward and letting the game do it for you. If you die while being so close you’ll cry, but if you get there you’ll go mental with happiness.
I spit on the Auto Save, it has ruined a good game and destroyed the true ways of a MegaMan game. But it’s taught me something about how games not only need the good gameplay, graphics bla bla bla but also little things like the Save system.
Nope, they were the things in the snowy drift's place. Pfaafhfah Drifts or whatever.
I actually got killed by a Gun Drone thing when trying to save today. Annoying, but I felt really involved while it was going on and I liked that.
Ha, I was a little pansy aswell. Those big Warthog type things with the large fangs were trying to get me and I was low on health. I was hiding behind the pillar for ages trying to think of a escape plan. In the end I rolled out and managed to speed my Morph Ball up just in time.
Phew.
13 health left, 3 more corridors to go............
RUN!
Especialy around Space Pirates. Or those Gun Drones.
So what happened ‘Yesterday’?
Well, I was reading up on a game which is out this month for the Gameboy Advance called MegaMan & Bass. It’s a great little Platformer which was only released on the SNES in Japan, so it’s good to see it come to the GBA. But I read one thing which totally striped this game down to rubbishness (is that a word?), it had stripped it down to sub-MegaMan standards. MegaMan games are suppose to be hard, they always have been and they ‘were’ always meant to be. You are suppose to go from one side of the level to the next, merely balancing on the verge of death throughout the whole level and then you face the Boss who crushes your face. This is true MegaMan fashion.
But no, out trots MegaMan & Bass out of Japanese territory and they think we are retards. They stick in an Auto Save feature, which I hate.
Where’s the challenge in that!?
You start walking through a level, go through a door and then it saves for you. In some ways this is even worse then the ‘Save At Anytime You Like’ some games have incorporated into them. You don’t even have to press Start to save, it does it for you. This is lazy and this is why you are fat.
The challenge in the game has been taken out, it’s what made it great.
Another method of saving, which I won’t moan about, is like the one featured in Metroid Prime. I go from my last save point and venture out into this big unexplored Alien Planet, which is so dangerous that the Plants attack you. Now you don’t see that everyday. Not only that but you have to dodge fire, duel with some evil Warthog thing and jump from high cliffs all whilst going further and further away from your last save point. The thing is, this is a big place, you get lost very easily. You are about to die and your searching for a place to save and still the angry Warthogs try and bite your head off. Your heart is pumping as you have just done another 5% of the game and suddenly you find the next save point, or the one you were trundling back to, and you can breathe again.
Not only does this make the game challenging but it also has a emotional thing going on with it too. It messes with your brain, unlike pressing start and saving or just pressing forward and letting the game do it for you. If you die while being so close you’ll cry, but if you get there you’ll go mental with happiness.
I spit on the Auto Save, it has ruined a good game and destroyed the true ways of a MegaMan game. But it’s taught me something about how games not only need the good gameplay, graphics bla bla bla but also little things like the Save system.