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I've just been reading a topic in the PS2 forum, something to do with Devil May Cry first impressions. Anyway, within this topic I saw a post that looked roughly like this;
"I thought the game looked ace, but then I read a review that said you could finish it in a weekend, so I'm not going to bother getting it now"
Now, that is, of course, the young lady or gentleman's free choice to make. I would not think to attack he/she personally. However, seeing as there does seem to be an overwhelming need for longevity in todays games I'm just beginning to wonder if we the public are getting a bit tight with our money. Afterall surely its not just quantity but, more importantly, quality that we desire from forthcoming releases.
Its happened in the video market and the music market, now video games seem to be being struck.
The prime example is music. I infact know a staggering amount of people that buy a CD and then rush home slot it into their CD player and then, I know what you're thinking, "press play right?" wrong! No infact they then look at the LCD display to find out how long the album is. If its, say a 60 minute album, they feel they've got value for money, just. If its 75+ minutes, they are as happy God was on his day off. However, if the album comes in at 45 minutes or less, they consider returning it! (This is before having heard it you understand)
Why is it that we are so eager for games to take us ages to complete? I personally would much rather have a quality game such as Metal Gear Solid and clear it in 10 hours than have a crappy RPG that lasted me months.
Its all about the experience the game gives us. If a game is short but absolutely fantastic, then surely we will play again and again for the enjoyment?
I play MGS time and again. Tony Hawks 3, I cleared in a day, (only with one character mind) yet continue to play time and again.
The industry does seem to be heeding the call for longevity though. Games are growing in length, we have Jak & Daxter just released thats set to be HUGE, luckily for we gamers it also sounds like its going to be something special; i.e. gamers will actually enjoy it enough to get right to the end and maybe even play again!
That, within the gaming industry, is becoming a rarity. Games are becoming more of a "once through" experience in some cases, but the worst cases of all are these "epic" games that, while not awful, are a little below par. Result? Unfinished games.
Have a look through your back catalogue of games, be honest now. How many games have you got or gotten rid of that are/ were unfinished? Not because they were bad necessarily, but just because the gameplay got a bit stale, or the story didn't grip you enough. How many huh?
I know I've got a few kicking about collecting dust or have been taken down the swap shop.
"Shadow man" for instance, I thought would be great. Recieved high scores (N64 version anyway) from magazines such as Edge, was supposed to be HUGE and I thought would be a pleasure to get into and.... oh no, it got real dull, real quick... I lost interest. Yes I could have stuck at it etc. But shouldn't the game make me want to do that? Or have I missed something?
Yes, I know that it largely comes down to personal coice yadda yadda yadda, but really, I'm all for games that I can play over and over, instead of epic games that are a chore to finish.
;-)
I agree with you that I'd much rather have a short and excellent game which I want to replay many times over rather than a long and contrived drawn-out affair which when/if completed I'll never touch again.
I've just been reading a topic in the PS2 forum, something to do with Devil May Cry first impressions. Anyway, within this topic I saw a post that looked roughly like this;
"I thought the game looked ace, but then I read a review that said you could finish it in a weekend, so I'm not going to bother getting it now"
Now, that is, of course, the young lady or gentleman's free choice to make. I would not think to attack he/she personally. However, seeing as there does seem to be an overwhelming need for longevity in todays games I'm just beginning to wonder if we the public are getting a bit tight with our money. Afterall surely its not just quantity but, more importantly, quality that we desire from forthcoming releases.
Its happened in the video market and the music market, now video games seem to be being struck.
The prime example is music. I infact know a staggering amount of people that buy a CD and then rush home slot it into their CD player and then, I know what you're thinking, "press play right?" wrong! No infact they then look at the LCD display to find out how long the album is. If its, say a 60 minute album, they feel they've got value for money, just. If its 75+ minutes, they are as happy God was on his day off. However, if the album comes in at 45 minutes or less, they consider returning it! (This is before having heard it you understand)
Why is it that we are so eager for games to take us ages to complete? I personally would much rather have a quality game such as Metal Gear Solid and clear it in 10 hours than have a crappy RPG that lasted me months.
Its all about the experience the game gives us. If a game is short but absolutely fantastic, then surely we will play again and again for the enjoyment?
I play MGS time and again. Tony Hawks 3, I cleared in a day, (only with one character mind) yet continue to play time and again.
The industry does seem to be heeding the call for longevity though. Games are growing in length, we have Jak & Daxter just released thats set to be HUGE, luckily for we gamers it also sounds like its going to be something special; i.e. gamers will actually enjoy it enough to get right to the end and maybe even play again!
That, within the gaming industry, is becoming a rarity. Games are becoming more of a "once through" experience in some cases, but the worst cases of all are these "epic" games that, while not awful, are a little below par. Result? Unfinished games.
Have a look through your back catalogue of games, be honest now. How many games have you got or gotten rid of that are/ were unfinished? Not because they were bad necessarily, but just because the gameplay got a bit stale, or the story didn't grip you enough. How many huh?
I know I've got a few kicking about collecting dust or have been taken down the swap shop.
"Shadow man" for instance, I thought would be great. Recieved high scores (N64 version anyway) from magazines such as Edge, was supposed to be HUGE and I thought would be a pleasure to get into and.... oh no, it got real dull, real quick... I lost interest. Yes I could have stuck at it etc. But shouldn't the game make me want to do that? Or have I missed something?
Yes, I know that it largely comes down to personal coice yadda yadda yadda, but really, I'm all for games that I can play over and over, instead of epic games that are a chore to finish.