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There are hundreds of other brilliant fantasy books out there. From the extremely popular Discworld books, to the much less known books by authors like Tamora Pierce, fantasy books are almost always compelling and fun to read.
The main thing which I would like to see appear in gaming, is games from books. It has happened with Terry Pratchet's Discworld books, but with effort from renowned developers like Square and Nintendo, great books could be made into extremely good games.
Picture this: David Gemmell's Drenai Series, fleshed out into stunning 3D, in a series of about 3 or 4 games. If they were expertly crafted by Square or Nintendo, they could prove to be games of Zelda proportions; except have an amazing storyline and great, characters, who develop as the story goes along.
Fantasy books, in my opinion, are the best type of literature, and with them, the greatest in role-playing or action games could be made. It is a great idea, and a shame that it hasn't happened, and with half hearted attempts like the Harry Potter 'games', the situation on this front looks bleak.
However, if developers take note, fame could come in the form of a contract from a fantasy book author.
Lets just hope that it does happen; It would touch my heart.
> How about The Wizard Of Oz, come on imagine it, you could beat up the lion after
> he lost a fight, or you could give the witch a DDT into water. It can be
> called...Er...The Wizard Of Oz.
The Wizard of Oz would make a good game, but a wrestling game? That is certainly a novel perspective, but I don't like wrestling.
...a 486SX with 16MB RAM and a 4GB hard drive
A 486 with 4GB hard disk? Flippin 'eck mine had about 400mb at the very most! (dont remember exactly)
Be amazing especially if the gameplay was non linear.
A few years back the PC game 'Betrayal at Krondor' was released (it ran on a 486SX with 16MB RAM and a 4GB hard drive, those were the days) and was VERY true to the books, with the same characters, towns and landscapes being depicted. Feist said in the introduction to it in the manual that it was a game that helped to fill in the time between 'Silverthorn' and 'A Darkness at Sethanon'.
So there's always hope that if Feist can get his work converted into a game, then Gemmel can too.