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"Playstation Network Trials - Diary"

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Wed 09/04/03 at 11:07
Regular
Posts: 787
February - Noticed in OPSM2 Magazine that if you wanted to take part in the official Sony Network Trials you had to sign up for beta testing via their official website. Anyone who gets in on the trials will receive a free copy of SOCOM: US Navy SEALS as a 'thankyou' at the end of the trials. Wow, never knew that, so scuttled on over.

Signed up, answered a load of questions via an online form about my connection type, who I was, what ISP I used, what games I liked, how much I played games, where I played them, and so on. Then I waited. And waited. And waited...

March - Banner pops up on the official Sony website advising that signups for Network Trials have now closed. The waiting continues. The nailbiting commences.

April 1st - WHOOHOOOOO! E-mail received from Sony confirming I've been chosen to take part in the Playstation 2 Network Gaming Trials. Advised to sit back and relax and wait for another e-mail from 7th April onwards advising where I can get hold of the Network Trials gaming kit which contains:

Network Adaptor (ethernet) for PS2
Network Access Disc, plus connection instructions
SOCOM: US Navy SEALS (online gaming mode only)
SOCOM USB Headset (for voice chat during gameplay)
Ethernet straight through cable (2m)

Meantime there's a huge section added to Sony's official PS2 website all about Networking, including indepth glossaries, broadband options, a list of their partners who sell compatible products, how to set up Internet Connection Sharing, Routers, Direct Connections and so on, basically a 'Dummies Guide to Home Networking'. It's very good, takes me 6 hours and a few coffees to read it and take it all in, and results in me ordering a home network kit so that I'll be able to play my PS2 online and keep the PCs connected to the internet at the same time.

April 4th - Set up home network, go into shock when I realise how easy it is to do and get everything working first time.

April 7th - E-mail arrives from Sony advising that the Network Trial gaming kits are now available to order (£41.98 including delivery) and provide a link to take you straight to their shop. So surfed over there, registered an account with their shop, where, after a few goes because the shop is inundated with people trying to order their kits as well at the same time, I manage to place an order.

Included in the e-mail is a little paragraph advising us that we'll be able to preview code of other games, which will be mailed to our home addresses, so might be getting to practice on Hardware: Online Arena and Twisted Metal Black: Online ages before anyone else.

April 8th - Confirmation e-mail arrives advising that my order for their kit has been placed and that my order is on its way.

April 8th - Two more e-mails received, one from the Playstation Broadband Team and one from the Trial Manager, both apologising for the problems most people had ordering from the shop, and advising that the shop has now been geared up to cope with the huge response.

April 9th - Noticed that my order status at the shop for the Network Gaming trial pack has now changed from 'pending' to 'shipped'. Am currently camping out by my front door awaiting delivery.

I'll update this thread for you as the trials continue, to give you some flavour of how the trials are going, the niggles we're overcoming, but most importantly how much fun it is to blow complete strangers to pieces in SOCOM: US Navy SEALS online.
Sun 13/04/03 at 17:41
Regular
"oaps.org"
Posts: 329
FantasyMeister wrote:
> What's your handle on SOCOM and I'll keep an eye out for you?

to shoot me a few more times i bet :) - you killed me a few times last night
Sun 13/04/03 at 15:56
Regular
"Brooklyn boy"
Posts: 14,935
FM what are the maps like on SOCOM? Is there alot of variation between them?
Sun 13/04/03 at 13:43
Regular
"  "
Posts: 7,549
Cheers FM. 8 vs 8 sounds great! :D
Sun 13/04/03 at 10:50
Regular
Posts: 334
SOCOM Sux
Sun 13/04/03 at 10:35
Regular
"Copyright: FM Inc."
Posts: 10,338
ManicMyna wrote:
> I got me butt whupped last night hardly got a kill in and dropped 50+
> places on the rankings :( talk about bad night

What's your handle on SOCOM and I'll keep an eye out for you?
Sun 13/04/03 at 09:46
Regular
"oaps.org"
Posts: 329
I got me butt whupped last night hardly got a kill in and dropped 50+ places on the rankings :( talk about bad night
Sun 13/04/03 at 04:34
Regular
"Copyright: FM Inc."
Posts: 10,338
Nå†ßu© wrote:
> Do you talk to each other before hand and discuss tactics? Like,
> "You go this way, wait for a minute for me to catch up, and when
> bob starts to fire we'll charge forward"?

You can, but you'd have to do it on IRC with your team before the game starts, and you only have about 1 minute between each round, so you can't discuss much. You can type your tactics in the main chat window between each game, but the other team will see it there. Usually as soon as the game starts, someone says 'Tactics?' and someone else explains what everyone is going to be doing. Meanwhile the rest of the team have run off and are having more fun by default.

> And how many is it per team?

Up to 8 players per team, but you can lock a private game and have 1-a-side if you want.

> Are there any leagues?

No, there's a player ranking though for every individual player. I think it's mainly based on how many kills, number of times nominated Most Valuable Player per match, how many times you've been on the winning side, kill rate/death rate, completing mission objectives like number of hostages rescued/bases destroyed, but most importantly how long you've been playing in game hours because this morning I was top of the leaderboard O_o (and I know I'm not THAT good). I'm currently second place, which of course is more realistic.

> How do you decide who is captain? :)

If your Clan Leader is playing, he's the boss. If you're just in a group of mates and strangers, you don't need a captain. Learning how to strafe and keep aimed on target and knowing the controls of the game are 10x more important than tactics in SOCOM, because it plays so fast you don't really have time to plan.
Sun 13/04/03 at 00:05
Regular
"oaps.org"
Posts: 329
FantasyMeister wrote:
> I've just finished another 8 hour stint on SOCOM btw, it's THAT much
> fun :)

I'd agree with that, i thought it was crapthe first time i played but once you master the controls its great, (headset hurts ear after 7 straight hours though)
Sat 12/04/03 at 17:09
Regular
"previously phuzzy."
Posts: 3,487
Uh huh :D

Although I blimmin' missed delivery of my new network card today! Have to pick it up on Monday with proof of ID.

Damn!
Sat 12/04/03 at 15:18
Regular
"  "
Posts: 7,549
Aren't you on Easter Holidays til then Fuzzy?

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