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Anyway.... What do YOU want to see in the sequel to Metroid Prime?
I've got a few ideas....
-Much of the same, only different.
-New suits, new morph-ball abillities, and perhaps a new beam weapon.
-More GBA connectivity - use the GBA in-game -- as a Radar, perhaps?
-No multiplayer! (I only reckon this'll ruin it, and annialate the whole idea of this being an adventure, and not another FPS!)
-Space Pirates WITHOUT jet-packs!!
-No more Chozo Spirits!! - Damn, I hate them!
-More 'tougher' bosses - like the plant-thing from Chozo Ruins.
Um..... A huge, over-sized Metroid... - as a boss!! :)
What about you??
> There's the Morph Ball-Boost in Metroid Prime, but why isn't there
> something that allows Samus to dash along like it?
>
> That's something I think they need to consider for "Metroid Prime
> 2".
>
> It's a pain when you're in an enemy's sight, but you can't see him,
> and you can't evade his fire, quickly, without locking-on and pressing
> B (as I found out last-night against some purple and yellow space
> pirates in the Chozo Mines!).
what the hell are the chozo mines?
That's something I think they need to consider for "Metroid Prime 2".
It's a pain when you're in an enemy's sight, but you can't see him, and you can't evade his fire, quickly, without locking-on and pressing B (as I found out last-night against some purple and yellow space pirates in the Chozo Mines!).
> Solskjær wrote:
>
> Um..... A huge, over-sized Metroid... - as a boss!! :)
>
> Metroid Prime anyone?
That's not like the massive Metroid at the end of Super Metroid, it's a completely different creature with the same name, much like the Omega Metroid in Fusion.
And the jets pack space pirates tremble with fear if you shoot them from the opposite side of the door, as does every other baddy...
Suits etc are found in their normal locations, but you have to fight mini-bosses to get them, if YOU beat it, the miniboss stays scared of you, and attacks others who haven't yet defeated it.
Oh, and it's deathmatch esque...