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While this sounds interesting, in my view one of the joys of the GT series is that you have to learn the tracks, knowing when to brake and how fast you can go - trimming tenths of a second off your time - surely with 100 tracks, you would not be able to do this?
Furthermore with many of the tracks pure genius, would they sacrifice quality to ensure quantity?
2000 Cars, huh? As I recall GT2 had 600+.. who seriously drove all these? In my view there were too many, with a lot of these being a bit lacklustre - who wants to race family saloons and People Carriers? Me, I want 500 bhp+ sports cars on finely honed tracks which I know well.
I'd rather they implemented improved AI and car damage instead of this....
> Unless they put car damage in...and a substantial amount of tracks.
You know they're both in the article, right?