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"Light Gun Poll"

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Thu 17/04/03 at 00:09
Regular
Posts: 787
Quick light gun opinion question thing:

Are light gun games actually any good once you get past the shooty novelty factor?

Best gun games?
Thu 24/04/03 at 20:55
Regular
"  "
Posts: 7,549
Point Blank 1 & 2, Time Crisis 1 & 2, all ruled, but the novellty does wear off. I think Nintendo could make a could light gun game. Possibly.
Thu 24/04/03 at 20:24
Regular
Posts: 9,494
I loved Point Blank.
Thu 24/04/03 at 20:06
Regular
"50 BLM,30 SMN,25 RD"
Posts: 2,299
That's not true, and also the G-Con2 won't work.
Thu 24/04/03 at 19:21
Posts: 4,686
If you want a light gun game, get a PS1 one, they are pretty much the same, but for a much smaller price.
Wed 23/04/03 at 11:23
Regular
"50 BLM,30 SMN,25 RD"
Posts: 2,299
The most playable light gun games you get are the mini-games in Time Crisis 2. Shoot away 1/2 and Quick & Crash are fantastic... they're party games really, in the same vein as DDR or Samba de Amigo. The 'main' games are good for a while, but don't really last.

I go through phases where I will set the guns up and play all the time, and others where they stay firmly in the cupboard. They're dead cheap these days though, so where's the harm anyway??
Fri 18/04/03 at 12:21
Regular
"past,present&future"
Posts: 171
I've never really like Light guns, but still vaguely keep a look out for cheap second hand ones.

I'd only buy a Namco one, but only if I could get one with a few games for £30 ish, it'd be fun for a few hours / weekend even, hopefully.

Basically, as everyone says: Novelty value only...

That's why in Arcades they are always by the door, to try and lure the little kids in, while the playable games are at the back.
Thu 17/04/03 at 19:42
Regular
Posts: 8,220
Hmm, doesn't look promising...
Thu 17/04/03 at 03:03
Regular
"Copyright: FM Inc."
Posts: 10,338
I use mine to scare off those scruffs who come up to my car at trafficlights trying to charge me £1 to make my windscreen dirtier than it was before.

Now if they made a lightgun with built-in motion detectors, and linked it to a game that uses the EyeToy thingymabob Sony is bringing out, you could move around in a game like Unreal Tournament or Quake and dodge bullets at the same time, without the gameplay being on rails as it generally is in lightgun games. Make that lightgun into a whopping great PSG-1 Sniper Rifle, link that and the EyeToy and a SOCOM Headset with a skateboard controller and you've got a killer genre in the making in more sense than one. "Tony Hawk's CIA Assassin", "Metal Gear Radical Stuntboarding co-starring Otacon and that damn parrot", "Hitman 3: Silent Ollies".

Trouble is, why bother when your D-pad does it all already AND you can just be a couch potato, frag onscreen badies and munch on Pringles at the same time?
Thu 17/04/03 at 01:59
Regular
"I'm not Orgazmo"
Posts: 9,159
Nope.

I've played both Vampire Nights (PS2) and House of the Dead (DC) and after a while you tend not to touch them again and your gun becomes a door prop/dust collector.
Thu 17/04/03 at 01:50
Regular
"Copyright: FM Inc."
Posts: 10,338
Dr Duck wrote:
> Are light gun games actually any good once you get past the shooty
> novelty factor?

No.

> Best gun games?

None by default, see above :)

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