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Are light gun games actually any good once you get past the shooty novelty factor?
Best gun games?
I go through phases where I will set the guns up and play all the time, and others where they stay firmly in the cupboard. They're dead cheap these days though, so where's the harm anyway??
I'd only buy a Namco one, but only if I could get one with a few games for £30 ish, it'd be fun for a few hours / weekend even, hopefully.
Basically, as everyone says: Novelty value only...
That's why in Arcades they are always by the door, to try and lure the little kids in, while the playable games are at the back.
Now if they made a lightgun with built-in motion detectors, and linked it to a game that uses the EyeToy thingymabob Sony is bringing out, you could move around in a game like Unreal Tournament or Quake and dodge bullets at the same time, without the gameplay being on rails as it generally is in lightgun games. Make that lightgun into a whopping great PSG-1 Sniper Rifle, link that and the EyeToy and a SOCOM Headset with a skateboard controller and you've got a killer genre in the making in more sense than one. "Tony Hawk's CIA Assassin", "Metal Gear Radical Stuntboarding co-starring Otacon and that damn parrot", "Hitman 3: Silent Ollies".
Trouble is, why bother when your D-pad does it all already AND you can just be a couch potato, frag onscreen badies and munch on Pringles at the same time?
I've played both Vampire Nights (PS2) and House of the Dead (DC) and after a while you tend not to touch them again and your gun becomes a door prop/dust collector.
> Are light gun games actually any good once you get past the shooty
> novelty factor?
No.
> Best gun games?
None by default, see above :)