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"Online 'cube gaming "years away""

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Fri 18/04/03 at 13:48
Regular
Posts: 787
Just read this on GamesRadar.com

http://gamesradar.msn.co.uk/news/default.asp? subsectionid=160&articleid=65198&pagetype=2

Seems they also have concerns about the lacking number of quality titles on the machine, which I feel is a valid point.

Thoughts/opinions?

-----

Gamecube online gaming is years away... at best
[17/04/2003: 15:28]

Straight from the horses mouth we get the news that comes as no surprise whatsoever


Promises, failed hopes, unrealised dates and titles, it seems if you're a Nintendo fan (as we most definitely are), you just get used to these usual suspects after the new console hits town. And now online gaming has finally been given the thumbs down for quite some time by Nintendo.

Unsurprising news, granted, seeing as Ninty's online gaming plans has been an enigma since they first mentioned it. Well, now we have the official word on the matter, as spoken by George Harrison (senior vice president of marketing in America) in an interview with CNN.

In short, Ninty online gaming is "probably a few years away. It really depends on the success of the GameCube and whether people think it's worth the investment."

Nintendo are wary of online gaming and it's likely success, and if you couple that with the disappointing sales of Gamecube plus the comment above, do you really think online gaming on your Cube is likely to happen - ever?

Of course, if quality Gamecube titles are coming at you left, right and centre, you won't care too much. Further, Nintendo may be right in waiting, console online gaming is an untested market and might fall well short of expectations.

The problem for Ninty is that quality titles are few and far between and Gamecube lost the current number two console slot to Xbox in fairly quick fashion. Wrap all this up with the fact they're shunning online gaming (which many consider to be the future of games) and Nintendo starts to look less and less a main player in the games industry.

Hopefully, time will prove that thought very wrong...
Wed 23/04/03 at 12:39
Regular
Posts: 11,373
Yea, I got freeserve broadband too, but I'm not going to buy GC online for jst one game, maybe when there are a few games that are online supported I will.
Wed 23/04/03 at 12:27
Regular
Posts: 193
any one actually got GC on line and working on Broadband?, if so how much does it cost to use, already have broadband (Freeserve) and use xbox live which works fine
Sun 20/04/03 at 10:39
Posts: 52
Nintendo has always been good at making games which ecourage you and 3 friends to play off one machine in multiplay - mario party ect.

It would not be as fun if you were not sitting next to the person you jsut beat.
Sun 20/04/03 at 00:22
Regular
"Peace Respect Punk"
Posts: 8,069
I thought all online console games used a server... if I'm right, the only time you don't use a server is on PC games where someones PC acts as the host and all other players connect to their PC... but the host generally needs a pretty fast PC and decent net connection. I thought all console games used servers, otherwise you'd have to dial up to someone elses console which means you'd have to know them and have their internet line phone number...
Sat 19/04/03 at 23:51
Regular
Posts: 10,364
PSO uses a "server" instead of straight p2p.

Thats a different story all together, but 56k users still will encounter small amounts of lag.
Sat 19/04/03 at 23:48
Regular
Posts: 21,800
56k seems to run fine with Phantasy star online, so I see no reason why other games shouldn't be the same.

I haven't had first hand experience as I'm on BB but people i've spoken too have had no lag at all on a dial up.
Sat 19/04/03 at 23:43
Regular
Posts: 10,364
Pumpkinist wrote:
> Doesn't the processor do this, not the phone line?

Yes, but......

Say you move your character, your console will register that input and send the information to the other side, where they'll see your character move. Now they'll have to send data back to you to show their current situation. Now imagine this at around 50 times a second, with other things going on around, it gonna lag up eventually.
Sat 19/04/03 at 23:32
Regular
Posts: 21,800
That's strange, i could have sworn i'd been playing my Cube online all day...most weird.
Sat 19/04/03 at 23:14
Regular
"gsybe you!"
Posts: 18,825
gamezfreak wrote:
> Put it this way.
>
> Games nowadays are extrememly techniccly advanced, requring your
> console to do vast loads of mathmatical calculations and processes to
> make it work. Now imagine sending this information down a 56k
> telephone line, and recieving others back, simultaneously.
>
>

Doesn't the processor do this, not the phone line?

I'm pretty sure the comp does the work, and then sends it down the line in a compressed form. Or something....
Sat 19/04/03 at 23:13
Posts: 3,348
hehe Chemical Ali

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